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	<title>Treasure Tables &#187; GMing Ideas</title>
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	<link>http://www.treasuretables.org</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>Find a GMing Mascot</title>
		<link>http://www.treasuretables.org/2007/09/find-a-gming-mascot</link>
		<comments>http://www.treasuretables.org/2007/09/find-a-gming-mascot#comments</comments>
		<pubDate>Fri, 14 Sep 2007 14:45:22 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[GMing Ideas]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=856</guid>
		<description><![CDATA[I can&#8217;t take credit for this idea &#8212; it comes from two of the other GMs in my group: Don, whose yeti bobbler (illustrated here) has been his GMing mascot for years, and Sam, who keeps a little skull on hand to improve his die rolls. I&#8217;ve enjoyed both of their mascots for the past [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/09/find-a-gming-mascot/feed</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>How do You Craft a Good Pitch Session?</title>
		<link>http://www.treasuretables.org/2007/09/how-do-you-craft-a-good-pitch-session</link>
		<comments>http://www.treasuretables.org/2007/09/how-do-you-craft-a-good-pitch-session#comments</comments>
		<pubDate>Tue, 04 Sep 2007 15:28:45 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[GMing Ideas]]></category>
		<category><![CDATA[Scenarios]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=849</guid>
		<description><![CDATA[This Saturday, after fiending to run it for the past year, I&#8217;ll finally be getting a chance to pitch Burning Empires to my group (w00t!). In this case, by &#8220;pitch&#8221; I mean &#8220;run a pitch session&#8221; &#8212; one shot at hooking all three of my players. If someone hates it, we won&#8217;t play it. If [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/09/how-do-you-craft-a-good-pitch-session/feed</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Heroes: The RPG and Converting Properties into Games</title>
		<link>http://www.treasuretables.org/2007/08/heroes-the-rpg-and-converting-properties-into-games</link>
		<comments>http://www.treasuretables.org/2007/08/heroes-the-rpg-and-converting-properties-into-games#comments</comments>
		<pubDate>Sat, 18 Aug 2007 12:06:39 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[GMing Ideas]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=829</guid>
		<description><![CDATA[With our Stargate SG-4 campaign all wrapped up, my group&#8217;s been kicking around ideas for our next game. It looks like I&#8217;ll be GMing (w00t!), and one of the ideas that came up was Heroes: The RPG. I&#8217;ve never converted a property (book, movie, TV show, etc.) into game form before, so I&#8217;m curious how [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/08/heroes-the-rpg-and-converting-properties-into-games/feed</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Little Ways to Shake Things Up</title>
		<link>http://www.treasuretables.org/2007/08/little-ways-to-shake-things-up</link>
		<comments>http://www.treasuretables.org/2007/08/little-ways-to-shake-things-up#comments</comments>
		<pubDate>Thu, 02 Aug 2007 12:15:34 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[GMing Ideas]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=816</guid>
		<description><![CDATA[Particularly when you&#8217;ve gamed with the same group, on the same night of the week and at the same place for awhile, those traditions become an integral part of your gaming experience &#8212; and that&#8217;s a good thing. But it can also be a good thing to shake up that formula a bit from time [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/08/little-ways-to-shake-things-up/feed</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Reasons Not to Use a GMing Screen</title>
		<link>http://www.treasuretables.org/2007/06/reasons-not-to-use-a-gming-screen</link>
		<comments>http://www.treasuretables.org/2007/06/reasons-not-to-use-a-gming-screen#comments</comments>
		<pubDate>Sun, 24 Jun 2007 16:35:06 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[GMing Ideas]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=770</guid>
		<description><![CDATA[I&#8217;m a longtime screen fanboy, but since I started writing TT I&#8217;ve heard plenty of good reasons not to use one at all. I&#8217;m going to play Devil&#8217;s advocate for a moment, and say that you shouldn&#8217;t use a GMing screen because&#8230; It creates a barrier between you and your players, which changes the tone [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/06/reasons-not-to-use-a-gming-screen/feed</wfw:commentRss>
		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>MetaPoints: RPGs Need These</title>
		<link>http://www.treasuretables.org/2007/05/metapoints-rpgs-need-these</link>
		<comments>http://www.treasuretables.org/2007/05/metapoints-rpgs-need-these#comments</comments>
		<pubDate>Wed, 23 May 2007 12:08:58 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[GMing Ideas]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=735</guid>
		<description><![CDATA[Courtesy of Jeff Rients comes this comment on Mike Mearls&#8217;s LJ: I want to have my cake and eat it too. Give me a system where the default puts the onus of clue-deciphering and people-influencing on the player, but give that player some sort of scarce resource they can spend to make the issue mechanical. [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/05/metapoints-rpgs-need-these/feed</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Technology that Improves your Game</title>
