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	<title>Treasure Tables &#187; Scenarios</title>
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	<link>http://www.treasuretables.org</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>Adventure Plots: Simplest Formula Ever</title>
		<link>http://www.treasuretables.org/2007/10/adventure-plots-simplest-formula-ever</link>
		<comments>http://www.treasuretables.org/2007/10/adventure-plots-simplest-formula-ever#comments</comments>
		<pubDate>Tue, 30 Oct 2007 12:02:06 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Scenarios]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/2007/10/adventure-plots-simplest-formula-ever</guid>
		<description><![CDATA[If you have 60 seconds, you can come up with the plot for your next adventure. First, let&#8217;s define three terms: &#8226; A is the party &#8212; your group&#8217;s PCs. &#8226; Z is one of the party&#8217;s adversaries (new or old, it doesn&#8217;t matter). &#8226; W is something either A or Z wants, and that [...]]]></description>
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		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Three-Part Series on Writing RPG Session Notes</title>
		<link>http://www.treasuretables.org/2007/10/three-part-series-on-writing-rpg-session-notes</link>
		<comments>http://www.treasuretables.org/2007/10/three-part-series-on-writing-rpg-session-notes#comments</comments>
		<pubDate>Mon, 29 Oct 2007 12:06:57 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Prep]]></category>
		<category><![CDATA[Scenarios]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/2007/10/three-part-series-on-writing-rpg-session-notes</guid>
		<description><![CDATA[Over on Encoded Designs, Phil Vecchione (longtime GM and TT reader (DNAphil), GM-Fu panelist and author of the kickass guest post Great Campaigns: One Out of Three Ain&#8217;t Bad) recently wrapped up an epic three-part series detailing his method for writing session notes. This is one of those areas where you can never hear too [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/10/three-part-series-on-writing-rpg-session-notes/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>One-Shots: Take the Gloves Off</title>
		<link>http://www.treasuretables.org/2007/09/one-shots-take-the-gloves-off</link>
		<comments>http://www.treasuretables.org/2007/09/one-shots-take-the-gloves-off#comments</comments>
		<pubDate>Thu, 27 Sep 2007 12:09:43 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Scenarios]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=873</guid>
		<description><![CDATA[I was thinking about my all-time favorite one-shot, the Call of Cthulhu scenario &#8220;In Media Res&#8221; (from Pagan Publishing&#8217;s excellent magazine, The Unspeakable Oath), and one of the things I enjoy so much about it is just how brutal it can be. CoC one-shots are always pretty unforgiving, but this one is doubly so &#8212; [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/09/one-shots-take-the-gloves-off/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Gaming Sessions: What&#8217;s Ideal, What&#8217;s Too Short?</title>
		<link>http://www.treasuretables.org/2007/09/gaming-sessions-whats-ideal-whats-too-short</link>
		<comments>http://www.treasuretables.org/2007/09/gaming-sessions-whats-ideal-whats-too-short#comments</comments>
		<pubDate>Sun, 23 Sep 2007 12:06:52 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Nature of GMing]]></category>
		<category><![CDATA[Scenarios]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=867</guid>
		<description><![CDATA[Recently on TT we&#8217;ve looked at the longest sessions you&#8217;ve ever run, and at some models for GMing short sessions on weeknights. With session length on the brain, TT reader and frequent commenter Walt C. emailed me to suggest this two-part GMing question (thanks, Walt!): What&#8217;s your ideal session length, and what&#8217;s the shortest session [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/09/gaming-sessions-whats-ideal-whats-too-short/feed</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Adventure Notes: Read and Share</title>
		<link>http://www.treasuretables.org/2007/09/adventure-notes-read-and-share</link>
		<comments>http://www.treasuretables.org/2007/09/adventure-notes-read-and-share#comments</comments>
		<pubDate>Sat, 22 Sep 2007 12:02:20 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Scenarios]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=869</guid>
		<description><![CDATA[Commenting on Adventure Notes: One Page per Encounter, TT reader Millsy said: &#8220;On a related note, I’d find it really useful to see links to other GM’s notes. [...] Is there any more demand for this?&#8221; I thought that was an excellent idea (thanks, Millsy!), so I figured I&#8217;d get the ball rolling with notes [...]]]></description>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>The Californication Principle</title>
		<link>http://www.treasuretables.org/2007/09/the-californication-principle</link>
		<comments>http://www.treasuretables.org/2007/09/the-californication-principle#comments</comments>
		<pubDate>Tue, 11 Sep 2007 15:53:16 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Scenarios]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=858</guid>
		<description><![CDATA[Alysia and I have gotten sucked into Showtime&#8217;s Californication, which is much better than its premise &#8212; washed-up writer has lots of one-night stands while trying to fix his life &#8212; suggests, largely because of David Duchovny. Before we started watching it, I read a review of the pilot that stated that Duchovny was the [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/09/the-californication-principle/feed</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>How do You Craft a Good Pitch Session?</title>
