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	<title>Treasure Tables &#187; Players</title>
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	<link>http://www.treasuretables.org</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>Ways to Handle Missing Players</title>
		<link>http://www.treasuretables.org/2007/10/ways-to-handle-missing-players</link>
		<comments>http://www.treasuretables.org/2007/10/ways-to-handle-missing-players#comments</comments>
		<pubDate>Sun, 21 Oct 2007 19:03:02 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Players]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/2007/10/ways-to-handle-missing-players</guid>
		<description><![CDATA[When one of your regular players can&#8217;t make a session, you have a choice to make: Don&#8217;t play, play something else or play as normal. The first two options are pretty straightforward &#8212; let&#8217;s explore the third one, playing anyway. When you find yourself in this situation, you can&#8230; &#8226; Let their PC fade into [...]]]></description>
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		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>Aleph Gaming, Theory Review and Player Matching</title>
		<link>http://www.treasuretables.org/2007/10/aleph-gaming-theory-review-and-player-matching</link>
		<comments>http://www.treasuretables.org/2007/10/aleph-gaming-theory-review-and-player-matching#comments</comments>
		<pubDate>Thu, 18 Oct 2007 13:52:50 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Online Resources]]></category>
		<category><![CDATA[Players]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/2007/10/aleph-gaming-theory-review-and-player-matching</guid>
		<description><![CDATA[My crystal ball tells me you need&#8230;more gaming blogs to read&#8230;or&#8230;more players. Either way, I&#8217;ve got you covered: &#8226; Game On: Aleph Gaming: TT reader Aleph recently started a gaming blog with a twist: He covers a different aspect of gaming each weekday, from video games to GMing advice. In the GMing tips department, check [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/10/aleph-gaming-theory-review-and-player-matching/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Mapping Combats: A Balancing Act</title>
		<link>http://www.treasuretables.org/2007/10/mapping-combats-a-balancing-act</link>
		<comments>http://www.treasuretables.org/2007/10/mapping-combats-a-balancing-act#comments</comments>
		<pubDate>Tue, 09 Oct 2007 15:06:11 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Organization]]></category>
		<category><![CDATA[Players]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/2007/10/mapping-combats-a-balancing-act</guid>
		<description><![CDATA[Some gamers like battles that involve battlemaps, minis and precise movement. Other gamers prefer battles to be largely descriptive, with the GM keeping track of positions. Many gamers fall somewhere in between &#8212; perhaps leaning towards a loose map of the combat area that isn&#8217;t used for hex-by-hex tactical movement. So how do you balance [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/10/mapping-combats-a-balancing-act/feed</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Not Dead Yet, Player Psychology and Rusty GMs</title>
		<link>http://www.treasuretables.org/2007/09/not-dead-yet-player-psychology-and-rusty-gms</link>
		<comments>http://www.treasuretables.org/2007/09/not-dead-yet-player-psychology-and-rusty-gms#comments</comments>
		<pubDate>Thu, 20 Sep 2007 12:03:39 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Common Problems]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[TT Forums]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=868</guid>
		<description><![CDATA[It&#8217;s been a while since our last forum roundup, and there&#8217;s one piece of news and two threads I&#8217;d like to share: &#8226; Not Dead Yet: We now have a forum for non-gaming discussion. I&#8217;ve held off on creating a forum like this for ages, but I think now is the right time. Enjoy! &#8226; [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GMs, Put Your Players First</title>
		<link>http://www.treasuretables.org/2007/09/gms-put-your-players-first</link>
		<comments>http://www.treasuretables.org/2007/09/gms-put-your-players-first#comments</comments>
		<pubDate>Fri, 07 Sep 2007 12:02:34 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Improving Your GMing]]></category>
		<category><![CDATA[Players]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=852</guid>
		<description><![CDATA[If there&#8217;s a Treasure Tables philosophy (as longtime reader John Arcadian suggests that there is), then this is its cornerstone &#8212; number one with a bullet, a gold star and a chorus of angels playing little trumpets: Always put your players first. Don&#8217;t ignore your own fun, but apart from that let this be your [...]]]></description>
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		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Called Shot to the Nuts</title>
		<link>http://www.treasuretables.org/2007/09/called-shot-to-the-nuts</link>
		<comments>http://www.treasuretables.org/2007/09/called-shot-to-the-nuts#comments</comments>
		<pubDate>Mon, 03 Sep 2007 12:06:29 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Common Problems]]></category>
		<category><![CDATA[Players]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=847</guid>
		<description><![CDATA[&#8220;I make a called shot to his nuts&#8221; is one of the most potentially troublesome things a player can declare during a session. Why? Because assuming the game you&#8217;re playing doesn&#8217;t support doing damage to specific areas (hit points, anyone?), it&#8217;s one of two things: a red flag signaling that this player is a spotlight-hogging [...]]]></description>
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		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>Nope, We&#8217;re Not Doing That</title>
