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	<title>Treasure Tables &#187; Props and Ambience</title>
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	<link>http://www.treasuretables.org</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>The Boot of Doom: One Cool Prop</title>
		<link>http://www.treasuretables.org/2007/10/the-boot-of-doom-one-cool-prop</link>
		<comments>http://www.treasuretables.org/2007/10/the-boot-of-doom-one-cool-prop#comments</comments>
		<pubDate>Thu, 04 Oct 2007 12:04:15 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Props and Ambience]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/2007/10/the-boot-of-doom-one-cool-prop</guid>
		<description><![CDATA[This past Friday, Tom Bisbee (AKA Gospog) ran the first season finale session of his steampunk campaign &#8212; in which the PCs fought a 300-foot golem:

It goes without saying that in addition to being an all-around nice guy, Tom is an amazing minis painter and sculptor. I&#8217;m an evil overlord in Tom&#8217;s game (check out [...]]]></description>
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		<slash:comments>14</slash:comments>
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		<item>
		<title>Building a Soundtrack for Your Game</title>
		<link>http://www.treasuretables.org/2007/09/building-a-soundtrack-for-your-game</link>
		<comments>http://www.treasuretables.org/2007/09/building-a-soundtrack-for-your-game#comments</comments>
		<pubDate>Sat, 08 Sep 2007 14:36:57 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Props and Ambience]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=853</guid>
		<description><![CDATA[For the Burning Empires pitch session I&#8217;m running tonight, I tried something new: I put together a custom soundtrack. (That&#8217;s Treasure Tables HQ in the picture.)
I&#8217;ve used music in my games before, but in the past I&#8217;ve always just popped in an appropriate CD and let it run.
This time around, I pulled together a custom [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/09/building-a-soundtrack-for-your-game/feed</wfw:commentRss>
		<slash:comments>23</slash:comments>
		</item>
		<item>
		<title>The Power of Video for GMs</title>
		<link>http://www.treasuretables.org/2007/04/the-power-of-video-for-gms</link>
		<comments>http://www.treasuretables.org/2007/04/the-power-of-video-for-gms#comments</comments>
		<pubDate>Sun, 29 Apr 2007 18:33:07 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Props and Ambience]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/2007/04/the-power-of-video-for-gms</guid>
		<description><![CDATA[Back in middle school, I was the player in a solo campaign set in the Forgotten Realms. When my character first entered the desert of Anauroch, my friend flipped on his TV and played a short clip from a movie he&#8217;d cued up.
It showed the windswept, rock-strewn badlands one often encounters at the edges of [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/04/the-power-of-video-for-gms/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Wanted Posters for Fantasy Campaigns</title>
		<link>http://www.treasuretables.org/2006/12/wanted-posters-for-fantasy-campaigns-2</link>
		<comments>http://www.treasuretables.org/2006/12/wanted-posters-for-fantasy-campaigns-2#comments</comments>
		<pubDate>Sun, 17 Dec 2006 17:17:51 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Products for GMs]]></category>
		<category><![CDATA[Props and Ambience]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=571</guid>
		<description><![CDATA[Fantasy Handouts: Wanted Posters, from Ronin Arts, looks like a fun way to add some props to your game without having to do a whole lot of work yourself.
They also offer a blank wanted poster as well as menus. The menus seem less useful, but in the right circumstances they could be &#8212; if your [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2006/12/wanted-posters-for-fantasy-campaigns-2/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Themed and Situational Playlists for Background Music</title>
		<link>http://www.treasuretables.org/2006/12/themed-and-situational-playlists-for-background-music</link>
		<comments>http://www.treasuretables.org/2006/12/themed-and-situational-playlists-for-background-music#comments</comments>
		<pubDate>Sat, 16 Dec 2006 15:49:31 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Approaches and Techniques]]></category>
		<category><![CDATA[Props and Ambience]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/2006/12/themed-and-situational-playlists-for-background-music</guid>
		<description><![CDATA[I spent a couple hours last night importing album art and fiddling with my iTunes playlists, so I&#8217;ve got music on the brain.
If you use mp3s for background music during your games, playlists offer variety with a consistent theme. With shuffle turned on, you get maximum variety; with shuffle off, you can match tracks to [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2006/12/themed-and-situational-playlists-for-background-music/feed</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>E.N. Publishing&#8217;s Fantasy Money</title>
		<link>http://www.treasuretables.org/2006/10/en-publishings-fantasy-money</link>
		<comments>http://www.treasuretables.org/2006/10/en-publishings-fantasy-money#comments</comments>
		<pubDate>Sun, 29 Oct 2006 15:05:52 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Products for GMs]]></category>
		<category><![CDATA[Props and Ambience]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/2006/10/en-publishings-fantasy-money</guid>
		<description><![CDATA[Fantasy Money is a PDF product from E.N. Publishing, and it sounds pretty nifty. The idea is that instead of tracking your gold in fantasy games, the GM just prints out a pile of fantasy bills and you spend them at the table &#8212; just like in a game of Monopoly.
