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	<title>Comments on: What Should You Do When One of Your Players is Pissed?</title>
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	<link>http://www.treasuretables.org/2007/07/what-should-you-do-when-one-of-your-players-is-pissed</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>By: adrian</title>
		<link>http://www.treasuretables.org/2007/07/what-should-you-do-when-one-of-your-players-is-pissed/comment-page-1#comment-12090</link>
		<dc:creator>adrian</dc:creator>
		<pubDate>Sat, 21 Jul 2007 01:26:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=793#comment-12090</guid>
		<description>Mallmus, I totally agree with what Martin said about your player.  It might be that you need to explain that different sessions will have different emphasis so that different players get a chance to use their skills and shine.  Ask him if he thinks its ok for the campaign to have a switch in focus away from combat and if he could be patient during those sessions, as those who are less &quot;into&quot; combat must be patient during the biffo.

If he can&#039;t accept that, then either you have a couple of choices.  The player may not fit with the campaign you want to run, in which case you might have to ask him to leave.  Alternatively, you might decide that the campaign you&#039;re running needs a different focus.  What sort of characters do the players have?  If they know the GM and campaign well, they will choose characters to fit, but if the campaign and/or GM are new, they will make the sort of characters they want to play.  A straw poll of the character types and skills can give you an indication of what sort of campaign the players are &quot;voting&quot; for :-)

A compromise would be to have his character ambushed in an alley every session whilst the others are investigating.  A silly example, but I&#039;m sure you get the idea.  A little bit of combat put into the more &quot;boring&quot; sessions in order to keep the players interest and avoid trouble.

Which route you eventually follow will depend a lot on the campaign you&#039;re trying to run, the other players, and this players response to your troubleshooting.

Good luck :-)</description>
		<content:encoded><![CDATA[<p>Mallmus, I totally agree with what Martin said about your player.  It might be that you need to explain that different sessions will have different emphasis so that different players get a chance to use their skills and shine.  Ask him if he thinks its ok for the campaign to have a switch in focus away from combat and if he could be patient during those sessions, as those who are less &#8220;into&#8221; combat must be patient during the biffo.</p>
<p>If he can&#8217;t accept that, then either you have a couple of choices.  The player may not fit with the campaign you want to run, in which case you might have to ask him to leave.  Alternatively, you might decide that the campaign you&#8217;re running needs a different focus.  What sort of characters do the players have?  If they know the GM and campaign well, they will choose characters to fit, but if the campaign and/or GM are new, they will make the sort of characters they want to play.  A straw poll of the character types and skills can give you an indication of what sort of campaign the players are &#8220;voting&#8221; for <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>A compromise would be to have his character ambushed in an alley every session whilst the others are investigating.  A silly example, but I&#8217;m sure you get the idea.  A little bit of combat put into the more &#8220;boring&#8221; sessions in order to keep the players interest and avoid trouble.</p>
<p>Which route you eventually follow will depend a lot on the campaign you&#8217;re trying to run, the other players, and this players response to your troubleshooting.</p>
<p>Good luck <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2007/07/what-should-you-do-when-one-of-your-players-is-pissed/comment-page-1#comment-11983</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Sun, 15 Jul 2007 20:20:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=793#comment-11983</guid>
		<description>I&#039;d completely forgotten about the British use  of &quot;pissed&quot; -- made all the more embarassing by the fact that I&#039;m half-English. Ah well. ;)

Micah: Not embarrassing anyone is a key element of handling situations like this, you&#039;re absolutely right. &lt;a href=&quot;http://www.treasuretables.org/2005/12/how-to-kick-out-a-player-and-respect-yourself-in-the-morning&quot; rel=&quot;nofollow&quot;&gt;How to Kick Out a Player and Respect Yourself in the Morning&lt;/a&gt; tackles the worst-case scenario, and it&#039;s a big part of performing that unpleasant task well.

