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	<title>Treasure Tables &#187; Approaches and Techniques</title>
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	<link>http://www.treasuretables.org</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>Flashbacks with Alternate PCs</title>
		<link>http://www.treasuretables.org/2007/10/flashbacks-with-alternate-pcs</link>
		<comments>http://www.treasuretables.org/2007/10/flashbacks-with-alternate-pcs#comments</comments>
		<pubDate>Mon, 15 Oct 2007 14:24:06 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Approaches and Techniques]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/2007/10/flashbacks-with-alternate-pcs</guid>
		<description><![CDATA[My group was short one player for our D&#038;D game this weekend, and our GM, Sam, pulled out a one-shot with an awesome twist: The three of us played wildly different &#8212; and very powerful &#8212; alternate PCs. Our regular characters are a druid, a dread necromancer and a cleric/psion; our alt-PCs were a roper [...]]]></description>
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		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>What Good Improv Looks Like</title>
		<link>http://www.treasuretables.org/2007/10/what-good-improv-looks-like</link>
		<comments>http://www.treasuretables.org/2007/10/what-good-improv-looks-like#comments</comments>
		<pubDate>Mon, 01 Oct 2007 12:10:24 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Approaches and Techniques]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/2007/10/what-good-improv-looks-like</guid>
		<description><![CDATA[At this weekend&#8217;s D&#038;D game (in which I&#8217;m a player), our group took the game in a completely unexpected direction right out of the gate &#8212; and our GM wound up improvising the entire session. Virtually nothing he had prepped wound up seeing the light of day, and he improvised like a champ. While there&#8217;s [...]]]></description>
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		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Serious Intra-Party Conflict: Usually Not Sexy</title>
		<link>http://www.treasuretables.org/2007/09/serious-intra-party-conflict-usually-not-sexy</link>
		<comments>http://www.treasuretables.org/2007/09/serious-intra-party-conflict-usually-not-sexy#comments</comments>
		<pubDate>Fri, 28 Sep 2007 12:08:38 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Approaches and Techniques]]></category>
		<category><![CDATA[PCs]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=875</guid>
		<description><![CDATA[It can be tempting to include or encourage strong intra-party conflict when you start up a new campaign, partly because internal strife isn&#8217;t usually a part of most campaigns. Unfortunately, there&#8217;s a reason it&#8217;s often left out: it tends to sound sexier than it often turns out to be. There are exceptions, of course: RPGs [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/09/serious-intra-party-conflict-usually-not-sexy/feed</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Co-GMing, Campaign Tips and the New Breed of GMing Blogs</title>
		<link>http://www.treasuretables.org/2007/09/870</link>
		<comments>http://www.treasuretables.org/2007/09/870#comments</comments>
		<pubDate>Mon, 24 Sep 2007 12:16:19 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Approaches and Techniques]]></category>
		<category><![CDATA[Campaigns]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=870</guid>
		<description><![CDATA[For today, two GMing links and a smidgen of commentary on GMing blogs: &#8226; Co-DMing: Heed Your Dungeon Mentor: This recent Stupid Ranger post offers a behind-the-scenes look at one GM&#8217;s experience with co-GMing. The author, Vanir, backed up Dante, who was the main GM for the adventure, and he learned some good lessons in [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/09/870/feed</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Metagame Elements and Transparency</title>
		<link>http://www.treasuretables.org/2007/09/metagame-elements-and-transparency</link>
		<comments>http://www.treasuretables.org/2007/09/metagame-elements-and-transparency#comments</comments>
		<pubDate>Sun, 16 Sep 2007 17:14:44 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Approaches and Techniques]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=862</guid>
		<description><![CDATA[Over the years, I&#8217;ve observed that a certain amount of transparency on the GM&#8217;s part about metagame issues is pretty widely accepted by most gaming groups, particularly when it relates to the survival of the PCs. If the party is headed for Certain Doom&#8482;, most GMs I&#8217;ve encountered (myself included) will give the players at [...]]]></description>
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		<slash:comments>12</slash:comments>
		</item>
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		<title>Music to Prep To?</title>
		<link>http://www.treasuretables.org/2007/09/music-to-prep-to</link>
		<comments>http://www.treasuretables.org/2007/09/music-to-prep-to#comments</comments>
		<pubDate>Sat, 15 Sep 2007 16:36:19 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Approaches and Techniques]]></category>
		<category><![CDATA[Prep]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=861</guid>
		<description><![CDATA[Sitting here listening to MC Frontalot&#8216;s &#8220;Secrets from the Future&#8221; while writing this post, it hit me that I&#8217;ve never tried doing game prep to music. You can build soundtracks for your game &#8212; so why not have background music keyed to your prep? I&#8217;m not very musical, and I usually need quiet when I [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/09/music-to-prep-to/feed</wfw:commentRss>
