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	<title>Comments on: Gaming Sessions: What&#8217;s Ideal, What&#8217;s Too Short?</title>
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	<link>http://www.treasuretables.org/2007/09/gaming-sessions-whats-ideal-whats-too-short</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>By: Nino</title>
		<link>http://www.treasuretables.org/2007/09/gaming-sessions-whats-ideal-whats-too-short/comment-page-1#comment-13263</link>
		<dc:creator>Nino</dc:creator>
		<pubDate>Sat, 29 Sep 2007 13:15:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=867#comment-13263</guid>
		<description>I play with a group of four to six guys every other Sunday.  We often play more than 8 hours and if it weren&#039;t for work and school we&#039;d definitely play longer.</description>
		<content:encoded><![CDATA[<p>I play with a group of four to six guys every other Sunday.  We often play more than 8 hours and if it weren&#8217;t for work and school we&#8217;d definitely play longer.</p>
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		<title>By: TikiLoveGod</title>
		<link>http://www.treasuretables.org/2007/09/gaming-sessions-whats-ideal-whats-too-short/comment-page-1#comment-13252</link>
		<dc:creator>TikiLoveGod</dc:creator>
		<pubDate>Fri, 28 Sep 2007 17:03:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=867#comment-13252</guid>
		<description>Back in high school, I used to run Ghostbusters International during lunch (half an hour every weekday) and I found that the frequency of play made up for the short duration of the sessions.

My current group plays once a week for about 2 hours per session (7:30 - 10:00 on a weeknight, minus the usual socializing). The sessions aren&#039;t nearly long enough, and have really limited our games and our gaming styles. It&#039;s hard to do any substantial roleplaying (or to encourage roleplaying when I&#039;m the GM) with such short sessions.</description>
		<content:encoded><![CDATA[<p>Back in high school, I used to run Ghostbusters International during lunch (half an hour every weekday) and I found that the frequency of play made up for the short duration of the sessions.</p>
<p>My current group plays once a week for about 2 hours per session (7:30 &#8211; 10:00 on a weeknight, minus the usual socializing). The sessions aren&#8217;t nearly long enough, and have really limited our games and our gaming styles. It&#8217;s hard to do any substantial roleplaying (or to encourage roleplaying when I&#8217;m the GM) with such short sessions.</p>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2007/09/gaming-sessions-whats-ideal-whats-too-short/comment-page-1#comment-13207</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Wed, 26 Sep 2007 15:39:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=867#comment-13207</guid>
		<description>Post-game wrap-up is an interesting point. With our longer sessions, my group is usally too wiped for much chit-chat after the game. We just tidy up and stagger home. With shorter sessions, though, I can see blowing off steam after the game being a lot of fun.