Mallmus: I&#039;d say this approach would be worth trying with your friend. You&#039;ve actually got more breathing room (since you&#039;re between sessions), and there&#039;s a decent chance he&#039;s cooled off about it on his own. I&#039;d certainly bring it up openly with him, but in private.</description>
		<content:encoded><![CDATA[<p>I&#8217;d completely forgotten about the British use  of &#8220;pissed&#8221; &#8212; made all the more embarassing by the fact that I&#8217;m half-English. Ah well. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Micah: Not embarrassing anyone is a key element of handling situations like this, you&#8217;re absolutely right. <a href="http://www.treasuretables.org/2005/12/how-to-kick-out-a-player-and-respect-yourself-in-the-morning" rel="nofollow">How to Kick Out a Player and Respect Yourself in the Morning</a> tackles the worst-case scenario, and it&#8217;s a big part of performing that unpleasant task well.</p>
<p>Mallmus: I&#8217;d say this approach would be worth trying with your friend. You&#8217;ve actually got more breathing room (since you&#8217;re between sessions), and there&#8217;s a decent chance he&#8217;s cooled off about it on his own. I&#8217;d certainly bring it up openly with him, but in private.</p>
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		<title>By: varianor</title>
		<link>http://www.treasuretables.org/2007/07/what-should-you-do-when-one-of-your-players-is-pissed/comment-page-1#comment-11977</link>
		<dc:creator>varianor</dc:creator>
		<pubDate>Sun, 15 Jul 2007 19:12:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=793#comment-11977</guid>
		<description>I would just add that it&#039;s a good idea to publish or verbally publish to your players how you do handle a problem. I.e. that you&#039;ll stop the game *briefly* to deal with it. Good article. I thank my lucky stars that I haven&#039;t had one of these players in a long, long time.</description>
		<content:encoded><![CDATA[<p>I would just add that it&#8217;s a good idea to publish or verbally publish to your players how you do handle a problem. I.e. that you&#8217;ll stop the game *briefly* to deal with it. Good article. I thank my lucky stars that I haven&#8217;t had one of these players in a long, long time.</p>
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		<title>By: Mallmus</title>
		<link>http://www.treasuretables.org/2007/07/what-should-you-do-when-one-of-your-players-is-pissed/comment-page-1#comment-11974</link>
		<dc:creator>Mallmus</dc:creator>
		<pubDate>Sun, 15 Jul 2007 15:39:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=793#comment-11974</guid>
		<description>Before I tell you my experience with a PO&#039;ed player I also thought this post was about players coming to the game drunk, being &#039;pissed&#039; means being drunk in Britain :D

Occasionally someone gets pissed-off in one of my games, and when this does happen I&#039;ve unfortunately tried to just carry on and not take it to one side and sort it... I&#039;ll try out your advice here, I can&#039;t see it not working.

At my last game on Thursday a player started to get pissed off because the session wasn&#039;t turning out as he&#039;d expected, the session previously had been high-action and high-adventure, this weeks was more toned down with investigation and mystery - he started to get frustraighted that there was more talking than fighting, which he saw as pointless... eventually he got so pisses-off that he began to sabotage the game which fortunately happened to be around 2am and time for the session to end anyway.

I could see him being persistent and continuing to deliberately ruin things because he was pissed-off, what sort of advice can anyone give for that type of player? - In this situation I feel taking him to one side and chatting to him might not work... what do you think?</description>
		<content:encoded><![CDATA[<p>Before I tell you my experience with a PO&#8217;ed player I also thought this post was about players coming to the game drunk, being &#8216;pissed&#8217; means being drunk in Britain <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Occasionally someone gets pissed-off in one of my games, and when this does happen I&#8217;ve unfortunately tried to just carry on and not take it to one side and sort it&#8230; I&#8217;ll try out your advice here, I can&#8217;t see it not working.</p>
<p>At my last game on Thursday a player started to get pissed off because the session wasn&#8217;t turning out as he&#8217;d expected, the session previously had been high-action and high-adventure, this weeks was more toned down with investigation and mystery &#8211; he started to get frustraighted that there was more talking than fighting, which he saw as pointless&#8230; eventually he got so pisses-off that he began to sabotage the game which fortunately happened to be around 2am and time for the session to end anyway.</p>
<p>I could see him being persistent and continuing to deliberately ruin things because he was pissed-off, what sort of advice can anyone give for that type of player? &#8211; In this situation I feel taking him to one side and chatting to him might not work&#8230; what do you think?</p>
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		<title>By: bignose</title>
		<link>http://www.treasuretables.org/2007/07/what-should-you-do-when-one-of-your-players-is-pissed/comment-page-1#comment-11968</link>
		<dc:creator>bignose</dc:creator>
		<pubDate>Sun, 15 Jul 2007 02:15:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=793#comment-11968</guid>
		<description>It seems to be mainly in the USA that &quot;pissed&quot; means &quot;angry&quot;. In many other English-speaking places, it means &quot;drunk&quot;. The equivalent for &quot;angry&quot; is &quot;pissed off&quot;, which you also used in the article to mean the same thing.