		<slash:comments>24</slash:comments>
		</item>
		<item>
		<title>Nonstop Pulp Action, HP Piles and Cartography</title>
		<link>http://www.treasuretables.org/2007/09/nonstop-pulp-action-hp-piles-and-cartography</link>
		<comments>http://www.treasuretables.org/2007/09/nonstop-pulp-action-hp-piles-and-cartography#comments</comments>
		<pubDate>Mon, 10 Sep 2007 14:44:04 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Approaches and Techniques]]></category>
		<category><![CDATA[NPCs]]></category>
		<category><![CDATA[Worldbuilding]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=855</guid>
		<description><![CDATA[Good stuff for GMs from around the web: &#8226; You Could Learn A Lot From Lou Scheimer (Part I): Over on I Waste The Buddha With My Crossbow, Dr. Rotwang has a great post about running pulp sessions where the action literally never lets up. His jumping-off point is the 1979 pilot of the animated [...]]]></description>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Going Screenless Rocks</title>
		<link>http://www.treasuretables.org/2007/09/going-screenless-rocks</link>
		<comments>http://www.treasuretables.org/2007/09/going-screenless-rocks#comments</comments>
		<pubDate>Sun, 09 Sep 2007 15:24:37 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Approaches and Techniques]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=854</guid>
		<description><![CDATA[As promised, I went screenless for last night&#8217;s game. As the proud owner of somewhere in the neighborhood of nine GM&#8217;s screens and a screen fanboy of nearly 20 years, this was big change for me. And it was awesome. I felt more engaged with my players, I had more room to spread out my [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/09/going-screenless-rocks/feed</wfw:commentRss>
		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>Notes on Alternating Games</title>
		<link>http://www.treasuretables.org/2007/09/notes-on-alternating-games</link>
		<comments>http://www.treasuretables.org/2007/09/notes-on-alternating-games#comments</comments>
		<pubDate>Wed, 05 Sep 2007 13:57:56 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Approaches and Techniques]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=850</guid>
		<description><![CDATA[I wrote about alternating games back in 2005, and my group has been doing just that for nearly two years now. In that time, I&#8217;ve noticed a few things: &#8226; Communication is key. It&#8217;s obvious, but it&#8217;s easy to miss. When we started alternating games, everyone assumed our two GMs were confirming whose turn it [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/09/notes-on-alternating-games/feed</wfw:commentRss>
		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>My Group&#8217;s Social Contract</title>
		<link>http://www.treasuretables.org/2007/08/my-groups-social-contract</link>
		<comments>http://www.treasuretables.org/2007/08/my-groups-social-contract#comments</comments>
		<pubDate>Sun, 26 Aug 2007 12:11:07 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Approaches and Techniques]]></category>
		<category><![CDATA[Improving Your GMing]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=838</guid>
		<description><![CDATA[Social contracts are a popular topic here, and one that I&#8217;ve found readers often associate with TT (which is great!). That&#8217;s due in large part to Chris Chinn&#8217;s guest post, Social Contracts for RPG Groups, which I consider to be the definitive introduction to and overview of the concept of social contracts in gaming terms. [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/08/my-groups-social-contract/feed</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Opening Credits via PowerPoint</title>
		<link>http://www.treasuretables.org/2007/08/opening-credits-via-powerpoint</link>
		<comments>http://www.treasuretables.org/2007/08/opening-credits-via-powerpoint#comments</comments>
		<pubDate>Sat, 25 Aug 2007 12:07:30 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Approaches and Techniques]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Guest Posts]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=840</guid>
		<description><![CDATA[At this year&#8217;s Mastering Your GM-Fu seminar, RPG freelancer and TT reader Walt C. mentioned that he uses a PowerPoint presentation to do opening credits for his game sessions. I thought that this sounded awesome, so I asked him if he&#8217;d be kind enough to share his technique with the GMing community. Thanks, Walt! - [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/08/opening-credits-via-powerpoint/feed</wfw:commentRss>
		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>All Holes Filled with Harn</title>
		<link>http://www.treasuretables.org/2007/08/all-holes-filled-with-harn</link>
		<comments>http://www.treasuretables.org/2007/08/all-holes-filled-with-harn#comments</comments>
		<pubDate>Thu, 16 Aug 2007 12:05:48 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Approaches and Techniques]]></category>
		<category><![CDATA[Nature of GMing]]></category>

		<guid isPermaLink="false">http://www.treasuretables.org/?p=828</guid>
		<description><![CDATA[An interesting side topic came up in the comments thread for Does Age Matter in Gaming?: sexual themes and younger players. In thinking about this, two GMing angles came to mind: &#8226; Deciding whether or not to incorporate sexual or other mature themes into your games at all. &#8226; How that decision changes when you [...]]]></description>
		<wfw:commentRss>http://www.treasuretables.org/2007/08/all-holes-filled-with-harn/feed</wfw:commentRss>
		<slash:comments>13</slash:comments>
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