Mike Kenyon: One-hour sessions sound like a unique challenge. Would you be interested in writing a guest post about how you tackle that? If so, drop me a line: martin(at)treasuretables(dot)org. :)</description>
		<content:encoded><![CDATA[<p>Post-game wrap-up is an interesting point. With our longer sessions, my group is usally too wiped for much chit-chat after the game. We just tidy up and stagger home. With shorter sessions, though, I can see blowing off steam after the game being a lot of fun.</p>
<p>Mike Kenyon: One-hour sessions sound like a unique challenge. Would you be interested in writing a guest post about how you tackle that? If so, drop me a line: martin(at)treasuretables(dot)org. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: ScottM</title>
		<link>http://www.treasuretables.org/2007/09/gaming-sessions-whats-ideal-whats-too-short/comment-page-1#comment-13199</link>
		<dc:creator>ScottM</dc:creator>
		<pubDate>Wed, 26 Sep 2007 05:05:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=867#comment-13199</guid>
		<description>Like Frank, I think this varies somewhat by the system.  Universalis and Spirit of the Century work well in a 4 hour slot at the meetup, while 4 hours is the minimum I like for traditional games like Shadowrun or D&amp;D.  Of course, it&#039;s somewhat dictated by the work week and people&#039;s interest levels.  I&#039;d rather call it at a good four and the beginning of yawns instead of plowing through with semi-conscious people for another couple of hours.</description>
		<content:encoded><![CDATA[<p>Like Frank, I think this varies somewhat by the system.  Universalis and Spirit of the Century work well in a 4 hour slot at the meetup, while 4 hours is the minimum I like for traditional games like Shadowrun or D&amp;D.  Of course, it&#8217;s somewhat dictated by the work week and people&#8217;s interest levels.  I&#8217;d rather call it at a good four and the beginning of yawns instead of plowing through with semi-conscious people for another couple of hours.</p>
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		<title>By: drow</title>
		<link>http://www.treasuretables.org/2007/09/gaming-sessions-whats-ideal-whats-too-short/comment-page-1#comment-13183</link>
		<dc:creator>drow</dc:creator>
		<pubDate>Tue, 25 Sep 2007 03:56:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=867#comment-13183</guid>
		<description>my group usually starts playing from around 3pm to 5pm, depending on when we can all get together, and go until 11pm to midnight.  so 6 to 8 hours, including an hour or two for dinner.  it&#039;s been working well for us for years.</description>
		<content:encoded><![CDATA[<p>my group usually starts playing from around 3pm to 5pm, depending on when we can all get together, and go until 11pm to midnight.  so 6 to 8 hours, including an hour or two for dinner.  it&#8217;s been working well for us for years.</p>
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		<title>By: Lon</title>
		<link>http://www.treasuretables.org/2007/09/gaming-sessions-whats-ideal-whats-too-short/comment-page-1#comment-13181</link>
		<dc:creator>Lon</dc:creator>
		<pubDate>Mon, 24 Sep 2007 20:30:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=867#comment-13181</guid>
		<description>Four hours is my target session length as GM.  I find I can run 1-3 action encounters and 3-5 talking encounters (due to the fact that the rules in most games tend to make action encounters longer in real time) in an hour of play.  This is about right for giving each of my players at least one spotlight encounter for their characters, and delivering the plot points needed to get the story from A to B.</description>
		<content:encoded><![CDATA[<p>Four hours is my target session length as GM.  I find I can run 1-3 action encounters and 3-5 talking encounters (due to the fact that the rules in most games tend to make action encounters longer in real time) in an hour of play.  This is about right for giving each of my players at least one spotlight encounter for their characters, and delivering the plot points needed to get the story from A to B.</p>
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		<title>By: Frank Filz</title>
		<link>http://www.treasuretables.org/2007/09/gaming-sessions-whats-ideal-whats-too-short/comment-page-1#comment-13178</link>
		<dc:creator>Frank Filz</dc:creator>
		<pubDate>Mon, 24 Sep 2007 17:03:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=867#comment-13178</guid>
		<description>Ideal session length for me depends on game system and how often we play, and pure logistics. Overall, I think my ideal would be 8-10 hours, but that&#039;s not realistic these days. Generally, I think 4 hours is a minimum, less than that and the 30 minute socialization period and the inevitable 30 minute wait for a late player start to dominate the time.

I think a 3 hour session might work with a system that resolved things very quickly and had a small group of players (perhaps just 2-3 players plus GM). A 1 hour lunch session with co-workers might work, especially if it happens more than once a week.

Frank</description>
		<content:encoded><![CDATA[<p>Ideal session length for me depends on game system and how often we play, and pure logistics. Overall, I think my ideal would be 8-10 hours, but that&#8217;s not realistic these days. Generally, I think 4 hours is a minimum, less than that and the 30 minute socialization period and the inevitable 30 minute wait for a late player start to dominate the time.</p>
<p>I think a 3 hour session might work with a system that resolved things very quickly and had a small group of players (perhaps just 2-3 players plus GM). A 1 hour lunch session with co-workers might work, especially if it happens more than once a week.</p>
<p>Frank</p>
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		<title>By: brcarl</title>
		<link>http://www.treasuretables.org/2007/09/gaming-sessions-whats-ideal-whats-too-short/comment-page-1#comment-13177</link>
		<dc:creator>brcarl</dc:creator>
		<pubDate>Mon, 24 Sep 2007 17:03:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=867#comment-13177</guid>
		<description>My Friday group has 4-5 players and we usually go 5 hours - 7pm to Midnight.

My Saturday group has 3-4 players and we try for 5 hours, but often end up going long.  Some dynamics in the Saturday groups&#039; members sprouted a parallel &quot;boys game,&quot; where our sons play a separate game in an adjacent room.  As they&#039;re aged 10-14, we will be more strict about the cut-off time so they can get home and in bed.</description>
		<content:encoded><![CDATA[<p>My Friday group has 4-5 players and we usually go 5 hours &#8211; 7pm to Midnight.</p>
<p>My Saturday group has 3-4 players and we try for 5 hours, but often end up going long.  Some dynamics in the Saturday groups&#8217; members sprouted a parallel &#8220;boys game,&#8221; where our sons play a separate game in an adjacent room.  As they&#8217;re aged 10-14, we will be more strict about the cut-off time so they can get home and in bed.</p>
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		<title>By: Bento</title>
		<link>http://www.treasuretables.org/2007/09/gaming-sessions-whats-ideal-whats-too-short/comment-page-1#comment-13175</link>
		<dc:creator>Bento</dc:creator>
		<pubDate>Mon, 24 Sep 2007 15:47:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=867#comment-13175</guid>
		<description>I always seem to GM four hour sessions, usually dictated by people&#039;s schedules rather than a desire to quit.  I played with a 6 hour group  and I thought it went on an hour too long.