		<link>http://www.treasuretables.org/2007/09/nope-were-not-doing-that</link>
		<comments>http://www.treasuretables.org/2007/09/nope-were-not-doing-that#comments</comments>
		<pubDate>Sat, 01 Sep 2007 12:07:19 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Players]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=846</guid>
		<description><![CDATA[When you present your players with a clear course of action at the start of a session &#8212; the adventure, in other words &#8212; and they say, &#8220;Nope, we&#8217;re not doing that &#8212; we want to do this instead,&#8221; you have an interesting decision to make. Do you improvise an entire session, or call it [...]]]></description>
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		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>Starship Tiles, Clever NPC Prep and the Obvious</title>
		<link>http://www.treasuretables.org/2007/08/starship-tiles-clever-npc-prep-and-the-obvious</link>
		<comments>http://www.treasuretables.org/2007/08/starship-tiles-clever-npc-prep-and-the-obvious#comments</comments>
		<pubDate>Sun, 19 Aug 2007 12:03:04 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[NPCs]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[Products for GMs]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=833</guid>
		<description><![CDATA[Three great links from the GMing community: &#8226; Behind the Screen: Listen to your players&#8230;: Dante of the new site Stupid Ranger posted this little gem about paying attention to what your players say at the table. Sounds obvious, right? Well, it is &#8212; but in a good way. Since getting feedback from your players [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/08/starship-tiles-clever-npc-prep-and-the-obvious/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>GMing Tips from a Player&#8217;s POV, and Meta-Mapping</title>
		<link>http://www.treasuretables.org/2007/08/gming-tips-from-a-players-pov-and-meta-mapping</link>
		<comments>http://www.treasuretables.org/2007/08/gming-tips-from-a-players-pov-and-meta-mapping#comments</comments>
		<pubDate>Thu, 09 Aug 2007 12:06:21 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Approaches and Techniques]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[Prep]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=823</guid>
		<description><![CDATA[&#8226; Notes to the GM &#8211; What a Player Wants: This Roleplaying Tips article offers six player-oriented GMing tips, from &#8220;Get Started Quickly&#8221; (#1) to &#8220;I Can&#8217;t Handle Much Homework &#8211; Let&#8217;s Game It Instead&#8221; (#6). They probably won&#8217;t all be to your taste (personally, I disagree with #2, &#8220;Black Box What&#8217;s Outside My Character&#8217;s [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/08/gming-tips-from-a-players-pov-and-meta-mapping/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>What Do You do When Your Players are Lost?</title>
		<link>http://www.treasuretables.org/2007/07/what-do-you-do-when-your-players-are-lost</link>
		<comments>http://www.treasuretables.org/2007/07/what-do-you-do-when-your-players-are-lost#comments</comments>
		<pubDate>Mon, 30 Jul 2007 12:14:45 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Players]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=812</guid>
		<description><![CDATA[We&#8217;ve all run into it at some point: You&#8217;re partway through a session, and your players are utterly and completely lost. The main plot is a distant blip on the horizon, either way ahead of the party or way behind them &#8212; or it&#8217;s not even in their flashlight beam at all. If you don&#8217;t [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/07/what-do-you-do-when-your-players-are-lost/feed</wfw:commentRss>
		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>PC Backgrounds: Pressure Doesn&#8217;t Make Diamonds</title>
		<link>http://www.treasuretables.org/2007/07/pc-backgrounds-pressure-doesnt-make-diamonds</link>
		<comments>http://www.treasuretables.org/2007/07/pc-backgrounds-pressure-doesnt-make-diamonds#comments</comments>
		<pubDate>Thu, 26 Jul 2007 13:46:38 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Approaches and Techniques]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Players]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=808</guid>
		<description><![CDATA[After responding to Corrosive Rabbit&#8216;s thread about character backgrounds yesterday, I realized that I wanted to go into more detail on this topic. I&#8217;ve been GMing since 1989, but it&#8217;s only been in the past couple of years that I&#8217;ve formulated this approach to handling PC backgrounds. I&#8217;ve never put the whole thing to the [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/07/pc-backgrounds-pressure-doesnt-make-diamonds/feed</wfw:commentRss>
		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>What Should You Do When One of Your Players is Pissed?</title>
		<link>http://www.treasuretables.org/2007/07/what-should-you-do-when-one-of-your-players-is-pissed</link>
		<comments>http://www.treasuretables.org/2007/07/what-should-you-do-when-one-of-your-players-is-pissed#comments</comments>
		<pubDate>Fri, 13 Jul 2007 12:00:39 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Players]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=793</guid>
		<description><![CDATA[If you GM for long enough, it&#8217;s inevitable: at some point, a situation will come up in-game that really ticks one of your players off. It might be your fault, or it might not, but either way a pissed-off player can have a poisonous effect on a gaming session &#8212; whether they mean to or [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/07/what-should-you-do-when-one-of-your-players-is-pissed/feed</wfw:commentRss>
		<slash:comments>11</slash:comments>
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