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	<title>Treasure Tables &#187; NPCs</title>
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	<link>http://www.treasuretables.org</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>Nonstop Pulp Action, HP Piles and Cartography</title>
		<link>http://www.treasuretables.org/2007/09/nonstop-pulp-action-hp-piles-and-cartography</link>
		<comments>http://www.treasuretables.org/2007/09/nonstop-pulp-action-hp-piles-and-cartography#comments</comments>
		<pubDate>Mon, 10 Sep 2007 14:44:04 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Approaches and Techniques]]></category>
		<category><![CDATA[NPCs]]></category>
		<category><![CDATA[Worldbuilding]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=855</guid>
		<description><![CDATA[Good stuff for GMs from around the web: &#8226; You Could Learn A Lot From Lou Scheimer (Part I): Over on I Waste The Buddha With My Crossbow, Dr. Rotwang has a great post about running pulp sessions where the action literally never lets up. His jumping-off point is the 1979 pilot of the animated [...]]]></description>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Starship Tiles, Clever NPC Prep and the Obvious</title>
		<link>http://www.treasuretables.org/2007/08/starship-tiles-clever-npc-prep-and-the-obvious</link>
		<comments>http://www.treasuretables.org/2007/08/starship-tiles-clever-npc-prep-and-the-obvious#comments</comments>
		<pubDate>Sun, 19 Aug 2007 12:03:04 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[NPCs]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[Products for GMs]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=833</guid>
		<description><![CDATA[Three great links from the GMing community: &#8226; Behind the Screen: Listen to your players&#8230;: Dante of the new site Stupid Ranger posted this little gem about paying attention to what your players say at the table. Sounds obvious, right? Well, it is &#8212; but in a good way. Since getting feedback from your players [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/08/starship-tiles-clever-npc-prep-and-the-obvious/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>GMPCs: A Two-Edged GMing Tool</title>
		<link>http://www.treasuretables.org/2007/07/gmpcs-a-two-edged-gming-tool</link>
		<comments>http://www.treasuretables.org/2007/07/gmpcs-a-two-edged-gming-tool#comments</comments>
		<pubDate>Sat, 21 Jul 2007 19:33:39 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[NPCs]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=759</guid>
		<description><![CDATA[In the comments on Help Your Players Hone their PCs During Chargen, TT reader Telas suggested this topic: “Good vs bad GMPCs…” (Thanks, Telas!) GMPC stands for Game Master Player Character, and most often refers to an NPC that is part of the party, and takes part in all or most adventures with the PCs. [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/07/gmpcs-a-two-edged-gming-tool/feed</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>The 7-Sentence NPC: A Tool Worth Tracking Down</title>
		<link>http://www.treasuretables.org/2007/07/the-7-sentence-npc-a-tool-worth-tracking-down</link>
		<comments>http://www.treasuretables.org/2007/07/the-7-sentence-npc-a-tool-worth-tracking-down#comments</comments>
		<pubDate>Mon, 16 Jul 2007 12:06:16 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[NPCs]]></category>
		<category><![CDATA[Products for GMs]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=797</guid>
		<description><![CDATA[Way back in 1992, Dragon Magazine #184 featured an article by C.M. Cline entitled &#8220;The 7-Sentence NPC,&#8221; and it&#8217;s by far one of the best GMing tools I&#8217;ve ever used. I mentioned it in 2005&#8242;s Vibrant NPCs here on TT, but I thought it deserved a post of its own. The basic concept is that [...]]]></description>
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		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Four GMing Links: NPCs, Networking and More</title>
		<link>http://www.treasuretables.org/2007/07/four-gming-links-npcs-networking-and-more</link>
		<comments>http://www.treasuretables.org/2007/07/four-gming-links-npcs-networking-and-more#comments</comments>
		<pubDate>Thu, 12 Jul 2007 12:07:44 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[NPCs]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[Products for GMs]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=792</guid>
		<description><![CDATA[Just lately, I&#8217;ve come across a bevy of good GMing links. I figured I&#8217;d share them all at once, rather than spreading them out: &#8226; Burning Spotlight: This ars ludi post kicks off with a great piece of GMing insight: &#8220;Players want play time. Forget about treasure, XP, or hero points: the only reward that [...]]]></description>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>The Conflict Rule of NPC Design</title>
		<link>http://www.treasuretables.org/2007/07/the-conflict-rule-of-npc-design</link>
		<comments>http://www.treasuretables.org/2007/07/the-conflict-rule-of-npc-design#comments</comments>
		<pubDate>Mon, 09 Jul 2007 16:09:45 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[NPCs]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=789</guid>
		<description><![CDATA[Conflict makes characters interesting, and creates roleplaying opportunities. This principle can be tweaked slightly and applied to NPC design, where it becomes the Conflict Rule: Every NPC who isn&#8217;t just there for color needs a conflict. Note that in both variations of this rule, the NPC&#8217;s conflict can be internal, external or both. Examples of [...]]]></description>
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		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>NPC Stats: Full, Partial or Loose?</title>