I think the ideal would be five hours with five players.</description>
		<content:encoded><![CDATA[<p>I always seem to GM four hour sessions, usually dictated by people&#8217;s schedules rather than a desire to quit.  I played with a 6 hour group  and I thought it went on an hour too long.</p>
<p>I think the ideal would be five hours with five players.</p>
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		<title>By: Chris</title>
		<link>http://www.treasuretables.org/2007/09/gaming-sessions-whats-ideal-whats-too-short/comment-page-1#comment-13173</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Mon, 24 Sep 2007 14:36:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=867#comment-13173</guid>
		<description>My group used to run ~6 hour sessions, which included dinner, but now we start after out kids are in bed and play from ~8:30 to 1am.  It ends up being ~4 hours.  In the 6 hour sessions, we probably played for 4-5 hours, with the shorter, later sessions, we generally play about 4 hours.

The ideal length really depends on how the session is going.  I&#039;ve had sessions that I wish ended in 2 hours, and other where we wanted to keep going.... Although, I&#039;ve found that we normally get the next sessions rolling much more easily if we ended the last on a high note (duh.)</description>
		<content:encoded><![CDATA[<p>My group used to run ~6 hour sessions, which included dinner, but now we start after out kids are in bed and play from ~8:30 to 1am.  It ends up being ~4 hours.  In the 6 hour sessions, we probably played for 4-5 hours, with the shorter, later sessions, we generally play about 4 hours.</p>
<p>The ideal length really depends on how the session is going.  I&#8217;ve had sessions that I wish ended in 2 hours, and other where we wanted to keep going&#8230;. Although, I&#8217;ve found that we normally get the next sessions rolling much more easily if we ended the last on a high note (duh.)</p>
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		<title>By: Frost</title>
		<link>http://www.treasuretables.org/2007/09/gaming-sessions-whats-ideal-whats-too-short/comment-page-1#comment-13170</link>
		<dc:creator>Frost</dc:creator>
		<pubDate>Sun, 23 Sep 2007 19:59:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=867#comment-13170</guid>
		<description>My Monday night game typically runs 4 hours.  I try to encourage everyone to show up an hour early so we can start promptly at 7:00 PM.  I&#039;ve run Saturday one-shots that run 6-8 hours, but those are few and far between.</description>
		<content:encoded><![CDATA[<p>My Monday night game typically runs 4 hours.  I try to encourage everyone to show up an hour early so we can start promptly at 7:00 PM.  I&#8217;ve run Saturday one-shots that run 6-8 hours, but those are few and far between.</p>
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		<title>By: ShadowChemosh</title>
		<link>http://www.treasuretables.org/2007/09/gaming-sessions-whats-ideal-whats-too-short/comment-page-1#comment-13169</link>
		<dc:creator>ShadowChemosh</dc:creator>
		<pubDate>Sun, 23 Sep 2007 19:36:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=867#comment-13169</guid>
		<description>The shortest D&amp;D games I have played in for awhile was 6 hours and I have to say 90% of all groups I have played with do 8hrs.  One group even did 12 hr games every 2 weeks.  12 hours is a little much as they ran from noon to midnight.

Personally I always plan and run 8hr games and they often go to 9 or even 10 hrs.  This could be do in part to only gaming once every 3 weeks and sometimes as long as 4 to 5 weeks between sessions.  So once we can get players to the table we want to do as much &#039;gaming&#039; as possible.

Also for my groups games all accounting and character leveling is done through our YahooGroup.  This also includes all rule discussions.  This is done so that the 8hrs we actually game is all gaming fun and not book or record keeping.</description>
		<content:encoded><![CDATA[<p>The shortest D&amp;D games I have played in for awhile was 6 hours and I have to say 90% of all groups I have played with do 8hrs.  One group even did 12 hr games every 2 weeks.  12 hours is a little much as they ran from noon to midnight.</p>
<p>Personally I always plan and run 8hr games and they often go to 9 or even 10 hrs.  This could be do in part to only gaming once every 3 weeks and sometimes as long as 4 to 5 weeks between sessions.  So once we can get players to the table we want to do as much &#8216;gaming&#8217; as possible.</p>
<p>Also for my groups games all accounting and character leveling is done through our YahooGroup.  This also includes all rule discussions.  This is done so that the 8hrs we actually game is all gaming fun and not book or record keeping.</p>
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