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	<title>Treasure Tables &#187; Worldbuilding</title>
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	<link>http://www.treasuretables.org</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>Weird U.S. Series for Modern Games</title>
		<link>http://www.treasuretables.org/2007/10/weird-us-series-for-modern-games</link>
		<comments>http://www.treasuretables.org/2007/10/weird-us-series-for-modern-games#comments</comments>
		<pubDate>Sat, 13 Oct 2007 18:10:58 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Products for GMs]]></category>
		<category><![CDATA[Worldbuilding]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/2007/10/weird-us-series-for-modern-games</guid>
		<description><![CDATA[I picked up a copy of Weird Las Vegas and Nevada for my upcoming Mage: The Awakening Sin City chronicle, and it turned out to be a great buy. It&#8217;s full of supernatural, bizarre and otherwise offbeat stuff about Vegas and Nevada, which is perfect for a World of Darkness game.
They publish a whole series [...]]]></description>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Chris Chinn, Backdrop Plots and Home Bases with Personality</title>
		<link>http://www.treasuretables.org/2007/10/chris-chinn-backdrop-plots-and-home-bases-with-personality</link>
		<comments>http://www.treasuretables.org/2007/10/chris-chinn-backdrop-plots-and-home-bases-with-personality#comments</comments>
		<pubDate>Thu, 11 Oct 2007 12:06:42 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Online Resources]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Worldbuilding]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/2007/10/chris-chinn-backdrop-plots-and-home-bases-with-personality</guid>
		<description><![CDATA[Link roundups like this one make me feel like I&#8217;m behind&#8230;
&#8226; Deeper in the Game: Chris Chinn has been back since July, and I didn&#8217;t find out until this week! Chris wrote the now-defunct RPG theory blog Deep in the Game, as well as the TT post Social Contracts for RPG Groups.
His old blog was [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/10/chris-chinn-backdrop-plots-and-home-bases-with-personality/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Nonstop Pulp Action, HP Piles and Cartography</title>
		<link>http://www.treasuretables.org/2007/09/nonstop-pulp-action-hp-piles-and-cartography</link>
		<comments>http://www.treasuretables.org/2007/09/nonstop-pulp-action-hp-piles-and-cartography#comments</comments>
		<pubDate>Mon, 10 Sep 2007 14:44:04 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Approaches and Techniques]]></category>
		<category><![CDATA[NPCs]]></category>
		<category><![CDATA[Worldbuilding]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=855</guid>
		<description><![CDATA[Good stuff for GMs from around the web:
&#8226; You Could Learn A Lot From Lou Scheimer (Part I): Over on I Waste The Buddha With My Crossbow, Dr. Rotwang has a great post about running pulp sessions where the action literally never lets up. His jumping-off point is the 1979 pilot of the animated Flash [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/09/nonstop-pulp-action-hp-piles-and-cartography/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Go Ahead and Get it Wrong the First Time</title>
		<link>http://www.treasuretables.org/2007/07/go-ahead-and-get-it-wrong-the-first-time</link>
		<comments>http://www.treasuretables.org/2007/07/go-ahead-and-get-it-wrong-the-first-time#comments</comments>
		<pubDate>Wed, 18 Jul 2007 12:07:27 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Improving Your GMing]]></category>
		<category><![CDATA[Worldbuilding]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=800</guid>
		<description><![CDATA[I just started reading The Making of Star Wars (which, if you geek out for behind the scenes stuff, is fabulous), and was struck by how wrong most of the original concept art for the main cast actually was.
Take this guy on the right, for example. That&#8217;s Chewbacca.
Specifically, it&#8217;s a 30th anniversary figure based on [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/07/go-ahead-and-get-it-wrong-the-first-time/feed</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Interviewed for the Campaign Builder&#8217;s Guide: Volume Five is Out</title>
		<link>http://www.treasuretables.org/2007/07/interviewed-for-the-campaign-builders-guide-volume-five-is-out</link>
		<comments>http://www.treasuretables.org/2007/07/interviewed-for-the-campaign-builders-guide-volume-five-is-out#comments</comments>
		<pubDate>Sat, 14 Jul 2007 11:02:14 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Worldbuilding]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=796</guid>
		<description><![CDATA[R.D. &#8220;T&#250;rin&#8221; Heesen interviewed me for the latest issue of the Campaign Builders&#8217; Guild magazine, which you can download for free in PDF form: Campaign Builders&#8217; Guide Volume Five. We talked about giant space hamsters, my favorite GMing session, a basic principle of homebrewing and more.
More importantly, if you&#8217;re into fantasy worldbuilding in general and [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/07/interviewed-for-the-campaign-builders-guide-volume-five-is-out/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Aliens are Going to Kill Us All</title>
		<link>http://www.treasuretables.org/2007/06/aliens-are-going-to-kill-us-all</link>
		<comments>http://www.treasuretables.org/2007/06/aliens-are-going-to-kill-us-all#comments</comments>
		<pubDate>Thu, 28 Jun 2007 15:10:08 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Worldbuilding]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=773</guid>
		<description><![CDATA[Meet the neighbours: Is the search for aliens such a good idea?, an article in the online edition of The Independent, kicks off with this question: &#8220;We&#8217;ve been trying to make contact with aliens for years. Now the day is fast approaching when we might finally succeed. But will our extraterrestrial friends come in peace? [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/06/aliens-are-going-to-kill-us-all/feed</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Have Your Players Ask Worldbuilding Questions</title>
		<link>http://www.treasuretables.org/2007/04/have-your-players-ask-worldbuilding-questions</link>
		<comments>http://www.treasuretables.org/2007/04/have-your-players-ask-worldbuilding-questions#comments</comments>
		<pubDate>Tue, 24 Apr 2007 14:21:47 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Worldbuilding]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=705</guid>
		<description><![CDATA[Jeff Rients is trying something interesting with his current campaign: he&#8217;s letting his players ask questions about the setting via email, and incorporating the answers (which he provides) into the game.
