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	<title>Treasure Tables &#187; Nature of GMing</title>
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	<link>http://www.treasuretables.org</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>How Often Would You Like to GM?</title>
		<link>http://www.treasuretables.org/2007/10/how-often-would-you-like-to-gm</link>
		<comments>http://www.treasuretables.org/2007/10/how-often-would-you-like-to-gm#comments</comments>
		<pubDate>Sun, 14 Oct 2007 19:36:38 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Nature of GMing]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/2007/10/how-often-would-you-like-to-gm</guid>
		<description><![CDATA[In a perfect world &#8212; one where you have as much time as you need to prep for your games, no one in your group ever has scheduling conflicts and you don&#8217;t have to worry about gaming getting in the way of work, school or other concerns &#8212; how often would you GM games? Twice [...]]]></description>
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		<slash:comments>26</slash:comments>
		</item>
		<item>
		<title>What Intimidates You as a GM?</title>
		<link>http://www.treasuretables.org/2007/10/what-intimidates-you-as-a-gm</link>
		<comments>http://www.treasuretables.org/2007/10/what-intimidates-you-as-a-gm#comments</comments>
		<pubDate>Fri, 05 Oct 2007 12:02:33 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Nature of GMing]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/2007/10/what-intimidates-you-as-a-gm</guid>
		<description><![CDATA[Pink shirts are all well and good, but when it comes right down to it I can think of at least two GMing challenges that have intimidated me for years: Running a convention game. Reading Carolina&#8216;s excellent TT post I Was a Virgin Convention GM was a good step, but this one still intimidates me [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/10/what-intimidates-you-as-a-gm/feed</wfw:commentRss>
		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>Gaming Sessions: What&#8217;s Ideal, What&#8217;s Too Short?</title>
		<link>http://www.treasuretables.org/2007/09/gaming-sessions-whats-ideal-whats-too-short</link>
		<comments>http://www.treasuretables.org/2007/09/gaming-sessions-whats-ideal-whats-too-short#comments</comments>
		<pubDate>Sun, 23 Sep 2007 12:06:52 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Nature of GMing]]></category>
		<category><![CDATA[Scenarios]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=867</guid>
		<description><![CDATA[Recently on TT we&#8217;ve looked at the longest sessions you&#8217;ve ever run, and at some models for GMing short sessions on weeknights. With session length on the brain, TT reader and frequent commenter Walt C. emailed me to suggest this two-part GMing question (thanks, Walt!): What&#8217;s your ideal session length, and what&#8217;s the shortest session [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/09/gaming-sessions-whats-ideal-whats-too-short/feed</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Great Campaigns: One Out of Three Ain&#8217;t Bad</title>
		<link>http://www.treasuretables.org/2007/09/great-campaigns-one-out-of-three-aint-bad</link>
		<comments>http://www.treasuretables.org/2007/09/great-campaigns-one-out-of-three-aint-bad#comments</comments>
		<pubDate>Fri, 21 Sep 2007 12:17:30 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Nature of GMing]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=866</guid>
		<description><![CDATA[This guest post by longtime GM and fellow GM-Fu panelist Phil Vecchione grew out of a comment Phil made at the first-ever Treasure Tables meetup. Knowing that Phil is a great GM, hearing his success ratio was a light bulb moment for me &#8212; I suddenly felt a lot better about the campaigns I&#8217;d bombed, [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/09/great-campaigns-one-out-of-three-aint-bad/feed</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>All Holes Filled with Harn</title>
		<link>http://www.treasuretables.org/2007/08/all-holes-filled-with-harn</link>
		<comments>http://www.treasuretables.org/2007/08/all-holes-filled-with-harn#comments</comments>
		<pubDate>Thu, 16 Aug 2007 12:05:48 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Approaches and Techniques]]></category>
		<category><![CDATA[Nature of GMing]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=828</guid>
		<description><![CDATA[An interesting side topic came up in the comments thread for Does Age Matter in Gaming?: sexual themes and younger players. In thinking about this, two GMing angles came to mind: &#8226; Deciding whether or not to incorporate sexual or other mature themes into your games at all. &#8226; How that decision changes when you [...]]]></description>
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		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Does Age Matter in Gaming?</title>
		<link>http://www.treasuretables.org/2007/08/does-age-matter-in-gaming</link>
		<comments>http://www.treasuretables.org/2007/08/does-age-matter-in-gaming#comments</comments>
		<pubDate>Fri, 10 Aug 2007 12:09:34 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Nature of GMing]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=824</guid>
		<description><![CDATA[Inspired by TT forum member Rophan&#8216;s thread that asks How old are you and your players?, three related questions: Does your age as a GM matter? Do the ages of your players matter? How about the age of your GM when you&#8217;re a player? And if the answer to any of those questions is &#8220;Yes,&#8221; [...]]]></description>
