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	<title>Treasure Tables &#187; Improving Your GMing</title>
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	<link>http://www.treasuretables.org</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>GMs, Put Your Players First</title>
		<link>http://www.treasuretables.org/2007/09/gms-put-your-players-first</link>
		<comments>http://www.treasuretables.org/2007/09/gms-put-your-players-first#comments</comments>
		<pubDate>Fri, 07 Sep 2007 12:02:34 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Improving Your GMing]]></category>
		<category><![CDATA[Players]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=852</guid>
		<description><![CDATA[If there&#8217;s a Treasure Tables philosophy (as longtime reader John Arcadian suggests that there is), then this is its cornerstone &#8212; number one with a bullet, a gold star and a chorus of angels playing little trumpets: Always put your players first. Don&#8217;t ignore your own fun, but apart from that let this be your [...]]]></description>
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		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Pink Shirts at GenCon 2007</title>
		<link>http://www.treasuretables.org/2007/09/pink-shirts-at-gencon-2007</link>
		<comments>http://www.treasuretables.org/2007/09/pink-shirts-at-gencon-2007#comments</comments>
		<pubDate>Sun, 02 Sep 2007 12:10:00 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Bad GMing]]></category>
		<category><![CDATA[Cons and Events]]></category>
		<category><![CDATA[Improving Your GMing]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=848</guid>
		<description><![CDATA[One final (?) GMing observation from this year&#8217;s GenCon took a few days to bubble up the surface: The best GMs I gamed with were confident, but not cocksure. Confidence is the pink shirt of GMing, a key ingredient that will make any game you run better. Even knowing that (and having written that post), [...]]]></description>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>My Group&#8217;s Social Contract</title>
		<link>http://www.treasuretables.org/2007/08/my-groups-social-contract</link>
		<comments>http://www.treasuretables.org/2007/08/my-groups-social-contract#comments</comments>
		<pubDate>Sun, 26 Aug 2007 12:11:07 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Approaches and Techniques]]></category>
		<category><![CDATA[Improving Your GMing]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=838</guid>
		<description><![CDATA[Social contracts are a popular topic here, and one that I&#8217;ve found readers often associate with TT (which is great!). That&#8217;s due in large part to Chris Chinn&#8217;s guest post, Social Contracts for RPG Groups, which I consider to be the definitive introduction to and overview of the concept of social contracts in gaming terms. [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/08/my-groups-social-contract/feed</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Make Them Choose: Devil&#8217;s Choices for PCs</title>
		<link>http://www.treasuretables.org/2007/07/make-them-choose-devils-choices-for-pcs</link>
		<comments>http://www.treasuretables.org/2007/07/make-them-choose-devils-choices-for-pcs#comments</comments>
		<pubDate>Wed, 25 Jul 2007 12:01:38 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Improving Your GMing]]></category>
		<category><![CDATA[PCs]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=807</guid>
		<description><![CDATA[When it comes to the PCs, hard choices are the steam that powers the engines of character development. Without that steam, that energy and motive force, the PCs won&#8217;t develop nearly as quickly, nor in such interesting ways. I&#8217;m not a big advocate of forcing anything player- or PC-related, but this is an exception: hard [...]]]></description>
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		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>Go Ahead and Get it Wrong the First Time</title>
		<link>http://www.treasuretables.org/2007/07/go-ahead-and-get-it-wrong-the-first-time</link>
		<comments>http://www.treasuretables.org/2007/07/go-ahead-and-get-it-wrong-the-first-time#comments</comments>
		<pubDate>Wed, 18 Jul 2007 12:07:27 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Improving Your GMing]]></category>
		<category><![CDATA[Worldbuilding]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=800</guid>
		<description><![CDATA[I just started reading The Making of Star Wars (which, if you geek out for behind the scenes stuff, is fabulous), and was struck by how wrong most of the original concept art for the main cast actually was. Take this guy on the right, for example. That&#8217;s Chewbacca. Specifically, it&#8217;s a 30th anniversary figure [...]]]></description>
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		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>What XP is Really For</title>
		<link>http://www.treasuretables.org/2007/06/what-xp-is-really-for</link>
		<comments>http://www.treasuretables.org/2007/06/what-xp-is-really-for#comments</comments>
		<pubDate>Thu, 21 Jun 2007 12:09:48 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Improving Your GMing]]></category>
		<category><![CDATA[Players]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=767</guid>
		<description><![CDATA[Continuing to steal liberally from the excellent discussion in the comments on Never Penalize Players for Bringing in a New PC, this comment about XP by TT reader Brian is the smartest thing I&#8217;ve ever heard on this topic: &#8220;XP rewards the player, not the character[.]&#8220; I&#8217;ve never thought about experience points and other PC-advancement [...]]]></description>
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		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>GMing Advice from Mike Mearls</title>