So when you loot the [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2006/10/en-publishings-fantasy-money/feed</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Lego Star Destroyer: The Power of Props</title>
		<link>http://www.treasuretables.org/2006/10/lego-star-destroyer-the-power-of-props</link>
		<comments>http://www.treasuretables.org/2006/10/lego-star-destroyer-the-power-of-props#comments</comments>
		<pubDate>Mon, 23 Oct 2006 12:13:08 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Props and Ambience]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=510</guid>
		<description><![CDATA[Doesn&#8217;t this just make you want to run a Star Wars game?

With 1,367 pieces and 75 steps, this is easily the most involved Lego kit I&#8217;ve ever put together. It took me 3 1/2 hours to build, and the finished ship is two feet long.
This Star Destroyer is a smaller version (scaled for use with [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2006/10/lego-star-destroyer-the-power-of-props/feed</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Setting the Mood with Art and Toys</title>
		<link>http://www.treasuretables.org/2006/09/setting-the-mood-with-art-and-toys</link>
		<comments>http://www.treasuretables.org/2006/09/setting-the-mood-with-art-and-toys#comments</comments>
		<pubDate>Sun, 24 Sep 2006 12:06:06 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Props and Ambience]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=479</guid>
		<description><![CDATA[Great gaming can happen almost anywhere, just like great sex. But just like sex, it helps to set the mood.
If you have a designated gaming area in your house, put up some gaming-related art. It doesn&#8217;t have to be wall-to-wall Conan posters, just a couple of carefully chosen pieces that make you think of gaming. [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2006/09/setting-the-mood-with-art-and-toys/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Props for Everyone!</title>
		<link>http://www.treasuretables.org/2006/09/props-for-everyone</link>
		<comments>http://www.treasuretables.org/2006/09/props-for-everyone#comments</comments>
		<pubDate>Sun, 10 Sep 2006 12:29:04 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[GMing Ideas]]></category>
		<category><![CDATA[Props and Ambience]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=464</guid>
		<description><![CDATA[Random GMing idea #276: Ask each of your players to bring a game-related prop to the next session.
The prop could be anything that enhances the game for the whole group &#8212; a plastic sword, a hand-drawn map of the team&#8217;s HQ, a bag of plastic Pieces of Eight, a mix CD of background music, etc.
You&#8217;d [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2006/09/props-for-everyone/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Why You Should Use Props in Horror Games</title>
		<link>http://www.treasuretables.org/2006/07/why-you-should-use-props-in-horror-games</link>
		<comments>http://www.treasuretables.org/2006/07/why-you-should-use-props-in-horror-games#comments</comments>
		<pubDate>Sat, 22 Jul 2006 12:18:39 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Genre Advice]]></category>
		<category><![CDATA[Props and Ambience]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=413</guid>
		<description><![CDATA[Props are a good thing in any RPG, but they really shine in horror games (especially victim horror, like Call of Cthulhu). Why? Because in a horror game, the PCs tend to be extra cautious about their environment.
Saying that the party finds a mysterious carving is one thing, but actually pulling out a weird little [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2006/07/why-you-should-use-props-in-horror-games/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Gaming Fonts on RPG Blog</title>
		<link>http://www.treasuretables.org/2006/02/gaming-fonts-on-rpg-blog</link>
		<comments>http://www.treasuretables.org/2006/02/gaming-fonts-on-rpg-blog#comments</comments>
		<pubDate>Fri, 03 Feb 2006 14:08:20 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Online Resources]]></category>
		<category><![CDATA[Props and Ambience]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=215</guid>
		<description><![CDATA[Browsing through the RPG Blog archives, I found this post listing downloadable fonts for gaming (which covers lots of genres).
If you like making props for your games, give these a whirl.
]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2006/02/gaming-fonts-on-rpg-blog/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>BrickQuest: Building Dungeons and Monsters with Lego</title>
		<link>http://www.treasuretables.org/2005/12/brickquest-building-dungeons-and-monsters-with-lego</link>
		<comments>http://www.treasuretables.org/2005/12/brickquest-building-dungeons-and-monsters-with-lego#comments</comments>
		<pubDate>Thu, 01 Dec 2005 14:00:25 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Props and Ambience]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=138</guid>
		<description><![CDATA[The BrickQuest site has instructions for building modular dungeons (think Master Maze) out of Lego.
If you have a lot of Lego, this could be a very cool way to create dungeon environments for your game. (Via Boing Boing.)
]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2005/12/brickquest-building-dungeons-and-monsters-with-lego/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
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