So, I was rather confused when I started reading; the title leads me to believe that we&#039;re talking about players who are drunk, and the included image looks very much like a bottle with a pool of red wine around it :-)</description>
		<content:encoded><![CDATA[<p>It seems to be mainly in the USA that &#8220;pissed&#8221; means &#8220;angry&#8221;. In many other English-speaking places, it means &#8220;drunk&#8221;. The equivalent for &#8220;angry&#8221; is &#8220;pissed off&#8221;, which you also used in the article to mean the same thing.</p>
<p>So, I was rather confused when I started reading; the title leads me to believe that we&#8217;re talking about players who are drunk, and the included image looks very much like a bottle with a pool of red wine around it <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: stupidranger</title>
		<link>http://www.treasuretables.org/2007/07/what-should-you-do-when-one-of-your-players-is-pissed/comment-page-1#comment-11959</link>
		<dc:creator>stupidranger</dc:creator>
		<pubDate>Fri, 13 Jul 2007 23:49:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=793#comment-11959</guid>
		<description>Great advice; letting the negative emotions continue really just ruins the atmosphere for everyone.  I think that taking a break can sometimes be the most important part of handling the situation; everyone needs to get away for a few minutes from a bad situation in order to gain perspective.</description>
		<content:encoded><![CDATA[<p>Great advice; letting the negative emotions continue really just ruins the atmosphere for everyone.  I think that taking a break can sometimes be the most important part of handling the situation; everyone needs to get away for a few minutes from a bad situation in order to gain perspective.</p>
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		<title>By: John Arcadian</title>
		<link>http://www.treasuretables.org/2007/07/what-should-you-do-when-one-of-your-players-is-pissed/comment-page-1#comment-11956</link>
		<dc:creator>John Arcadian</dc:creator>
		<pubDate>Fri, 13 Jul 2007 16:44:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=793#comment-11956</guid>
		<description>&quot;Take the high road and set an example for your group.&quot;  That is definitely solid advice for everyone, but especially as a Game Master.  It takes effect in more than just this too.   You&#039;ve got to take the &quot;high road&quot; in a lot of planning and development of your session to make sure that the players have fun. You have to take the &quot;high road&quot; when a situation changes, or people seem to be losing interest in whatever you had planned.    It just highlights the path that a Game Master walks in running a game. 

Dealing with players who aren&#039;t happy is not a fun thing to do, but the post is spot on about how to do it. Isolate, find out why, fix if possible, and don&#039;t make the situation worse or lay blame.</description>
		<content:encoded><![CDATA[<p>&#8220;Take the high road and set an example for your group.&#8221;  That is definitely solid advice for everyone, but especially as a Game Master.  It takes effect in more than just this too.   You&#8217;ve got to take the &#8220;high road&#8221; in a lot of planning and development of your session to make sure that the players have fun. You have to take the &#8220;high road&#8221; when a situation changes, or people seem to be losing interest in whatever you had planned.    It just highlights the path that a Game Master walks in running a game. </p>
<p>Dealing with players who aren&#8217;t happy is not a fun thing to do, but the post is spot on about how to do it. Isolate, find out why, fix if possible, and don&#8217;t make the situation worse or lay blame.</p>
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		<title>By: Telas</title>
		<link>http://www.treasuretables.org/2007/07/what-should-you-do-when-one-of-your-players-is-pissed/comment-page-1#comment-11955</link>
		<dc:creator>Telas</dc:creator>
		<pubDate>Fri, 13 Jul 2007 16:20:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=793#comment-11955</guid>
		<description>^ True that. ^ 

&quot;Praise in public, criticize in private.&quot; 
 - Vince Lombardi

When in a disagreement with someone who makes a foolish statement/action, I try to give them a way out that saves face.  

