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	<title>Comments on: Starship Tiles, Clever NPC Prep and the Obvious</title>
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	<link>http://www.treasuretables.org/2007/08/starship-tiles-clever-npc-prep-and-the-obvious</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>By: Dante</title>
		<link>http://www.treasuretables.org/2007/08/starship-tiles-clever-npc-prep-and-the-obvious/comment-page-1#comment-12571</link>
		<dc:creator>Dante</dc:creator>
		<pubDate>Mon, 20 Aug 2007 02:09:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=833#comment-12571</guid>
		<description>Yax, good point there.  I think that really tuning in on the subtle nuances of how your characters are emoting, both verbally and in body language, can tell you a lot about their level of enjoyment.

Over the years, I&#039;ve had several players that would always tell you &quot;everything is fine, that was fun&quot; when it was very clear that everything was NOT fine and they were NOT having fun from their tone and body language.  

Those are the players that will eventually become a cancer in your group if not satisfied, because I&#039;ve found those are the types of people that tend to trash your campaign to the rest of the players behind your back. :)  Nipping that whole business in the bud is a pretty good thing!</description>
		<content:encoded><![CDATA[<p>Yax, good point there.  I think that really tuning in on the subtle nuances of how your characters are emoting, both verbally and in body language, can tell you a lot about their level of enjoyment.</p>
<p>Over the years, I&#8217;ve had several players that would always tell you &#8220;everything is fine, that was fun&#8221; when it was very clear that everything was NOT fine and they were NOT having fun from their tone and body language.  </p>
<p>Those are the players that will eventually become a cancer in your group if not satisfied, because I&#8217;ve found those are the types of people that tend to trash your campaign to the rest of the players behind your back. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   Nipping that whole business in the bud is a pretty good thing!</p>
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		<title>By: Yax</title>
		<link>http://www.treasuretables.org/2007/08/starship-tiles-clever-npc-prep-and-the-obvious/comment-page-1#comment-12568</link>
		<dc:creator>Yax</dc:creator>
		<pubDate>Sun, 19 Aug 2007 20:38:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=833#comment-12568</guid>
		<description>Another good way to plan for your NPCs actions and reactions is to know your NPC better - especially if it is the main antagonist of a campaign or adventure.  I wrote about this a while back - &lt;a href=&quot;http://www.dungeonmastering.com/storytelling/better-npcs-5-questions-50-answers&quot; rel=&quot;nofollow&quot;&gt;Better NPCs: 5 questions, 50 answers&lt;/a&gt;.

I also think that listening to your players for unintentional feedback can give a DM hints on their possible future actions.</description>
		<content:encoded><![CDATA[<p>Another good way to plan for your NPCs actions and reactions is to know your NPC better &#8211; especially if it is the main antagonist of a campaign or adventure.  I wrote about this a while back &#8211; <a href="http://www.dungeonmastering.com/storytelling/better-npcs-5-questions-50-answers" rel="nofollow">Better NPCs: 5 questions, 50 answers</a>.</p>
<p>I also think that listening to your players for unintentional feedback can give a DM hints on their possible future actions.</p>
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