<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Treasure Tables &#187; Prep</title>
	<atom:link href="http://www.treasuretables.org/category/prep/feed" rel="self" type="application/rss+xml" />
	<link>http://www.treasuretables.org</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
	<lastBuildDate>Tue, 05 Apr 2011 05:26:43 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Three-Part Series on Writing RPG Session Notes</title>
		<link>http://www.treasuretables.org/2007/10/three-part-series-on-writing-rpg-session-notes</link>
		<comments>http://www.treasuretables.org/2007/10/three-part-series-on-writing-rpg-session-notes#comments</comments>
		<pubDate>Mon, 29 Oct 2007 12:06:57 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Prep]]></category>
		<category><![CDATA[Scenarios]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/2007/10/three-part-series-on-writing-rpg-session-notes</guid>
		<description><![CDATA[Over on Encoded Designs, Phil Vecchione (longtime GM and TT reader (DNAphil), GM-Fu panelist and author of the kickass guest post Great Campaigns: One Out of Three Ain&#8217;t Bad) recently wrapped up an epic three-part series detailing his method for writing session notes. This is one of those areas where you can never hear too [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/10/three-part-series-on-writing-rpg-session-notes/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Adventure Notes: One Page per Encounter</title>
		<link>http://www.treasuretables.org/2007/09/adventure-notes-one-page-per-encounter</link>
		<comments>http://www.treasuretables.org/2007/09/adventure-notes-one-page-per-encounter#comments</comments>
		<pubDate>Wed, 19 Sep 2007 12:08:43 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Prep]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=865</guid>
		<description><![CDATA[In the comments on Metagame Elements and Transparency, TT reader Chris mentioned successfully reworking an encounter while improvising part of a session. Chris&#8217;s comment got me thinking about different ways to write up adventure notes &#8212; specifically, writing them with adaptability in mind. Adventure notes are a funny thing: I don&#8217;t know about you, but [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/09/adventure-notes-one-page-per-encounter/feed</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Music to Prep To?</title>
		<link>http://www.treasuretables.org/2007/09/music-to-prep-to</link>
		<comments>http://www.treasuretables.org/2007/09/music-to-prep-to#comments</comments>
		<pubDate>Sat, 15 Sep 2007 16:36:19 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Approaches and Techniques]]></category>
		<category><![CDATA[Prep]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=861</guid>
		<description><![CDATA[Sitting here listening to MC Frontalot&#8216;s &#8220;Secrets from the Future&#8221; while writing this post, it hit me that I&#8217;ve never tried doing game prep to music. You can build soundtracks for your game &#8212; so why not have background music keyed to your prep? I&#8217;m not very musical, and I usually need quiet when I [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/09/music-to-prep-to/feed</wfw:commentRss>
		<slash:comments>24</slash:comments>
		</item>
		<item>
		<title>Using TT to Prep for a Game: A Case Study</title>
		<link>http://www.treasuretables.org/2007/09/using-tt-to-prep-for-a-game-a-case-study</link>
		<comments>http://www.treasuretables.org/2007/09/using-tt-to-prep-for-a-game-a-case-study#comments</comments>
		<pubDate>Thu, 06 Sep 2007 15:24:00 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Prep]]></category>
		<category><![CDATA[TT Info and News]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=851</guid>
		<description><![CDATA[The campaign I was running when I created Treasure Tables ended shortly after I got started the site, and I haven&#8217;t GMed anything since then (mid-2005). My group of four includes three folks who GM regularly and one player who GMs occasionally &#8212; there&#8217;s no shortage of GMs, in other words. This weekend, however, I&#8217;ll [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/09/using-tt-to-prep-for-a-game-a-case-study/feed</wfw:commentRss>
		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>Refinement Prep</title>
		<link>http://www.treasuretables.org/2007/08/refinement-prep</link>
		<comments>http://www.treasuretables.org/2007/08/refinement-prep#comments</comments>
		<pubDate>Wed, 15 Aug 2007 12:06:16 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Prep]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=831</guid>
		<description><![CDATA[&#8220;Refinement prep&#8221; is the final stage of game prep for an RPG &#8212; the part where you: Give everything a once-over to see if there&#8217;s anything you missed, or still need to do. Address any glaring holes in your game prep. Look for things you could sex up a bit &#8212; not glaring holes, just [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/08/refinement-prep/feed</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>GMing Tips from a Player&#8217;s POV, and Meta-Mapping</title>
		<link>http://www.treasuretables.org/2007/08/gming-tips-from-a-players-pov-and-meta-mapping</link>
		<comments>http://www.treasuretables.org/2007/08/gming-tips-from-a-players-pov-and-meta-mapping#comments</comments>
		<pubDate>Thu, 09 Aug 2007 12:06:21 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Approaches and Techniques]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[Prep]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=823</guid>
		<description><![CDATA[&#8226; Notes to the GM &#8211; What a Player Wants: This Roleplaying Tips article offers six player-oriented GMing tips, from &#8220;Get Started Quickly&#8221; (#1) to &#8220;I Can&#8217;t Handle Much Homework &#8211; Let&#8217;s Game It Instead&#8221; (#6). They probably won&#8217;t all be to your taste (personally, I disagree with #2, &#8220;Black Box What&#8217;s Outside My Character&#8217;s [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/08/gming-tips-from-a-players-pov-and-meta-mapping/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Set a Time Limit for Prep Tasks</title>