Well, only once or twice...  After that, they&#039;re just an asshole.</description>
		<content:encoded><![CDATA[<p>^ True that. ^ </p>
<p>&#8220;Praise in public, criticize in private.&#8221;<br />
 &#8211; Vince Lombardi</p>
<p>When in a disagreement with someone who makes a foolish statement/action, I try to give them a way out that saves face.  </p>
<p>Well, only once or twice&#8230;  After that, they&#8217;re just an asshole.</p>
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		<title>By: Micah</title>
		<link>http://www.treasuretables.org/2007/07/what-should-you-do-when-one-of-your-players-is-pissed/comment-page-1#comment-11953</link>
		<dc:creator>Micah</dc:creator>
		<pubDate>Fri, 13 Jul 2007 13:45:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=793#comment-11953</guid>
		<description>Although you never came out and said it, I like the fact that there was a definite message of &quot;Don&#039;t embarrass the person.&quot; in this post.

Whenever there is some sort of conflict, the players will naturally look to the DM.  If the DM starts tossing blame or pointing fingers, the whole situation will quickly collapse.

If everyone can save face and walk away with dignity, it will go a long way to resolving the conflict.</description>
		<content:encoded><![CDATA[<p>Although you never came out and said it, I like the fact that there was a definite message of &#8220;Don&#8217;t embarrass the person.&#8221; in this post.</p>
<p>Whenever there is some sort of conflict, the players will naturally look to the DM.  If the DM starts tossing blame or pointing fingers, the whole situation will quickly collapse.</p>
<p>If everyone can save face and walk away with dignity, it will go a long way to resolving the conflict.</p>
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		<title>By: VV_GM</title>
		<link>http://www.treasuretables.org/2007/07/what-should-you-do-when-one-of-your-players-is-pissed/comment-page-1#comment-11952</link>
		<dc:creator>VV_GM</dc:creator>
		<pubDate>Fri, 13 Jul 2007 13:22:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=793#comment-11952</guid>
		<description>I think that this advice is solid, but I&#039;ve had one player that this approach wouldn&#039;t work with. He was an incredibly sore loser, so much that if the dice weren&#039;t going his way he would do childish things like throw them. If his character got hit in combat he would get pissed.

At first I thought it was my GMing style, so I stepped down and asked someone else in the group to run a couple of games. The player had the same outbursts with a different GM, and when we had a night of board and video games the same thing happened then too.

There was nothing we could do to convince this guy to calm down and just let it go when things went against him. We had to ask him to leave the group because we couldn&#039;t tolerate the outbursts anymore.</description>
		<content:encoded><![CDATA[<p>I think that this advice is solid, but I&#8217;ve had one player that this approach wouldn&#8217;t work with. He was an incredibly sore loser, so much that if the dice weren&#8217;t going his way he would do childish things like throw them. If his character got hit in combat he would get pissed.</p>
<p>At first I thought it was my GMing style, so I stepped down and asked someone else in the group to run a couple of games. The player had the same outbursts with a different GM, and when we had a night of board and video games the same thing happened then too.</p>
<p>There was nothing we could do to convince this guy to calm down and just let it go when things went against him. We had to ask him to leave the group because we couldn&#8217;t tolerate the outbursts anymore.</p>
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		<title>By: Cody Jones</title>
		<link>http://www.treasuretables.org/2007/07/what-should-you-do-when-one-of-your-players-is-pissed/comment-page-1#comment-11951</link>
		<dc:creator>Cody Jones</dc:creator>
		<pubDate>Fri, 13 Jul 2007 13:11:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=793#comment-11951</guid>
		<description>Spot on. In the one or two experiences I&#039;ve had with a PO&#039;ed player, I think acknowledging the problem is the most important part, even if it doesn&#039;t get completely sorted out then and there. Also, getting back to the game quickly helps to defuse the situation as well.</description>
		<content:encoded><![CDATA[<p>Spot on. In the one or two experiences I&#8217;ve had with a PO&#8217;ed player, I think acknowledging the problem is the most important part, even if it doesn&#8217;t get completely sorted out then and there. Also, getting back to the game quickly helps to defuse the situation as well.</p>
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