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	<title>Treasure Tables &#187; Campaigns</title>
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	<link>http://www.treasuretables.org</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>Chris Chinn, Backdrop Plots and Home Bases with Personality</title>
		<link>http://www.treasuretables.org/2007/10/chris-chinn-backdrop-plots-and-home-bases-with-personality</link>
		<comments>http://www.treasuretables.org/2007/10/chris-chinn-backdrop-plots-and-home-bases-with-personality#comments</comments>
		<pubDate>Thu, 11 Oct 2007 12:06:42 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Online Resources]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Worldbuilding]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/2007/10/chris-chinn-backdrop-plots-and-home-bases-with-personality</guid>
		<description><![CDATA[Link roundups like this one make me feel like I&#8217;m behind&#8230; &#8226; Deeper in the Game: Chris Chinn has been back since July, and I didn&#8217;t find out until this week! Chris wrote the now-defunct RPG theory blog Deep in the Game, as well as the TT post Social Contracts for RPG Groups. His old [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/10/chris-chinn-backdrop-plots-and-home-bases-with-personality/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Recurring Elements: Bond&#8217;s Fast, Sexy Car</title>
		<link>http://www.treasuretables.org/2007/10/recurring-elements-bonds-fast-sexy-car</link>
		<comments>http://www.treasuretables.org/2007/10/recurring-elements-bonds-fast-sexy-car#comments</comments>
		<pubDate>Mon, 08 Oct 2007 15:07:23 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Campaigns]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/2007/10/recurring-elements-bonds-fast-sexy-car</guid>
		<description><![CDATA[Think about James Bond for a moment. He&#8217;s defined in part by recurring elements &#8212; character traits and actions, of course, but also something more interesting for our purposes as GMs: fast, sexy cars. Bond always drives a sports car (tricked out with rocket launchers and so forth, of course). Think &#8220;James Bond,&#8221; and &#8220;Drives [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/10/recurring-elements-bonds-fast-sexy-car/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Campaign Prequels</title>
		<link>http://www.treasuretables.org/2007/10/campaign-prequels</link>
		<comments>http://www.treasuretables.org/2007/10/campaign-prequels#comments</comments>
		<pubDate>Sat, 06 Oct 2007 12:02:39 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Guest Posts]]></category>
		<category><![CDATA[PCs]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/2007/10/campaign-prequels</guid>
		<description><![CDATA[TT reader Joaquim Ball-llosera (Quim in the comments), co-founder of the Spanish indie RPG company Maqui Edicions, emailed me this nifty idea. He was gracious enough to let me share it with you &#8212; thanks, Quim! - &#8211; - &#8211; - While designing my new Rifts campaign, I came up with an idea for introducing [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/10/campaign-prequels/feed</wfw:commentRss>
		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>How Much Do You Recycle Between Campaigns?</title>
		<link>http://www.treasuretables.org/2007/09/how-much-do-you-recycle-between-campaigns</link>
		<comments>http://www.treasuretables.org/2007/09/how-much-do-you-recycle-between-campaigns#comments</comments>
		<pubDate>Tue, 25 Sep 2007 12:14:27 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Campaigns]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=871</guid>
		<description><![CDATA[I&#8217;m back from Michigan but nowhere near caught up (we had a great time). Luckily, TT reader Walt C. posed a question via email while I was gone: How much of your material do you recycle between campaigns? (Great question, Walt &#8212; thanks!) And to be clear, Walt&#8217;s question wasn&#8217;t just about carrying stuff over [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/09/how-much-do-you-recycle-between-campaigns/feed</wfw:commentRss>
		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>Co-GMing, Campaign Tips and the New Breed of GMing Blogs</title>
		<link>http://www.treasuretables.org/2007/09/870</link>
		<comments>http://www.treasuretables.org/2007/09/870#comments</comments>
		<pubDate>Mon, 24 Sep 2007 12:16:19 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Approaches and Techniques]]></category>
		<category><![CDATA[Campaigns]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=870</guid>
		<description><![CDATA[For today, two GMing links and a smidgen of commentary on GMing blogs: &#8226; Co-DMing: Heed Your Dungeon Mentor: This recent Stupid Ranger post offers a behind-the-scenes look at one GM&#8217;s experience with co-GMing. The author, Vanir, backed up Dante, who was the main GM for the adventure, and he learned some good lessons in [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/09/870/feed</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Great Campaigns: One Out of Three Ain&#8217;t Bad</title>
		<link>http://www.treasuretables.org/2007/09/great-campaigns-one-out-of-three-aint-bad</link>
		<comments>http://www.treasuretables.org/2007/09/great-campaigns-one-out-of-three-aint-bad#comments</comments>
		<pubDate>Fri, 21 Sep 2007 12:17:30 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Nature of GMing]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=866</guid>
		<description><![CDATA[This guest post by longtime GM and fellow GM-Fu panelist Phil Vecchione grew out of a comment Phil made at the first-ever Treasure Tables meetup. Knowing that Phil is a great GM, hearing his success ratio was a light bulb moment for me &#8212; I suddenly felt a lot better about the campaigns I&#8217;d bombed, [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/09/great-campaigns-one-out-of-three-aint-bad/feed</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>GMing Short Weeknight Games</title>
