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	<title>Treasure Tables &#187; Common Problems</title>
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	<link>http://www.treasuretables.org</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>Snap Decisions and Retconning</title>
		<link>http://www.treasuretables.org/2007/10/snap-decisions-and-retconning</link>
		<comments>http://www.treasuretables.org/2007/10/snap-decisions-and-retconning#comments</comments>
		<pubDate>Fri, 26 Oct 2007 12:08:32 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Common Problems]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/2007/10/snap-decisions-and-retconning</guid>
		<description><![CDATA[As a GM, you&#8217;ll often be forced to make snap decisions about an element of the game that might turn out to have lasting consequences &#8212; and it&#8217;s inevitable that some of those calls will be inconvenient or just plain wrong. Sometimes you make these decisions because your players surprise you, which is just the [...]]]></description>
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		<slash:comments>9</slash:comments>
		</item>
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		<title>Not Dead Yet, Player Psychology and Rusty GMs</title>
		<link>http://www.treasuretables.org/2007/09/not-dead-yet-player-psychology-and-rusty-gms</link>
		<comments>http://www.treasuretables.org/2007/09/not-dead-yet-player-psychology-and-rusty-gms#comments</comments>
		<pubDate>Thu, 20 Sep 2007 12:03:39 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Common Problems]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[TT Forums]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=868</guid>
		<description><![CDATA[It&#8217;s been a while since our last forum roundup, and there&#8217;s one piece of news and two threads I&#8217;d like to share: &#8226; Not Dead Yet: We now have a forum for non-gaming discussion. I&#8217;ve held off on creating a forum like this for ages, but I think now is the right time. Enjoy! &#8226; [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Called Shot to the Nuts</title>
		<link>http://www.treasuretables.org/2007/09/called-shot-to-the-nuts</link>
		<comments>http://www.treasuretables.org/2007/09/called-shot-to-the-nuts#comments</comments>
		<pubDate>Mon, 03 Sep 2007 12:06:29 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Common Problems]]></category>
		<category><![CDATA[Players]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=847</guid>
		<description><![CDATA[&#8220;I make a called shot to his nuts&#8221; is one of the most potentially troublesome things a player can declare during a session. Why? Because assuming the game you&#8217;re playing doesn&#8217;t support doing damage to specific areas (hit points, anyone?), it&#8217;s one of two things: a red flag signaling that this player is a spotlight-hogging [...]]]></description>
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		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>New GMs, Editable Campaign Maps and Map Printing</title>
		<link>http://www.treasuretables.org/2007/08/new-gms-editable-campaign-maps-and-map-printing</link>
		<comments>http://www.treasuretables.org/2007/08/new-gms-editable-campaign-maps-and-map-printing#comments</comments>
		<pubDate>Fri, 24 Aug 2007 15:02:33 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Common Problems]]></category>
		<category><![CDATA[Online Resources]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=839</guid>
		<description><![CDATA[In today&#8217;s link roundup, tips for new GMs, and maps, maps, maps: &#8226; Four Common Pitfalls for New GMs: Kit Reshawn&#8217;s excellent Roleplaying Tips article covers GMPC issues, spotlight time, clues and PC deaths &#8212; all great topics for folks who are just getting started on their GMing careers. As always, when I see GMing [...]]]></description>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Meet Bob&#8217;s Brother, Cob</title>
		<link>http://www.treasuretables.org/2007/08/meet-bobs-brother-cob</link>
		<comments>http://www.treasuretables.org/2007/08/meet-bobs-brother-cob#comments</comments>
		<pubDate>Tue, 14 Aug 2007 12:01:00 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Common Problems]]></category>
		<category><![CDATA[PCs]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=832</guid>
		<description><![CDATA[Jolly Blackburn&#8217;s excellent &#8220;Knights of the Dinner Table&#8221; comic strip has tackled this topic, but it&#8217;s never come up on TT: What do you do when a player&#8217;s character dies and instead of creating a new PC, your player erases the &#8220;B&#8221; in Bob, fills in a &#8220;C&#8221; and reuses the exact same character? I [...]]]></description>
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		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>Spicy Rules, Bland NPCs?</title>
		<link>http://www.treasuretables.org/2007/07/spicy-rules-bland-npcs</link>
		<comments>http://www.treasuretables.org/2007/07/spicy-rules-bland-npcs#comments</comments>
		<pubDate>Mon, 23 Jul 2007 14:56:42 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Common Problems]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=804</guid>