		<link>http://www.treasuretables.org/2007/04/npc-stats-full-partial-or-loose</link>
		<comments>http://www.treasuretables.org/2007/04/npc-stats-full-partial-or-loose#comments</comments>
		<pubDate>Mon, 09 Apr 2007 14:50:01 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[NPCs]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/2007/04/npc-stats-full-partial-or-loose</guid>
		<description><![CDATA[I have a theory that when GMs stat out NPCs, those stats tend to fall into three categories: Full: Every possible detail is covered. Partial: &#8220;I just prep what I think I&#8217;ll need.&#8221; Loose: Mostly winging it. Which approach &#8212; or approaches &#8212; do you prefer? Why? And what does that say about your GMing [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/04/npc-stats-full-partial-or-loose/feed</wfw:commentRss>
		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>NPCs Don&#8217;t Sit on Fences</title>
		<link>http://www.treasuretables.org/2007/03/npcs-dont-sit-on-fences</link>
		<comments>http://www.treasuretables.org/2007/03/npcs-dont-sit-on-fences#comments</comments>
		<pubDate>Mon, 26 Mar 2007 14:36:04 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Common Problems]]></category>
		<category><![CDATA[NPCs]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=675</guid>
		<description><![CDATA[After linking to this post last week, I also wanted to feature it here as a guest post. Patrick, who writes Avonia d20, was kind enough to let me do just that &#8212; thanks, Patrick! - &#8211; - &#8211; - There are times when the players aren&#8217;t willing to see anything but what they want [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/03/npcs-dont-sit-on-fences/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>How Your Players See NPCs, and a Bad Metaphor</title>
		<link>http://www.treasuretables.org/2007/03/how-your-players-see-npcs-and-a-bad-metaphor</link>
		<comments>http://www.treasuretables.org/2007/03/how-your-players-see-npcs-and-a-bad-metaphor#comments</comments>
		<pubDate>Fri, 23 Mar 2007 12:07:32 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Nature of GMing]]></category>
		<category><![CDATA[NPCs]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=671</guid>
		<description><![CDATA[Over on Avonia d20, Patrick (who is Patrick on the TT forums, too) has recently written two excellent GMing advice articles: NPCs Don&#8217;t Sit on Fences and Bad Metaphor, Part 1. NPCs Don&#8217;t Sit on Fences makes the point that it doesn&#8217;t matter how you intended your players to perceive a particular NPC &#8212; what [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/03/how-your-players-see-npcs-and-a-bad-metaphor/feed</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Creating and Running Guide NPCs</title>
		<link>http://www.treasuretables.org/2007/03/creating-and-running-guide-npcs</link>
		<comments>http://www.treasuretables.org/2007/03/creating-and-running-guide-npcs#comments</comments>
		<pubDate>Sat, 17 Mar 2007 17:49:53 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[NPCs]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/2007/03/creating-and-running-guide-npcs</guid>
		<description><![CDATA[Issue #349 of Roleplaying Tips has some great advice on building and managing NPC guides &#8212; NPCs that accompany the party as long-term companions. The author bases their advice on two concrete examples of successful guide NPCs from their own game, which is an excellent approach: &#8220;Bordon&#8217;s success was unusual because he was not only [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/03/creating-and-running-guide-npcs/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Power of Names: Choosing Good Ones</title>
		<link>http://www.treasuretables.org/2007/02/the-power-of-names-choosing-good-ones</link>
		<comments>http://www.treasuretables.org/2007/02/the-power-of-names-choosing-good-ones#comments</comments>
		<pubDate>Wed, 28 Feb 2007 15:38:46 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[NPCs]]></category>
		<category><![CDATA[Prep]]></category>
		<category><![CDATA[Worldbuilding]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=647</guid>
		<description><![CDATA[When you&#8217;re choosing a name for an NPC, place, sinister ritual or sci-fi gadget, if you nail it on the first try, you usually know it &#8212; &#8220;That&#8217;s the perfect name!&#8221; But what about when you&#8217;re naming an important campaign element and you&#8217;re not sure it&#8217;s the best choice? Here are five ways to make [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/02/the-power-of-names-choosing-good-ones/feed</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Create Adventures and NPCs Around a Focal Scene</title>
		<link>http://www.treasuretables.org/2007/02/create-adventures-and-npcs-around-a-focal-scene</link>
		<comments>http://www.treasuretables.org/2007/02/create-adventures-and-npcs-around-a-focal-scene#comments</comments>
		<pubDate>Tue, 20 Feb 2007 12:09:44 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Guest Posts]]></category>
		<category><![CDATA[NPCs]]></category>
		<category><![CDATA[Scenarios]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=639</guid>
		<description><![CDATA[Brian Engard, who writes Gamecrafter&#8217;s Guild, responded to Do You Prep NPC Dialogue? by writing a nifty post about playing out potential dialogue scenes as part of his game prep. I asked Brian if he&#8217;d be willing to flesh that concept out a bit and turn it into a TT guest post, and he was [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/02/create-adventures-and-npcs-around-a-focal-scene/feed</wfw:commentRss>
		<slash:comments>12</slash:comments>
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