		<link>http://www.treasuretables.org/2007/02/technology-that-improves-your-game</link>
		<comments>http://www.treasuretables.org/2007/02/technology-that-improves-your-game#comments</comments>
		<pubDate>Sat, 24 Feb 2007 16:47:31 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[GMing Ideas]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=643</guid>
		<description><![CDATA[Here&#8217;s a quick list of five gadgets that can improve your game &#8212; helping with organization, speeding things up and opening new avenues. Let&#8217;s set aside the desktop PC and printer &#8212; those are kind of a given. &#8226; Laptop: Having a laptop available at the table gives you all sorts of options, from tracking [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/02/technology-that-improves-your-game/feed</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Keep a Backup RPG on Deck</title>
		<link>http://www.treasuretables.org/2007/02/keep-a-backup-rpg-on-deck</link>
		<comments>http://www.treasuretables.org/2007/02/keep-a-backup-rpg-on-deck#comments</comments>
		<pubDate>Sun, 18 Feb 2007 12:04:23 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[GMing Ideas]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=637</guid>
		<description><![CDATA[Along the lines of Write a Backup Adventure, I&#8217;ve recently started keeping a fallback RPG ready to go for &#8220;gaming emergencies.&#8221; Right now, I have the fabulous new edition of Warhammer Fantasy Roleplay, along with an entire three-book published campaign, just sitting on the shelf waiting to be run for my group. I&#8217;m familiar with [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/02/keep-a-backup-rpg-on-deck/feed</wfw:commentRss>
		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>The Haiku Approach: Constrain to Inspire</title>
		<link>http://www.treasuretables.org/2006/12/the-haiku-approach-constrain-to-inspire</link>
		<comments>http://www.treasuretables.org/2006/12/the-haiku-approach-constrain-to-inspire#comments</comments>
		<pubDate>Fri, 22 Dec 2006 12:09:31 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[GMing Ideas]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=576</guid>
		<description><![CDATA[In the same vein as the 20% rule for new campaigns, there is value in deliberately limiting your options when you GM &#8212; even to the point of excluding things you&#8217;re used to. I call this the &#8220;haiku approach&#8221; because it&#8217;s got a lot in common with haiku, the Japanese poetic form best-known for its [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2006/12/the-haiku-approach-constrain-to-inspire/feed</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>42 Words to Consider Using the Next Time You GM</title>
		<link>http://www.treasuretables.org/2006/11/42-words-to-consider-using-the-next-time-you-gm</link>
		<comments>http://www.treasuretables.org/2006/11/42-words-to-consider-using-the-next-time-you-gm#comments</comments>
		<pubDate>Mon, 20 Nov 2006 12:16:04 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[GMing Ideas]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=541</guid>
		<description><![CDATA[A grab-bag of descriptive terms, surprisingly thought-provoking simple words and terms with many meanings. I can think of at least two ways to use this list: to find words that aren&#8217;t commonly used in descriptions, and to brainstorm for upcoming sessions. 1. Eldritch 2. Nemesis 3. Rivulet 4. Explosive 5. Ferocious 6. Shame 7. Unrest [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2006/11/42-words-to-consider-using-the-next-time-you-gm/feed</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Online Support for GMs?</title>
		<link>http://www.treasuretables.org/2006/11/online-support-for-gms</link>
		<comments>http://www.treasuretables.org/2006/11/online-support-for-gms#comments</comments>
		<pubDate>Thu, 16 Nov 2006 16:10:51 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[GMing Ideas]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/2006/11/online-support-for-gms</guid>
		<description><![CDATA[How much online support is available for your games of choice? And as a GM, how much mileage do you get out of it? When I run (or play D&#038;D), I get tons of use out of the online SRD (my version of choice is the one by Sovelior and Sage). I&#8217;m also a big [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2006/11/online-support-for-gms/feed</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Have You Ever Run a Game Outdoors?</title>
		<link>http://www.treasuretables.org/2006/10/have-you-ever-run-a-game-outdoors</link>
		<comments>http://www.treasuretables.org/2006/10/have-you-ever-run-a-game-outdoors#comments</comments>
		<pubDate>Sat, 21 Oct 2006 15:57:28 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[GMing Ideas]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/2006/10/have-you-ever-run-a-game-outdoors</guid>
		<description><![CDATA[I&#8217;ve run a solo session or two in the park, and played some Twilight: 2000 on a friend&#8217;s back porch, but I generally don&#8217;t run games outdoors (I&#8217;d much rather lurk in the basement, closer to the soda and snacks). The fresh air was nice, but wind was a problem &#8212; character sheets kept blowing [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2006/10/have-you-ever-run-a-game-outdoors/feed</wfw:commentRss>
		<slash:comments>13</slash:comments>
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