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	<title>Comments on: The Power of Closure</title>
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	<link>http://www.treasuretables.org/2007/07/the-power-of-closure</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2007/07/the-power-of-closure/comment-page-1#comment-11898</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Tue, 10 Jul 2007 01:11:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=788#comment-11898</guid>
		<description>Seconding Don&#039;s assessment of the SG-1 book: the fluff is excellent, I don&#039;t care for what I&#039;ve seen of the system. &lt;i&gt;d20 Modern&lt;/i&gt; with a couple tweaks (leveling by GM fiat and awarding Action Points on the fly are the biggies) works a trea

bignose: Thanks for correcting me on &quot;grok.&quot; I bet I&#039;ve been using it wrong for years. D&#039;oh!</description>
		<content:encoded><![CDATA[<p>Seconding Don&#8217;s assessment of the SG-1 book: the fluff is excellent, I don&#8217;t care for what I&#8217;ve seen of the system. <i>d20 Modern</i> with a couple tweaks (leveling by GM fiat and awarding Action Points on the fly are the biggies) works a trea</p>
<p>bignose: Thanks for correcting me on &#8220;grok.&#8221; I bet I&#8217;ve been using it wrong for years. D&#8217;oh!</p>
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		<title>By: John Arcadian</title>
		<link>http://www.treasuretables.org/2007/07/the-power-of-closure/comment-page-1#comment-11884</link>
		<dc:creator>John Arcadian</dc:creator>
		<pubDate>Mon, 09 Jul 2007 17:47:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=788#comment-11884</guid>
		<description>I always &lt;i&gt;try&lt;/i&gt; to end my campaigns as planned. This means that I never really plan them to go extremely long.  There have been one or two that I just abandoned for lack of motivation. The final sessions where the players knew they were going to be the final session have always gone best.  There is a sense of anticipation, and a real desire to do it to the fullest extent.</description>
		<content:encoded><![CDATA[<p>I always <i>try</i> to end my campaigns as planned. This means that I never really plan them to go extremely long.  There have been one or two that I just abandoned for lack of motivation. The final sessions where the players knew they were going to be the final session have always gone best.  There is a sense of anticipation, and a real desire to do it to the fullest extent.</p>
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		<title>By: Calybos</title>
		<link>http://www.treasuretables.org/2007/07/the-power-of-closure/comment-page-1#comment-11881</link>
		<dc:creator>Calybos</dc:creator>
		<pubDate>Mon, 09 Jul 2007 15:05:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=788#comment-11881</guid>
		<description>The end of a campaign is not the same as &quot;the end of your character&#039;s story.&quot; Careful GMing can indicate that, while the major plot has been resolved, the characters&#039; individual lives go on in new directions.

I just last weekend wrapped up my 2-1/2 year 7th Sea campaign with a Big Finish (save the queen!). But all the heroes had new plot points and connections that they would be able to pursue &quot;after&quot; the game ended... their lives go on in our heads. I think that leads to the most satisfying conclusion to a game.</description>
		<content:encoded><![CDATA[<p>The end of a campaign is not the same as &#8220;the end of your character&#8217;s story.&#8221; Careful GMing can indicate that, while the major plot has been resolved, the characters&#8217; individual lives go on in new directions.</p>
<p>I just last weekend wrapped up my 2-1/2 year 7th Sea campaign with a Big Finish (save the queen!). But all the heroes had new plot points and connections that they would be able to pursue &#8220;after&#8221; the game ended&#8230; their lives go on in our heads. I think that leads to the most satisfying conclusion to a game.</p>
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		<title>By: Telas</title>
		<link>http://www.treasuretables.org/2007/07/the-power-of-closure/comment-page-1#comment-11879</link>
		<dc:creator>Telas</dc:creator>
		<pubDate>Mon, 09 Jul 2007 04:50:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=788#comment-11879</guid>
		<description>I played in a game where it had an end, but the campaign was taking too long to get there, so we ended prematurely.  It&#039;s silly (or is it?), but I really wanted to end it properly.  

So yeah, I grok it.</description>
		<content:encoded><![CDATA[<p>I played in a game where it had an end, but the campaign was taking too long to get there, so we ended prematurely.  It&#8217;s silly (or is it?), but I really wanted to end it properly.  </p>
<p>So yeah, I grok it.</p>
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		<title>By: stupidranger</title>
		<link>http://www.treasuretables.org/2007/07/the-power-of-closure/comment-page-1#comment-11876</link>
		<dc:creator>stupidranger</dc:creator>
		<pubDate>Mon, 09 Jul 2007 03:10:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=788#comment-11876</guid>
		<description>Speaking as a player, I like knowing there is a goal at the end of all the trials and tribulations. It&#039;s always difficult to &quot;retire&quot; a character, but it&#039;s nice to know that at the end of it all, you saved the world.</description>
		<content:encoded><![CDATA[<p>Speaking as a player, I like knowing there is a goal at the end of all the trials and tribulations. It&#8217;s always difficult to &#8220;retire&#8221; a character, but it&#8217;s nice to know that at the end of it all, you saved the world.</p>
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		<title>By: Ken</title>
		<link>http://www.treasuretables.org/2007/07/the-power-of-closure/comment-page-1#comment-11875</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Mon, 09 Jul 2007 02:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=788#comment-11875</guid>
		<description>I think the idea of an end to a storyline is a good one.  Having run a campaign that never ended, I as a GM would like closure as well.