As Jeff says, &#8220;So far I really like this approach, as it forces me to think in directions maybe I wouldn&#8217;t explore myself and it [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/04/have-your-players-ask-worldbuilding-questions/feed</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Is Worldbuilding Pointless?</title>
		<link>http://www.treasuretables.org/2007/04/is-worldbuilding-pointless</link>
		<comments>http://www.treasuretables.org/2007/04/is-worldbuilding-pointless#comments</comments>
		<pubDate>Mon, 16 Apr 2007 16:49:33 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Worldbuilding]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=697</guid>
		<description><![CDATA[Novelist M. John Harrison has nothing good to say about worldbuilding in sci-fi stories:
&#8220;Worldbuilding is dull.&#8221;
&#8220;Above all, worldbuilding is not technically neccessary. It is the great clomping foot of nerdism.&#8221; (Via Boing Boing.)
I&#8217;ve read sci-fi (and fantasy) novels where the entire focus is on worldbuilding, they definitely smacked of mental wankery on the author&#8217;s part. [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/04/is-worldbuilding-pointless/feed</wfw:commentRss>
		<slash:comments>22</slash:comments>
		</item>
		<item>
		<title>Campaign Builders&#8217; Guild for Homebrewers</title>
		<link>http://www.treasuretables.org/2007/04/campaign-builders-guild-for-fantasy-homebrewers</link>
		<comments>http://www.treasuretables.org/2007/04/campaign-builders-guild-for-fantasy-homebrewers#comments</comments>
		<pubDate>Wed, 11 Apr 2007 14:19:13 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Worldbuilding]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=692</guid>
		<description><![CDATA[The Campaign Builders&#8217; Guild is a resource site and community for GMs with a simple goal: &#8220;&#8230;to help with the creation of GM-created, homebrew campaigns.&#8221;
The CBG has been around for just over a year, and is still fairly small &#8212; but it&#8217;s also quite active. The forums are at the heart of the site, with [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/04/campaign-builders-guild-for-fantasy-homebrewers/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>A Crucial Tenet of RPG Prep and Worldbuilding</title>
		<link>http://www.treasuretables.org/2007/04/a-crucial-tenet-of-rpg-prep-and-worldbuilding</link>
		<comments>http://www.treasuretables.org/2007/04/a-crucial-tenet-of-rpg-prep-and-worldbuilding#comments</comments>
		<pubDate>Sun, 08 Apr 2007 12:09:54 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Prep]]></category>
		<category><![CDATA[Worldbuilding]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=689</guid>
		<description><![CDATA[Campaign Details: When &#8216;a Lot&#8217; Becomes &#8216;Too Much&#8217;, a recent Save My Game column by Jason Nelson-Brown, has some incredibly accurate, succinct advice for GMs:
&#8220;&#8230;Your players, for the most part, are not nearly as interested in your complex plots and elaborate setups as you are.&#8221;
I couldn&#8217;t agree more &#8212; and this is something a lot [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/04/a-crucial-tenet-of-rpg-prep-and-worldbuilding/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Fantasy Campaign Tools from Arr-Kelaan Software</title>
		<link>http://www.treasuretables.org/2007/03/fantasy-campaign-tools-from-arr-kelaan-software</link>
		<comments>http://www.treasuretables.org/2007/03/fantasy-campaign-tools-from-arr-kelaan-software#comments</comments>
		<pubDate>Thu, 15 Mar 2007 14:57:47 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Tools]]></category>
		<category><![CDATA[Worldbuilding]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=662</guid>
		<description><![CDATA[Arr-Kelaan Software has seven GM-oriented programs available for free download, including HexMapper, which lets you create old-school hex maps of your campaign world.
The other tools are Dice Roller, Random City Generator, Town Designer, Spell Book Builder, Campaign Calendar Generator and Random Weather Generator (all with fantasy GMs in mind).
They&#8217;re all in beta, and will be [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/03/fantasy-campaign-tools-from-arr-kelaan-software/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Homebrewed Settings: The High School Senior Approach</title>
		<link>http://www.treasuretables.org/2007/03/homebrewed-settings-the-high-school-senior-approach</link>
		<comments>http://www.treasuretables.org/2007/03/homebrewed-settings-the-high-school-senior-approach#comments</comments>
		<pubDate>Sat, 03 Mar 2007 12:01:49 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Guest Posts]]></category>
		<category><![CDATA[Worldbuilding]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=650</guid>
		<description><![CDATA[In the recent TT forum thread How Much to Prepare for New (Homebrew) Campaign?, Patrick Benson (AKA VV_GM) outlined his own technique, now dubbed the High School Senior Approach.
It&#8217;s a great technique (and it suggested a title that was just too good to pass up), so I asked him if he&#8217;d be up for turning [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/03/homebrewed-settings-the-high-school-senior-approach/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
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