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	<title>Treasure Tables &#187; Organization</title>
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	<link>http://www.treasuretables.org</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>Simple Pleasure of a GMing Binder</title>
		<link>http://www.treasuretables.org/2007/10/simple-pleasure-of-a-gming-binder</link>
		<comments>http://www.treasuretables.org/2007/10/simple-pleasure-of-a-gming-binder#comments</comments>
		<pubDate>Mon, 22 Oct 2007 14:44:28 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Organization]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/2007/10/simple-pleasure-of-a-gming-binder</guid>
		<description><![CDATA[I started running a Mage chronicle this past weekend, and one of the things I did to keep organized was create a GMing binder. It&#8217;s not revolutionary. It&#8217;s not as sexy as using a GMing wiki (PDF). It&#8217;s not a new idea in any way. But you know what? It&#8217;s fun. I&#8217;d forgotten how nice [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/10/simple-pleasure-of-a-gming-binder/feed</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>How Do You Organize Past Scenarios?</title>
		<link>http://www.treasuretables.org/2007/10/how-do-you-organize-past-scenarios</link>
		<comments>http://www.treasuretables.org/2007/10/how-do-you-organize-past-scenarios#comments</comments>
		<pubDate>Sat, 20 Oct 2007 16:52:43 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Organization]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/2007/10/how-do-you-organize-past-scenarios</guid>
		<description><![CDATA[Once you&#8217;re several adventures into a campaign, how do you organize the scenarios your group has already played through? There are two components to this question: the literal, physical organization of material (using a GMing binder, for example) and the meta-level management of past events &#8212; keeping track of stuff that will impact future adventures, [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/10/how-do-you-organize-past-scenarios/feed</wfw:commentRss>
		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>Mapping Combats: A Balancing Act</title>
		<link>http://www.treasuretables.org/2007/10/mapping-combats-a-balancing-act</link>
		<comments>http://www.treasuretables.org/2007/10/mapping-combats-a-balancing-act#comments</comments>
		<pubDate>Tue, 09 Oct 2007 15:06:11 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Organization]]></category>
		<category><![CDATA[Players]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/2007/10/mapping-combats-a-balancing-act</guid>
		<description><![CDATA[Some gamers like battles that involve battlemaps, minis and precise movement. Other gamers prefer battles to be largely descriptive, with the GM keeping track of positions. Many gamers fall somewhere in between &#8212; perhaps leaning towards a loose map of the combat area that isn&#8217;t used for hex-by-hex tactical movement. So how do you balance [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/10/mapping-combats-a-balancing-act/feed</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Musings, Collusion Kills and Excel Maps</title>
		<link>http://www.treasuretables.org/2007/10/musings-collusion-kills-and-excel-maps</link>
		<comments>http://www.treasuretables.org/2007/10/musings-collusion-kills-and-excel-maps#comments</comments>
		<pubDate>Tue, 02 Oct 2007 12:02:03 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Organization]]></category>
		<category><![CDATA[PCs]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/2007/10/musings-collusion-kills-and-excel-maps</guid>
		<description><![CDATA[To celebrate TT&#8217;s new three-column layout (ahem), how about three GMing links? &#8226; Musings of the Chatty DM: Phil&#8217;s got some good stuff to say about GMing (and other topics, too) &#8212; try The Rule of Cool to get started, or dive into part one of his four-part series about workplace team development applied to [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/10/musings-collusion-kills-and-excel-maps/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Have 2+ Copies of the Rules on Hand</title>
		<link>http://www.treasuretables.org/2007/09/have-2-copies-of-the-rules-on-hand</link>
		<comments>http://www.treasuretables.org/2007/09/have-2-copies-of-the-rules-on-hand#comments</comments>
		<pubDate>Tue, 18 Sep 2007 12:06:05 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Organization]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=864</guid>
		<description><![CDATA[This is a pretty basic tip, but one that took me a bit of time to figure out when I first started out as a GM: The more copies of the rules you have on hand, the better. &#8226; For character creation, one copy per player is ideal. &#8226; During the game, having at least [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/09/have-2-copies-of-the-rules-on-hand/feed</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Keep Spare Gaming Supplies on Hand</title>
		<link>http://www.treasuretables.org/2007/08/keep-spare-gaming-supplies-on-hand</link>
		<comments>http://www.treasuretables.org/2007/08/keep-spare-gaming-supplies-on-hand#comments</comments>
		<pubDate>Wed, 01 Aug 2007 15:30:28 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Organization]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=815</guid>