		<link>http://www.treasuretables.org/2007/06/gming-advice-from-mike-mearls</link>
		<comments>http://www.treasuretables.org/2007/06/gming-advice-from-mike-mearls#comments</comments>
		<pubDate>Thu, 14 Jun 2007 12:05:49 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Cons and Events]]></category>
		<category><![CDATA[Improving Your GMing]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=758</guid>
		<description><![CDATA[Over on the Worldwide Adventure Month blog, Jeff Rients has posted three pieces of GMing advice from prolific game designer extraordinaire Mike Mearls: Tips from the Pros, Part 1. It boils down to &#8220;Do rather than thinking, talk about games and don&#8217;t worry about failing,&#8221; and as with all of Mike&#8217;s advice that I&#8217;ve ever [...]]]></description>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Relax and Have Fun: Notes from a Clueless GM</title>
		<link>http://www.treasuretables.org/2007/05/relax-and-have-fun-notes-from-a-clueless-gm</link>
		<comments>http://www.treasuretables.org/2007/05/relax-and-have-fun-notes-from-a-clueless-gm#comments</comments>
		<pubDate>Wed, 16 May 2007 15:21:46 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Improving Your GMing]]></category>
		<category><![CDATA[Your GMing History]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=728</guid>
		<description><![CDATA[Thinking about GMing in the car (you know you do it too), it hit me just how clueless I was for the first several years. Oh, I figured plenty of stuff out on my own, and I developed aspects of my GMing style that persist today, but by and large I had no idea what [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/05/relax-and-have-fun-notes-from-a-clueless-gm/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Improvising an Encounter</title>
		<link>http://www.treasuretables.org/2007/05/improvising-an-encounter</link>
		<comments>http://www.treasuretables.org/2007/05/improvising-an-encounter#comments</comments>
		<pubDate>Wed, 09 May 2007 13:41:20 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Encounters]]></category>
		<category><![CDATA[Improving Your GMing]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=721</guid>
		<description><![CDATA[Every GM improvises, but not every GM is comfortable winging important encounters. Here&#8217;s one way to make running an improv encounter a breeze. During a session, your players take the game in an unexpected direction. The PCs are about to get involved in an encounter that you haven&#8217;t planned for at all. What do you [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/05/improvising-an-encounter/feed</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>GMing Commandments, Axioms and Conflict Resolution</title>
		<link>http://www.treasuretables.org/2007/05/gming-commandments-axioms-and-conflict-resolution</link>
		<comments>http://www.treasuretables.org/2007/05/gming-commandments-axioms-and-conflict-resolution#comments</comments>
		<pubDate>Wed, 02 May 2007 12:02:45 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Guest Posts]]></category>
		<category><![CDATA[Improving Your GMing]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=713</guid>
		<description><![CDATA[In judging the Guest Post Contest, we arrived at a three-way tie between TT forum members brcarl, mephistus and twwombat for 3rd Place. This guest post presents all three 3rd Place entries (in alphabetical order by username). Congratulations, twwombat, mephistus and brcarl! - &#8211; - &#8211; - Resolving Personality and Play-Style Conflicts in Character, by [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/05/gming-commandments-axioms-and-conflict-resolution/feed</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Communicate: Understand the Lessons You Will Teach Each Other</title>
		<link>http://www.treasuretables.org/2007/05/communicate-understand-the-lessons-you-will-teach-each-other</link>
		<comments>http://www.treasuretables.org/2007/05/communicate-understand-the-lessons-you-will-teach-each-other#comments</comments>
		<pubDate>Tue, 01 May 2007 12:03:23 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Guest Posts]]></category>
		<category><![CDATA[Improving Your GMing]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=712</guid>
		<description><![CDATA[This guest post by TT forum member Ramza was the 2nd Place winner in our Guest Post Contest, which posed the question “What’s the most important lesson you’ve learned as a GM?” Congratulations, Ramza! - &#8211; - &#8211; - With each session as you advance your campaign, your group will develop in a number of [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/05/communicate-understand-the-lessons-you-will-teach-each-other/feed</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>The Game Master is the Leader of the Group</title>
		<link>http://www.treasuretables.org/2007/04/the-game-master-is-the-leader-of-the-group</link>
		<comments>http://www.treasuretables.org/2007/04/the-game-master-is-the-leader-of-the-group#comments</comments>
		<pubDate>Mon, 30 Apr 2007 14:51:38 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Guest Posts]]></category>
		<category><![CDATA[Improving Your GMing]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=711</guid>
		<description><![CDATA[This guest post by TT forum member Telas was the 1st Place winner in our Guest Post Contest, which posed the question &#8220;What&#8217;s the most important lesson you&#8217;ve learned as a GM?&#8221; Congratulations, Telas! - &#8211; - &#8211; - The most important lesson I have learned is that the Game Master is the leader of [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/04/the-game-master-is-the-leader-of-the-group/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
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