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		<slash:comments>25</slash:comments>
		</item>
		<item>
		<title>Does Your Group Pool Funds for Gaming Books?</title>
		<link>http://www.treasuretables.org/2007/07/does-your-group-pool-funds-for-gaming-books</link>
		<comments>http://www.treasuretables.org/2007/07/does-your-group-pool-funds-for-gaming-books#comments</comments>
		<pubDate>Sat, 14 Jul 2007 12:02:57 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Nature of GMing]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=794</guid>
		<description><![CDATA[Back in grade school, this used to crop up from time to time &#8212; the GMs I knew (myself included) spent a lot more than their players did on games that the whole group enjoyed, so why not pool funds to buy books? I never felt quite right asking my players to do that, and [...]]]></description>
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		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>When Should You Use GM Fiat?</title>
		<link>http://www.treasuretables.org/2007/07/when-should-you-use-gm-fiat</link>
		<comments>http://www.treasuretables.org/2007/07/when-should-you-use-gm-fiat#comments</comments>
		<pubDate>Tue, 03 Jul 2007 14:36:46 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Nature of GMing]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=778</guid>
		<description><![CDATA[GM fiat gets a bad rap. It often carries connotations of &#8220;Because I said so,&#8221; which, while within your rights as the GM, is also generally a bad idea. But in and of itself, there&#8217;s nothing at all wrong with GM fiat. It&#8217;s my favorite way to handle awarding experience. It can be helpful in [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/07/when-should-you-use-gm-fiat/feed</wfw:commentRss>
		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>Deciding Whether or Not to Play an RPG</title>
		<link>http://www.treasuretables.org/2007/06/deciding-whether-or-not-to-play-an-rpg</link>
		<comments>http://www.treasuretables.org/2007/06/deciding-whether-or-not-to-play-an-rpg#comments</comments>
		<pubDate>Wed, 27 Jun 2007 14:30:16 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Nature of GMing]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=772</guid>
		<description><![CDATA[When you&#8217;re given the opportunity to play an RPG &#8212; there&#8217;s a GM at hand, the game has been selected and you have enough players for a group &#8212; what&#8217;s the single most important factor in deciding whether you say yes or no to that chance? This sounds like a player-oriented question, but there are [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/06/deciding-whether-or-not-to-play-an-rpg/feed</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>What Goes Behind Your GMing Screen?</title>
		<link>http://www.treasuretables.org/2007/06/what-goes-behind-your-gming-screen</link>
		<comments>http://www.treasuretables.org/2007/06/what-goes-behind-your-gming-screen#comments</comments>
		<pubDate>Sat, 23 Jun 2007 14:05:21 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Nature of GMing]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/2007/06/what-goes-behind-your-gming-screen</guid>
		<description><![CDATA[Assuming you use a GMing screen at all (or perhaps more than one), what do you keep behind it? My typical GM&#8217;s-side loadout looks something like this: Adventure Blank pad of paper for taking notes Carefully-selected pile of dice (not so many as to be messy, not so few that I need to dig out [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/06/what-goes-behind-your-gming-screen/feed</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>You Might Be Running the Wrong RPG If&#8230;</title>
		<link>http://www.treasuretables.org/2007/06/you-might-be-running-the-wrong-rpg-if</link>
		<comments>http://www.treasuretables.org/2007/06/you-might-be-running-the-wrong-rpg-if#comments</comments>
		<pubDate>Wed, 20 Jun 2007 12:01:51 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Nature of GMing]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=766</guid>
		<description><![CDATA[Commenting on yesterday&#8217;s post about not penalizing players for replacing their PCs, TT reader Frank Filz said something that made a light bulb go in my head: So I guess in the end, I’d suggest that if the issue of how much XP to give replacement PCs is important, and there is a feeling of [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/06/you-might-be-running-the-wrong-rpg-if/feed</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Preserving a Sense of Mystery About Your Games</title>
		<link>http://www.treasuretables.org/2007/06/preserving-a-sense-of-mystery-about-your-games</link>
		<comments>http://www.treasuretables.org/2007/06/preserving-a-sense-of-mystery-about-your-games#comments</comments>
		<pubDate>Sat, 16 Jun 2007 21:42:30 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Nature of GMing]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=762</guid>
		<description><![CDATA[My group is light one member tonight, so one of our GMs, Don, is running a one shot for myself and one other player. He won&#8217;t tell us what it&#8217;s going to be, and I love that &#8212; it&#8217;s a totally appropriate level of mystery for a one-shot. It piques my interest and makes me [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/06/preserving-a-sense-of-mystery-about-your-games/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
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