Treasure Tables is on hiatus as of December 13th, 2007. After two years of daily posts, I needed a break; that break might turn out to be permanent. In the meantime, I invite you to check out the hundreds of GMing articles in TT's archives, and to join our friendly, active GMing forums. If you're a longtime TT reader, thank you for your support. If you're new to the site, welcome -- there's plenty of GMing advice here to keep you busy! -- Martin

Top 25 Posts on Treasure Tables

This page provides links to 25 of the most popular, most commented-on and most useful posts here on Treasure Tables. If you’re new to TT, this is a great place to start!

Top 25 Posts

Being a Player is Like Using a Flashlight: A simple, succinct analogy that might just change the way you think about GMing.

The Boardgame Approach to GMing for Newbies: Seven ways to make GMing for inexperienced players go smoothly — especially if they’ve never gamed before.

Coming Up With, and Using, NPC Names: 27 ways to come up with your next NPC’s name, and tips on making a name list to speed up play.

Encounters: A Simple Formula: Two basic elements separate a good encounter from a bad one — and that’s true for nearly any RPG.

Fear Checks: Always a Bad Idea: Fear mechanics dissected, and lots of food for thought about player choice and roleplaying opportunities.

Fudging Die Rolls: Do you ever fudge die rolls? This post ignited a great discussion, and it’s an issue every GM will have to address at some point.

Getting Player Feedback: Tips and tricks for getting feedback from your players — which can sometimes be a bit like squeezing blood from a stone.

Hand-Held Dry-Erase Boards: A Versatile GMing Tool: There are lots of ways that using a dry-erase board can enhance your game, as Kestral shows in this contest-winning guest post.

How Different RPGs Define the GM’s Role: How 97 RPGs define the term “game master,” and the significance of those definitions.

How to Be a Bad GM: A Primer: Don’t do these things, and your GMing career will be off to a very good start.

How to Kick Out a Player and Respect Yourself in the Morning: This article offers a step-by-step approach to kicking out a player, based on suggestions from the TT community.

Interviewing Prospective Players: Interviewing players before they join your group is a surprisingly effective technique (after trying it once, I was hooked).

Interview with Luke Crane: A lively interview with the creator of Burning Wheel, one of the best GMs I’ve ever met.

Lead With the Cool Stuff: One of TT’s most popular and enduring posts. In a nutshell: Don’t hoard your best ideas.

Martin’s Maxims for GMs: Three simple things you can do to become a better GM, starting with “Never stop learning.”

9 Lessons GMs Can Learn from World of Warcraft: The most-read and most controversial post on Treasure Tables, this article looks at ways to improve your GMing based on WoW.

Professional GMing: Professional GMing — pipe dream or reality?

Seven of the Worst Ideas in GMing History: From random encounters to THAC0, this post looks at seven ideas that really missed the mark.

6 Tips for GMing a Large Group: Running games for a large group is a challenge, but taking these easy steps will help you do it with style.

Social Contracts for RPG Groups: Heard the term “social contract,” but not quite sure what it means? This engaging, accessible guest post by Chris Chinn tackles one of the most important concepts in gaming.

Start Small: A basic worldbuilding principle, “Don’t bite off more than you can chew,” that can be applied equally well to game prep.

Tact-Tiles: The Ultimate Battlemat: One of the niftiest products for GMs out there, Tact-Tiles are a modular alternative to battlemats.

Tools of the Trade: Index Cards: The humble index card can be a GM’s best friend, and there are tons of ways to use them in your game.

When Dice Go Bad: What do you do with a set of really crappy dice? Bury them in the backyard, of course.

Write Your Own Naughty List: Knowing your weaknesses as a GM is the first step in strengthening your skills in those areas.