		<link>http://www.treasuretables.org/2007/09/gming-short-weeknight-games</link>
		<comments>http://www.treasuretables.org/2007/09/gming-short-weeknight-games#comments</comments>
		<pubDate>Mon, 17 Sep 2007 17:00:06 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Campaigns]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=863</guid>
		<description><![CDATA[Summer is always a bad time for my group when it comes to actually getting a chance to play, and that&#8217;s due in part to the fact that we game every Saturday: when stuff comes up, it&#8217;s often on Saturdays. One option might be to throw a weeknight game into the mix &#8212; much like [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/09/gming-short-weeknight-games/feed</wfw:commentRss>
		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>Campaign Worlds Should be Shaken, Not Stirred</title>
		<link>http://www.treasuretables.org/2007/09/campaign-worlds-should-be-shaken-not-stirred</link>
		<comments>http://www.treasuretables.org/2007/09/campaign-worlds-should-be-shaken-not-stirred#comments</comments>
		<pubDate>Thu, 13 Sep 2007 15:56:00 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Campaigns]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=860</guid>
		<description><![CDATA[In the same way that you should drive your NPCs like a rental, you shouldn&#8217;t be afraid to shake up your campaign world &#8212; whether it&#8217;s a homebrewed world, a published setting, a variation on the real world, etc. Unless you&#8217;re ending your campaign with a bang, shaking things up doesn&#8217;t mean crashing a meteor [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/09/campaign-worlds-should-be-shaken-not-stirred/feed</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>The Californication Principle</title>
		<link>http://www.treasuretables.org/2007/09/the-californication-principle</link>
		<comments>http://www.treasuretables.org/2007/09/the-californication-principle#comments</comments>
		<pubDate>Tue, 11 Sep 2007 15:53:16 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Scenarios]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=858</guid>
		<description><![CDATA[Alysia and I have gotten sucked into Showtime&#8217;s Californication, which is much better than its premise &#8212; washed-up writer has lots of one-night stands while trying to fix his life &#8212; suggests, largely because of David Duchovny. Before we started watching it, I read a review of the pilot that stated that Duchovny was the [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/09/the-californication-principle/feed</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Campaigns: Starting Up Again After a Hiatus</title>
		<link>http://www.treasuretables.org/2007/08/campaigns-starting-up-again-after-a-hiatus</link>
		<comments>http://www.treasuretables.org/2007/08/campaigns-starting-up-again-after-a-hiatus#comments</comments>
		<pubDate>Fri, 31 Aug 2007 15:09:18 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Campaigns]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=845</guid>
		<description><![CDATA[Tomorrow night, my group is picking up our D&#038;D campaign after a couple months on hiatus (due to time commitments, travel and the like). Our GM, Sam, knows his stuff &#8212; this isn&#8217;t a roundabout way to tell him what to do tomorrow, I just thought it would be an interesting topic to consider. Whenever [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/08/campaigns-starting-up-again-after-a-hiatus/feed</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>RPG Blog II, Obsidian Portal, The Groovecast, TT Photos</title>
		<link>http://www.treasuretables.org/2007/08/rpg-blog-ii-obsidian-portal-the-groovecast-tt-photos</link>
		<comments>http://www.treasuretables.org/2007/08/rpg-blog-ii-obsidian-portal-the-groovecast-tt-photos#comments</comments>
		<pubDate>Thu, 30 Aug 2007 15:22:59 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Cons and Events]]></category>
		<category><![CDATA[Online Resources]]></category>
		<category><![CDATA[TT Info and News]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=844</guid>
		<description><![CDATA[For today&#8217;s roundup, four markedly different GMing links: &#8226; RPG Blog II: After closing the original RPG Blog due to time constraints, Zachary Houghton is back with a new incarnation of his site. This time around, he&#8217;s focusing not only on general RPG-related stuff but on being a judge for the ENnie Awards. Although not [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/08/rpg-blog-ii-obsidian-portal-the-groovecast-tt-photos/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Name Your Campaigns and Adventures</title>
		<link>http://www.treasuretables.org/2007/08/name-your-campaigns-and-adventures</link>
		<comments>http://www.treasuretables.org/2007/08/name-your-campaigns-and-adventures#comments</comments>
		<pubDate>Wed, 29 Aug 2007 14:20:42 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Scenarios]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=843</guid>
		<description><![CDATA[A few observations on naming campaigns and scenarios, from both sides of the screen: &#8226; Neither individual adventures nor entire campaigns need names, but it sure is cool when they have them. &#8226; Campaign names are a useful shorthand, and one that helps evoke the tone of the game. &#8220;Sara&#8217;s campaign,&#8221; &#8220;Our GURPS game&#8221; and [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/08/name-your-campaigns-and-adventures/feed</wfw:commentRss>
		<slash:comments>32</slash:comments>
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