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	<title>Treasure Tables &#187; PCs</title>
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	<link>http://www.treasuretables.org</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>Describing a PC&#8217;s Death?</title>
		<link>http://www.treasuretables.org/2007/10/describing-a-pcs-death</link>
		<comments>http://www.treasuretables.org/2007/10/describing-a-pcs-death#comments</comments>
		<pubDate>Sat, 27 Oct 2007 12:01:29 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[PCs]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/2007/10/describing-a-pcs-death</guid>
		<description><![CDATA[Except under unusual circumstances, you won&#8217;t get time to prepare for character deaths &#8212; crappy rolls, bad luck and other spur-of-the-moment factors will make sure of that. Personally, I haven&#8217;t had many PC deaths on my watch, but thinking back I&#8217;m pretty sure I&#8217;ve managed to handle each of them with a complete lack of [...]]]></description>
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		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Non-Mechanical Rewards for Powerful PCs</title>
		<link>http://www.treasuretables.org/2007/10/non-mechanical-rewards-for-powerful-pcs</link>
		<comments>http://www.treasuretables.org/2007/10/non-mechanical-rewards-for-powerful-pcs#comments</comments>
		<pubDate>Wed, 17 Oct 2007 12:01:33 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[PCs]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/2007/10/non-mechanical-rewards-for-powerful-pcs</guid>
		<description><![CDATA[TT reader clem (who goes by clem in the comments, too) is running a seafaring campaign with advanced characters, and he&#8217;s finding that his players need different kinds of rewards for their PCs. He recently shared this with me via email: The characters are about as good at what they do as there is any [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/10/non-mechanical-rewards-for-powerful-pcs/feed</wfw:commentRss>
		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>Chris Chinn, Backdrop Plots and Home Bases with Personality</title>
		<link>http://www.treasuretables.org/2007/10/chris-chinn-backdrop-plots-and-home-bases-with-personality</link>
		<comments>http://www.treasuretables.org/2007/10/chris-chinn-backdrop-plots-and-home-bases-with-personality#comments</comments>
		<pubDate>Thu, 11 Oct 2007 12:06:42 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Online Resources]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Worldbuilding]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/2007/10/chris-chinn-backdrop-plots-and-home-bases-with-personality</guid>
		<description><![CDATA[Link roundups like this one make me feel like I&#8217;m behind&#8230; &#8226; Deeper in the Game: Chris Chinn has been back since July, and I didn&#8217;t find out until this week! Chris wrote the now-defunct RPG theory blog Deep in the Game, as well as the TT post Social Contracts for RPG Groups. His old [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/10/chris-chinn-backdrop-plots-and-home-bases-with-personality/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Campaign Prequels</title>
		<link>http://www.treasuretables.org/2007/10/campaign-prequels</link>
		<comments>http://www.treasuretables.org/2007/10/campaign-prequels#comments</comments>
		<pubDate>Sat, 06 Oct 2007 12:02:39 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Guest Posts]]></category>
		<category><![CDATA[PCs]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/2007/10/campaign-prequels</guid>
		<description><![CDATA[TT reader Joaquim Ball-llosera (Quim in the comments), co-founder of the Spanish indie RPG company Maqui Edicions, emailed me this nifty idea. He was gracious enough to let me share it with you &#8212; thanks, Quim! - &#8211; - &#8211; - While designing my new Rifts campaign, I came up with an idea for introducing [...]]]></description>
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		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>Contributions to the Game: PCs are Focused, GMing is Expansive</title>
		<link>http://www.treasuretables.org/2007/10/contributions-to-the-game-pcs-are-focused-gming-is-expansive</link>
		<comments>http://www.treasuretables.org/2007/10/contributions-to-the-game-pcs-are-focused-gming-is-expansive#comments</comments>
		<pubDate>Wed, 03 Oct 2007 12:05:50 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[PCs]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/2007/10/contributions-to-the-game-pcs-are-focused-gming-is-expansive</guid>
		<description><![CDATA[My friend Don is really passionate about making characters &#8212; he pours a ton of detail into their backgrounds, and spends hours getting the mechanical details just right (or at least, that&#8217;s how he&#8217;s done it as long as I&#8217;ve known him). When you run a game, your players&#8217; characters are their primary investment in [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/10/contributions-to-the-game-pcs-are-focused-gming-is-expansive/feed</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Musings, Collusion Kills and Excel Maps</title>
		<link>http://www.treasuretables.org/2007/10/musings-collusion-kills-and-excel-maps</link>
		<comments>http://www.treasuretables.org/2007/10/musings-collusion-kills-and-excel-maps#comments</comments>
		<pubDate>Tue, 02 Oct 2007 12:02:03 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Organization]]></category>
		<category><![CDATA[PCs]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/2007/10/musings-collusion-kills-and-excel-maps</guid>
		<description><![CDATA[To celebrate TT&#8217;s new three-column layout (ahem), how about three GMing links? &#8226; Musings of the Chatty DM: Phil&#8217;s got some good stuff to say about GMing (and other topics, too) &#8212; try The Rule of Cool to get started, or dive into part one of his four-part series about workplace team development applied to [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/10/musings-collusion-kills-and-excel-maps/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Serious Intra-Party Conflict: Usually Not Sexy</title>