		<link>http://www.treasuretables.org/2007/09/how-do-you-craft-a-good-pitch-session</link>
		<comments>http://www.treasuretables.org/2007/09/how-do-you-craft-a-good-pitch-session#comments</comments>
		<pubDate>Tue, 04 Sep 2007 15:28:45 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[GMing Ideas]]></category>
		<category><![CDATA[Scenarios]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=849</guid>
		<description><![CDATA[This Saturday, after fiending to run it for the past year, I&#8217;ll finally be getting a chance to pitch Burning Empires to my group (w00t!). In this case, by &#8220;pitch&#8221; I mean &#8220;run a pitch session&#8221; &#8212; one shot at hooking all three of my players. If someone hates it, we won&#8217;t play it. If [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/09/how-do-you-craft-a-good-pitch-session/feed</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Name Your Campaigns and Adventures</title>
		<link>http://www.treasuretables.org/2007/08/name-your-campaigns-and-adventures</link>
		<comments>http://www.treasuretables.org/2007/08/name-your-campaigns-and-adventures#comments</comments>
		<pubDate>Wed, 29 Aug 2007 14:20:42 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Scenarios]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=843</guid>
		<description><![CDATA[A few observations on naming campaigns and scenarios, from both sides of the screen: &#8226; Neither individual adventures nor entire campaigns need names, but it sure is cool when they have them. &#8226; Campaign names are a useful shorthand, and one that helps evoke the tone of the game. &#8220;Sara&#8217;s campaign,&#8221; &#8220;Our GURPS game&#8221; and [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/08/name-your-campaigns-and-adventures/feed</wfw:commentRss>
		<slash:comments>32</slash:comments>
		</item>
		<item>
		<title>Key to a Good Cliffhanger</title>
		<link>http://www.treasuretables.org/2007/07/key-to-a-good-cliffhanger</link>
		<comments>http://www.treasuretables.org/2007/07/key-to-a-good-cliffhanger#comments</comments>
		<pubDate>Tue, 31 Jul 2007 16:29:03 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Scenarios]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=814</guid>
		<description><![CDATA[Ending a session on a cliffhanger is a great way to leave your players wanting more, and get them excited about coming back for the next session. It&#8217;s possible to screw this up, though, if you choose the wrong break point for your cliffhanger. The key to a good cliffhanger is ending your session on [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/07/key-to-a-good-cliffhanger/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>WoAdWriMo 2007 is Over (Sort of)</title>
		<link>http://www.treasuretables.org/2007/07/woadwrimo-2007-is-over-sort-of</link>
		<comments>http://www.treasuretables.org/2007/07/woadwrimo-2007-is-over-sort-of#comments</comments>
		<pubDate>Sun, 01 Jul 2007 15:48:26 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Cons and Events]]></category>
		<category><![CDATA[Scenarios]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=776</guid>
		<description><![CDATA[The first annual Worldwide Adventure Writing Month challenge has ended &#8212; at least officially (more on that in a moment). Six GMs took the WoAdWriMo challenge, creating seven free adventures and sharing them with the community in the adventure archive: &#8226; Asteroid 1618 (PDF), an Encounter Critical module by Jeff Rients &#8226; The Blue Mountains [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/07/woadwrimo-2007-is-over-sort-of/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>What a Killer One-Shot Looks Like as a Player</title>
		<link>http://www.treasuretables.org/2007/06/what-a-killer-one-shot-looks-like-as-a-player</link>
		<comments>http://www.treasuretables.org/2007/06/what-a-killer-one-shot-looks-like-as-a-player#comments</comments>
		<pubDate>Mon, 18 Jun 2007 15:23:57 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Scenarios]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=764</guid>
		<description><![CDATA[In lieu of one of our regular Saturday night campaigns, one my group&#8217;s GMs ran a Star Trek one-shot for myself and one other player this past weekend. It was a blast. After the game, I looked back at Nine Steps to Help You Run a Great One-Shot Adventure and noticed that three of those [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/06/what-a-killer-one-shot-looks-like-as-a-player/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Crimes as Plots or Premises</title>
		<link>http://www.treasuretables.org/2007/06/crimes-as-plots-or-premises</link>
		<comments>http://www.treasuretables.org/2007/06/crimes-as-plots-or-premises#comments</comments>
		<pubDate>Fri, 15 Jun 2007 13:37:13 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Encounters]]></category>
		<category><![CDATA[Scenarios]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/2007/06/crimes-as-plots-or-premises</guid>
		<description><![CDATA[Ben Robbins, author of ars ludi, has an excellent post up about the two ways you can use crimes in your adventures. Specifically, it&#8217;s about the difference between crimes as plots, where the whole scenario revolves around the crime, and crimes as premises &#8212; an excuse to do something cool, but not the basis for [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/06/crimes-as-plots-or-premises/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
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