		<description><![CDATA[This is a pretty basic tip, but perhaps a handy one for novice GMs: Your players will forget stuff, so have spare dice, pencils, pads and other supplies on hand. This goes double if you&#8217;re running a convention game. My RPG to-go box includes three full poly sets (d4 through d%), two full sets of [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/08/keep-spare-gaming-supplies-on-hand/feed</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Manage Your Campaign With Google Tools</title>
		<link>http://www.treasuretables.org/2007/05/manage-your-campaign-with-google-tools</link>
		<comments>http://www.treasuretables.org/2007/05/manage-your-campaign-with-google-tools#comments</comments>
		<pubDate>Sun, 06 May 2007 12:10:43 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Organization]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=717</guid>
		<description><![CDATA[Amaril, author of the brand-new blog The Immaterial Plane, emailed me about Enhancing Your RPG Games with Google, his post about the many ways you can manage, organize, plan out and otherwise spruce up your campaign with Google&#8217;s free tools (thanks, Amaril!). You can get some of these same benefits by blogging your game sessions [...]]]></description>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Combat: To Map, or Not to Map?</title>
		<link>http://www.treasuretables.org/2007/04/combat-to-map-or-not-to-map</link>
		<comments>http://www.treasuretables.org/2007/04/combat-to-map-or-not-to-map#comments</comments>
		<pubDate>Wed, 25 Apr 2007 14:23:13 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Organization]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=706</guid>
		<description><![CDATA[A deceptively simple question: Do you use tactical maps and minis (or counters, etc.) for combat, or not? And is your choice at all influenced by whether or not the system you&#8217;re using recommends mapping out your combats?]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/04/combat-to-map-or-not-to-map/feed</wfw:commentRss>
		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>Scheduling Your Gaming Sessions</title>
		<link>http://www.treasuretables.org/2007/04/scheduling-your-gaming-sessions</link>
		<comments>http://www.treasuretables.org/2007/04/scheduling-your-gaming-sessions#comments</comments>
		<pubDate>Mon, 23 Apr 2007 12:01:19 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Organization]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=704</guid>
		<description><![CDATA[Like many of the organizational aspects of gaming, as the GM you&#8217;ll usually be the one taking the lead when it comes to scheduling your group&#8217;s sessions. There are five basic approaches to this task &#8212; let&#8217;s take a look at each them. What Schedule? This is pretty much how I gamed in high school [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/04/scheduling-your-gaming-sessions/feed</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Pacing: Five Key Things to Consider</title>
		<link>http://www.treasuretables.org/2007/03/pacing-five-key-things-to-consider</link>
		<comments>http://www.treasuretables.org/2007/03/pacing-five-key-things-to-consider#comments</comments>
		<pubDate>Sat, 24 Mar 2007 18:06:43 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Organization]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=672</guid>
		<description><![CDATA[Pacing came up in the comments on Have You Ever Padded a Session?, and TT readers Cliff &#8220;kaelbane&#8221; Nickerson and Rocket Lettuce suggested that I cover the topic in a follow-up post (thanks, Cliff and RL!). It&#8217;s a big topic, so I&#8217;m going to come at it from a few different directions. In thinking about [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/03/pacing-five-key-things-to-consider/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Digital Map Projection for RPGs</title>
		<link>http://www.treasuretables.org/2007/03/digital-map-projection-for-rpgs</link>
		<comments>http://www.treasuretables.org/2007/03/digital-map-projection-for-rpgs#comments</comments>
		<pubDate>Thu, 08 Mar 2007 12:06:07 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Organization]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=655</guid>
		<description><![CDATA[Using a digital projector to deliver the ultimate mapping solution for your game is something of an evergreen topic among GMs: There&#8217;s always interest in it, and once you&#8217;ve heard about it, chances are you wish you could do it yourself (I know I do!). d20srd.org (an all-around fantastic site for D&#038;D GMs) has a [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/03/digital-map-projection-for-rpgs/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>GMing in a New Location</title>
		<link>http://www.treasuretables.org/2007/03/gming-in-a-new-location</link>
		<comments>http://www.treasuretables.org/2007/03/gming-in-a-new-location#comments</comments>
		<pubDate>Fri, 02 Mar 2007 15:25:28 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Organization]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=649</guid>
		<description><![CDATA[This weekend, my gaming group is meeting at a different member&#8217;s house than usual. Our current GM has never been there before, and he&#8217;s used to having a wall-mounted whiteboard and other game room features that he won&#8217;t be able to count on having at the new place. Which isn&#8217;t a big deal: As GMs, [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/03/gming-in-a-new-location/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
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