		<link>http://www.treasuretables.org/2007/09/serious-intra-party-conflict-usually-not-sexy</link>
		<comments>http://www.treasuretables.org/2007/09/serious-intra-party-conflict-usually-not-sexy#comments</comments>
		<pubDate>Fri, 28 Sep 2007 12:08:38 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Approaches and Techniques]]></category>
		<category><![CDATA[PCs]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=875</guid>
		<description><![CDATA[It can be tempting to include or encourage strong intra-party conflict when you start up a new campaign, partly because internal strife isn&#8217;t usually a part of most campaigns. Unfortunately, there&#8217;s a reason it&#8217;s often left out: it tends to sound sexier than it often turns out to be. There are exceptions, of course: RPGs [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/09/serious-intra-party-conflict-usually-not-sexy/feed</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Incorporating a New PC: The Magellan</title>
		<link>http://www.treasuretables.org/2007/09/incorporating-a-new-pc-the-magellan</link>
		<comments>http://www.treasuretables.org/2007/09/incorporating-a-new-pc-the-magellan#comments</comments>
		<pubDate>Wed, 26 Sep 2007 15:12:45 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[PCs]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=872</guid>
		<description><![CDATA[There are three reasons you might need to incorporate a new PC into an ongoing campaign: 1. One of the PCs dies or is otherwise permanently removed from play (goes insane, etc.). 2. To replace an un-fun PC. 3. A new player joins your group. Not penalizing players for bringing in a new PC is [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/09/incorporating-a-new-pc-the-magellan/feed</wfw:commentRss>
		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>The Californication Principle</title>
		<link>http://www.treasuretables.org/2007/09/the-californication-principle</link>
		<comments>http://www.treasuretables.org/2007/09/the-californication-principle#comments</comments>
		<pubDate>Tue, 11 Sep 2007 15:53:16 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Scenarios]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=858</guid>
		<description><![CDATA[Alysia and I have gotten sucked into Showtime&#8217;s Californication, which is much better than its premise &#8212; washed-up writer has lots of one-night stands while trying to fix his life &#8212; suggests, largely because of David Duchovny. Before we started watching it, I read a review of the pilot that stated that Duchovny was the [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/09/the-californication-principle/feed</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Meet Bob&#8217;s Brother, Cob</title>
		<link>http://www.treasuretables.org/2007/08/meet-bobs-brother-cob</link>
		<comments>http://www.treasuretables.org/2007/08/meet-bobs-brother-cob#comments</comments>
		<pubDate>Tue, 14 Aug 2007 12:01:00 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Common Problems]]></category>
		<category><![CDATA[PCs]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=832</guid>
		<description><![CDATA[Jolly Blackburn&#8217;s excellent &#8220;Knights of the Dinner Table&#8221; comic strip has tackled this topic, but it&#8217;s never come up on TT: What do you do when a player&#8217;s character dies and instead of creating a new PC, your player erases the &#8220;B&#8221; in Bob, fills in a &#8220;C&#8221; and reuses the exact same character? I [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/08/meet-bobs-brother-cob/feed</wfw:commentRss>
		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>PC Backgrounds: Opening and Closing Doors</title>
		<link>http://www.treasuretables.org/2007/08/pc-backgrounds-opening-and-closing-doors</link>
		<comments>http://www.treasuretables.org/2007/08/pc-backgrounds-opening-and-closing-doors#comments</comments>
		<pubDate>Mon, 13 Aug 2007 13:51:08 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[PCs]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=827</guid>
		<description><![CDATA[If you imagine the hooks and plot elements in the PCs&#8217; backgrounds as open doors, it&#8217;s a good idea to close those doors during play. Not all of them, of course, and not according to some secret formula &#8212; but closure is important, and if nothing in a character&#8217;s background ever gets resolved during the [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/08/pc-backgrounds-opening-and-closing-doors/feed</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>PC Backgrounds: Pressure Doesn&#8217;t Make Diamonds</title>
		<link>http://www.treasuretables.org/2007/07/pc-backgrounds-pressure-doesnt-make-diamonds</link>
		<comments>http://www.treasuretables.org/2007/07/pc-backgrounds-pressure-doesnt-make-diamonds#comments</comments>
		<pubDate>Thu, 26 Jul 2007 13:46:38 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Approaches and Techniques]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Players]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=808</guid>
		<description><![CDATA[After responding to Corrosive Rabbit&#8216;s thread about character backgrounds yesterday, I realized that I wanted to go into more detail on this topic. I&#8217;ve been GMing since 1989, but it&#8217;s only been in the past couple of years that I&#8217;ve formulated this approach to handling PC backgrounds. I&#8217;ve never put the whole thing to the [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/07/pc-backgrounds-pressure-doesnt-make-diamonds/feed</wfw:commentRss>
		<slash:comments>21</slash:comments>
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