		<description><![CDATA[Shamus Young, author of the always-excellent DM of the Rings webcomic, made an interesting comment about paying equal attention to rules and roleplaying on strip LXX: The Needs of the Many. The strip posits that if the scene in Lord of the Rings: The Two Towers where members of the Fellowship escort peasants to Helm&#8217;s [...]]]></description>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Four Key Elements of a Good RPG Puzzle</title>
		<link>http://www.treasuretables.org/2007/06/four-key-elements-of-a-good-rpg-puzzle</link>
		<comments>http://www.treasuretables.org/2007/06/four-key-elements-of-a-good-rpg-puzzle#comments</comments>
		<pubDate>Mon, 25 Jun 2007 15:27:20 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Common Problems]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=755</guid>
		<description><![CDATA[Puzzles in RPGs are a something of a strange beast. They can be a lot of fun for your players (and for you, as you watch your players work on them), but they can also be frustrating, time-consuming roadblocks preventing your group from having any fun at all. Fortunately, there are four key elements you [...]]]></description>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>NPCs Don&#8217;t Sit on Fences</title>
		<link>http://www.treasuretables.org/2007/03/npcs-dont-sit-on-fences</link>
		<comments>http://www.treasuretables.org/2007/03/npcs-dont-sit-on-fences#comments</comments>
		<pubDate>Mon, 26 Mar 2007 14:36:04 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Common Problems]]></category>
		<category><![CDATA[NPCs]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=675</guid>
		<description><![CDATA[After linking to this post last week, I also wanted to feature it here as a guest post. Patrick, who writes Avonia d20, was kind enough to let me do just that &#8212; thanks, Patrick! - &#8211; - &#8211; - There are times when the players aren&#8217;t willing to see anything but what they want [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Fear Checks: Always a Bad Idea</title>
		<link>http://www.treasuretables.org/2007/01/fear-checks-always-a-bad-idea</link>
		<comments>http://www.treasuretables.org/2007/01/fear-checks-always-a-bad-idea#comments</comments>
		<pubDate>Wed, 10 Jan 2007 16:00:33 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Common Problems]]></category>
		<category><![CDATA[Genre Advice]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=595</guid>
		<description><![CDATA[Without exception, in every RPG I&#8217;ve ever played that used a fear check mechanic &#8212; a roll players have to make to keep their characters from running away &#8212; that mechanic is always incredibly frustrating. &#8220;Fear check&#8221; is a general term that covers morale checks, horror saves, fright checks &#8212; any core mechanic where failing [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/01/fear-checks-always-a-bad-idea/feed</wfw:commentRss>
		<slash:comments>41</slash:comments>
		</item>
		<item>
		<title>Free PDF: How to End a Campaign</title>
		<link>http://www.treasuretables.org/2006/12/free-pdf-how-to-end-a-campaign</link>
		<comments>http://www.treasuretables.org/2006/12/free-pdf-how-to-end-a-campaign#comments</comments>
		<pubDate>Wed, 06 Dec 2006 12:33:50 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Common Problems]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=560</guid>
		<description><![CDATA[It&#8217;s not a pleasant topic, but it&#8217;s an important one: ending your campaign. And it&#8217;s one that, as a GM, you&#8217;ll have to face eventually &#8212; if you haven&#8217;t already. Having just completed TT&#8217;s How to End a Campaign series, I asked TT readers if I should collect it as a PDF. The consensus was [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>How to End a Campaign: According to Plan</title>
		<link>http://www.treasuretables.org/2006/11/how-to-end-a-campaign-according-to-plan</link>
		<comments>http://www.treasuretables.org/2006/11/how-to-end-a-campaign-according-to-plan#comments</comments>
		<pubDate>Thu, 30 Nov 2006 12:07:09 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Common Problems]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=552</guid>
		<description><![CDATA[This is the last post in TT&#8217;s six-part How to End a Campaign series (previous entries are linked below). Each post in this series covers one approach to ending a long-running game, including pros and cons. As Identifying the Tough Stuff discussed, &#8220;end a campaign&#8221; was one of the most common answers to the question [...]]]></description>
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		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>How to End a Campaign: Fast Forward</title>
		<link>http://www.treasuretables.org/2006/10/how-to-end-a-campaign-fast-forward</link>
		<comments>http://www.treasuretables.org/2006/10/how-to-end-a-campaign-fast-forward#comments</comments>
		<pubDate>Wed, 25 Oct 2006 12:09:53 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Common Problems]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=512</guid>
		<description><![CDATA[With this post, our sporadically-updated How to End a Campaign series enters the home stretch. Each post in this series covers one approach to ending a long-running game, including pros and cons. As Identifying the Tough Stuff discussed, &#8220;end a campaign&#8221; was one of the most common answers to the question &#8220;What&#8217;s the hardest thing [...]]]></description>
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		<slash:comments>6</slash:comments>
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