GM as Video Game Designer (Apr. 2006)
Treasure Tables is in reruns from November 1st through December 9th. I’m writing a novel as part of National Novel Writing Month, and there’s no way I can write posts here while retaining my (questionable) sanity. In the meantime, enjoy this post from our archives.
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Wired recently did an issue on videogames, and one thing that piqued my interest was this concept: Video game designers have to strike just the right balance with the difficulty of their games — too easy, and the player gets bored; too hard, and they give up.
That middle zone — where the game is difficult enough to be challenging, but easy enough to stay fun — is also an ideal goal for the majority of RPGs. And as GMs, that’s where we come in.
GMPCs: A Two-Edged GMing Tool (July 2007)
Treasure Tables is in reruns from November 1st through December 9th. I’m writing a novel as part of National Novel Writing Month, and there’s no way I can write posts here while retaining my (questionable) sanity. In the meantime, enjoy this post from our archives.
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In the comments on Help Your Players Hone their PCs During Chargen, TT reader Telas suggested this topic: “Good vs bad GMPCs…” (Thanks, Telas!)
GMPC stands for Game Master Player Character, and most often refers to an NPC that is part of the party, and takes part in all or most adventures with the PCs. The difference being, of course, that this “PC” is played by you, the GM.
There’s a fine line between GMPCs and pet NPCs, but if you steer well clear of that line, GMPCs can be an awesome GMing tool.
The 4 Ways to Choose Your Next Game (Nov. 2005)
Treasure Tables is in reruns from November 1st through December 9th. I’m writing a novel as part of National Novel Writing Month, and there’s no way I can write posts here while retaining my (questionable) sanity. In the meantime, enjoy this post from our archives.
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When your group is ready to start a new game, there are a numbers of ways to handle deciding what to play. By far the most common approach I’ve seen is this one: The GM says, “I’m going to run this game,” and the rest of the group says, “Okay” (or sometimes, “No thanks, we’re going to go play World of Warcraft”).
There are some obvious downsides to this approach, though — so let’s look at the 4 ways to choose your next game (and there really are only 4 ways!), and then ask an open question: How does your group tackle this?
