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	<title>Comments on: Nonstop Pulp Action, HP Piles and Cartography</title>
	<atom:link href="http://www.treasuretables.org/2007/09/nonstop-pulp-action-hp-piles-and-cartography/feed" rel="self" type="application/rss+xml" />
	<link>http://www.treasuretables.org/2007/09/nonstop-pulp-action-hp-piles-and-cartography</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2007/09/nonstop-pulp-action-hp-piles-and-cartography/comment-page-1#comment-13097</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Tue, 18 Sep 2007 03:28:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=855#comment-13097</guid>
		<description>You&#039;re welcome, Ben. Your blog is one of my favorites, and it&#039;s been a must-read for me since I first discovered it.</description>
		<content:encoded><![CDATA[<p>You&#8217;re welcome, Ben. Your blog is one of my favorites, and it&#8217;s been a must-read for me since I first discovered it.</p>
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		<title>By: Ben Robbins</title>
		<link>http://www.treasuretables.org/2007/09/nonstop-pulp-action-hp-piles-and-cartography/comment-page-1#comment-13008</link>
		<dc:creator>Ben Robbins</dc:creator>
		<pubDate>Thu, 13 Sep 2007 11:34:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=855#comment-13008</guid>
		<description>&quot;Since the Game master gets to just pick one off when the numbers are past their HP level, they can choose to eliminate one over another.&quot;

Also take a look at the option for running two piles instead of one towards the end of the article.

Thanks for the link Martin, as always!</description>
		<content:encoded><![CDATA[<p>&#8220;Since the Game master gets to just pick one off when the numbers are past their HP level, they can choose to eliminate one over another.&#8221;</p>
<p>Also take a look at the option for running two piles instead of one towards the end of the article.</p>
<p>Thanks for the link Martin, as always!</p>
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		<title>By: John Arcadian</title>
		<link>http://www.treasuretables.org/2007/09/nonstop-pulp-action-hp-piles-and-cartography/comment-page-1#comment-12955</link>
		<dc:creator>John Arcadian</dc:creator>
		<pubDate>Tue, 11 Sep 2007 14:40:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=855#comment-12955</guid>
		<description>I stopped over by the http://www.cartographersguild.com/  site and their forums. That is a pretty nice place. Not as nice as TT, but few things are. It definitely has the same feel though, but it is filtered through the lens of mappers. I saw a lot of talk on mapping theory, and people putting up their WIP to see how they could improve it. Definitely a nifty resource. Thanks Martin!</description>
		<content:encoded><![CDATA[<p>I stopped over by the <a href="http://www.cartographersguild.com/" rel="nofollow">http://www.cartographersguild.com/</a>  site and their forums. That is a pretty nice place. Not as nice as TT, but few things are. It definitely has the same feel though, but it is filtered through the lens of mappers. I saw a lot of talk on mapping theory, and people putting up their WIP to see how they could improve it. Definitely a nifty resource. Thanks Martin!</p>
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		<title>By: John Arcadian</title>
		<link>http://www.treasuretables.org/2007/09/nonstop-pulp-action-hp-piles-and-cartography/comment-page-1#comment-12954</link>
		<dc:creator>John Arcadian</dc:creator>
		<pubDate>Tue, 11 Sep 2007 00:06:00 +0000</pubDate>
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		<description>The hit piles are an interesting idea. I can see the drawbacks that they list in the article as being fairly big (like one enemy tending to avoid death, or another one being cut off fresh by a relatively low powered character), but avoidable. Since the Game master gets to just pick one off when the numbers are past their HP level, they can choose to eliminate one over another. It depends on how much control you want to take over the game or not. It might get into a thing like fudging or no fudging. Do you change the course of a game manually as the GM once it is underway?</description>
		<content:encoded><![CDATA[<p>The hit piles are an interesting idea. I can see the drawbacks that they list in the article as being fairly big (like one enemy tending to avoid death, or another one being cut off fresh by a relatively low powered character), but avoidable. Since the Game master gets to just pick one off when the numbers are past their HP level, they can choose to eliminate one over another. It depends on how much control you want to take over the game or not. It might get into a thing like fudging or no fudging. Do you change the course of a game manually as the GM once it is underway?</p>
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	<item>
		<title>By: VV_GM</title>
		<link>http://www.treasuretables.org/2007/09/nonstop-pulp-action-hp-piles-and-cartography/comment-page-1#comment-12951</link>
		<dc:creator>VV_GM</dc:creator>
		<pubDate>Mon, 10 Sep 2007 18:48:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=855#comment-12951</guid>
		<description>That hit point piles method is awesome! I can see that working for several different systems.</description>
		<content:encoded><![CDATA[<p>That hit point piles method is awesome! I can see that working for several different systems.</p>
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