		<link>http://www.treasuretables.org/2007/08/set-a-time-limit-for-prep-tasks</link>
		<comments>http://www.treasuretables.org/2007/08/set-a-time-limit-for-prep-tasks#comments</comments>
		<pubDate>Wed, 08 Aug 2007 12:03:36 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Prep]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=822</guid>
		<description><![CDATA[I&#8217;m not a big fan of game prep, and one of the reasons why is because I have trouble guessing how long it&#8217;s going to take me. My personal Achilles heel is maps: I enjoy making maps, so I tend to get carried away (this is true for tactical maps as well as regional maps). [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/08/set-a-time-limit-for-prep-tasks/feed</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Create a Campaign Framework by Filing Off Serial Numbers</title>
		<link>http://www.treasuretables.org/2007/07/create-a-campaign-framework-by-filing-off-serial-numbers</link>
		<comments>http://www.treasuretables.org/2007/07/create-a-campaign-framework-by-filing-off-serial-numbers#comments</comments>
		<pubDate>Sat, 07 Jul 2007 16:49:27 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Prep]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=787</guid>
		<description><![CDATA[TT reader and RPG freelancer Walt C. wrote to me a little while back about his ongoing Star Wars campaign, and we&#8217;ve been exchanging emails about the technique he used to create the campaign&#8217;s framework. I asked Walt if I could publish excerpts of his emails here, and he graciously said yes (thanks, Walt!). So [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/07/create-a-campaign-framework-by-filing-off-serial-numbers/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Nine Steps to Help You Run a Great One-Shot Adventure</title>
		<link>http://www.treasuretables.org/2007/06/nine-steps-to-help-you-run-a-great-one-shot-adventure</link>
		<comments>http://www.treasuretables.org/2007/06/nine-steps-to-help-you-run-a-great-one-shot-adventure#comments</comments>
		<pubDate>Thu, 07 Jun 2007 15:13:12 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Prep]]></category>
		<category><![CDATA[Scenarios]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=750</guid>
		<description><![CDATA[When you&#8217;re going to GM a one-shot, there are nine steps you can take to make sure things go smoothly. 1. Read the whole scenario. Whether you wrote the adventure or are using a published scenario, read it through in its entirety. 2. Read it again. Reading the adventure a second time helps to ensure [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/06/nine-steps-to-help-you-run-a-great-one-shot-adventure/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>A Zillion Goblins: Timesaving Products for GMs</title>
		<link>http://www.treasuretables.org/2007/05/a-zillion-goblins-timesaving-products-for-gms</link>
		<comments>http://www.treasuretables.org/2007/05/a-zillion-goblins-timesaving-products-for-gms#comments</comments>
		<pubDate>Tue, 29 May 2007 15:04:35 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Prep]]></category>
		<category><![CDATA[Products for GMs]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=741</guid>
		<description><![CDATA[Via Gaming Report, I just saw that Creative Conclave has released a d20 product called The Lazy GM: Goblinoids, which includes several hundred pre-statted goblins, bugbears and the like at a wide range of levels. I loathe creating d20 statblocks with every fiber of my being, so this is one aspect of game prep that [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/05/a-zillion-goblins-timesaving-products-for-gms/feed</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Spheres of Influence in RPG Planning</title>
		<link>http://www.treasuretables.org/2007/05/spheres-of-influence-in-rpg-planning</link>
		<comments>http://www.treasuretables.org/2007/05/spheres-of-influence-in-rpg-planning#comments</comments>
		<pubDate>Sat, 26 May 2007 14:48:10 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Prep]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=738</guid>
		<description><![CDATA[Issue 357 of Roleplaying Tips features the article 9 Spheres Of Influence: My Broad RPG Planning Checklist, which ranks game planning considerations in order of importance. Here are the first two &#8220;spheres,&#8221; the idea being that more important spheres contain and influence successively less important ones: GM preferences Player preferences I have mixed feelings about [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/05/spheres-of-influence-in-rpg-planning/feed</wfw:commentRss>
		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>A Crucial Tenet of RPG Prep and Worldbuilding</title>
		<link>http://www.treasuretables.org/2007/04/a-crucial-tenet-of-rpg-prep-and-worldbuilding</link>
		<comments>http://www.treasuretables.org/2007/04/a-crucial-tenet-of-rpg-prep-and-worldbuilding#comments</comments>
		<pubDate>Sun, 08 Apr 2007 12:09:54 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Prep]]></category>
		<category><![CDATA[Worldbuilding]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=689</guid>
		<description><![CDATA[Campaign Details: When &#8216;a Lot&#8217; Becomes &#8216;Too Much&#8217;, a recent Save My Game column by Jason Nelson-Brown, has some incredibly accurate, succinct advice for GMs: &#8220;&#8230;Your players, for the most part, are not nearly as interested in your complex plots and elaborate setups as you are.&#8221; I couldn&#8217;t agree more &#8212; and this is something [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/04/a-crucial-tenet-of-rpg-prep-and-worldbuilding/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
	</channel>
</rss>