Blackheart: I run the Stargate SG-1 RPG.  The first part of the core rule book has  a summary of every episode for the first six seasons.  (Also there are summaries of every show online at gateworld.net) That should help you out some.  I got into the game because I love the show, so I recommend watching it on general principles, but I think you should be able to run your game without having seen all the episodes.

If you&#039;ve only seen the early seasons of the show, then I&#039;d suggest starting your game during the seasons you&#039;ve watched.  Then you can let it diverge from there dependent on the character&#039;s actions.</description>
		<content:encoded><![CDATA[<p>I think the idea of an end to a storyline is a good one.  Having run a campaign that never ended, I as a GM would like closure as well.</p>
<p>Blackheart: I run the Stargate SG-1 RPG.  The first part of the core rule book has  a summary of every episode for the first six seasons.  (Also there are summaries of every show online at gateworld.net) That should help you out some.  I got into the game because I love the show, so I recommend watching it on general principles, but I think you should be able to run your game without having seen all the episodes.</p>
<p>If you&#8217;ve only seen the early seasons of the show, then I&#8217;d suggest starting your game during the seasons you&#8217;ve watched.  Then you can let it diverge from there dependent on the character&#8217;s actions.</p>
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		<title>By: Abulia</title>
		<link>http://www.treasuretables.org/2007/07/the-power-of-closure/comment-page-1#comment-11873</link>
		<dc:creator>Abulia</dc:creator>
		<pubDate>Mon, 09 Jul 2007 02:21:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=788#comment-11873</guid>
		<description>&lt;i&gt;Quick question though… I’ve missed ALOT of the stargate SG-1 series, but I’ve been loving Stargate Atlantis. Is the stargate rpg worth the buy, and do I have to go back and watch SG-1 to run it well?&lt;/i&gt;

Hiya. I&#039;m the aforementioned GM and I also wrote the Stargate SG-1 RPG published (OOP) by AEG. The game covers through season six and has a wealth of background information. There were four sourcebooks as well with a good mix of material, ideas, and crunch.

The system is powered by Spycraft (1.5) and, honestly, is a BAD fit IMHO. For our game I use D20 Modern with little change to the stats and it runs much better. Had I more time I might use a different system, say SW Saga or Savage Worlds. As it is I can port the Spycraft stats for Osiris into D20 Modern with little/no alteration.

They&#039;re beautiful books and well-written (I&#039;m biased!) but the rules are crap. Doesn&#039;t mean you can&#039;t have a great game, however. ;) The bits about the society of the Goa&#039;uld, Stargate tech and the SGC are worth the price of admission alone I&#039;d say</description>
		<content:encoded><![CDATA[<p><i>Quick question though… I’ve missed ALOT of the stargate SG-1 series, but I’ve been loving Stargate Atlantis. Is the stargate rpg worth the buy, and do I have to go back and watch SG-1 to run it well?</i></p>
<p>Hiya. I&#8217;m the aforementioned GM and I also wrote the Stargate SG-1 RPG published (OOP) by AEG. The game covers through season six and has a wealth of background information. There were four sourcebooks as well with a good mix of material, ideas, and crunch.</p>
<p>The system is powered by Spycraft (1.5) and, honestly, is a BAD fit IMHO. For our game I use D20 Modern with little change to the stats and it runs much better. Had I more time I might use a different system, say SW Saga or Savage Worlds. As it is I can port the Spycraft stats for Osiris into D20 Modern with little/no alteration.</p>
<p>They&#8217;re beautiful books and well-written (I&#8217;m biased!) but the rules are crap. Doesn&#8217;t mean you can&#8217;t have a great game, however. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  The bits about the society of the Goa&#8217;uld, Stargate tech and the SGC are worth the price of admission alone I&#8217;d say</p>
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		<title>By: Burrowowl</title>
		<link>http://www.treasuretables.org/2007/07/the-power-of-closure/comment-page-1#comment-11872</link>
		<dc:creator>Burrowowl</dc:creator>
		<pubDate>Mon, 09 Jul 2007 01:36:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=788#comment-11872</guid>
		<description>I recently closed up a limited-scope campaign with the story reaching it logical conclusion to nobody&#039;s surprise.  It was interesting to see the shift of intensity around the table as the players grew increasingly confident that they were *just* *so* *close* to succeeding after months of turmoil, adventure, and maneuvering. I think that the firm knowledge that they weren&#039;t about to have the rug pulled out from under them had a lot to do with it; perhaps I&#039;ve thrown too many plot twists at these folks in the past.</description>
		<content:encoded><![CDATA[<p>I recently closed up a limited-scope campaign with the story reaching it logical conclusion to nobody&#8217;s surprise.  It was interesting to see the shift of intensity around the table as the players grew increasingly confident that they were *just* *so* *close* to succeeding after months of turmoil, adventure, and maneuvering. I think that the firm knowledge that they weren&#8217;t about to have the rug pulled out from under them had a lot to do with it; perhaps I&#8217;ve thrown too many plot twists at these folks in the past.</p>
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		<title>By: blackheart</title>
		<link>http://www.treasuretables.org/2007/07/the-power-of-closure/comment-page-1#comment-11871</link>
		<dc:creator>blackheart</dc:creator>
		<pubDate>Mon, 09 Jul 2007 00:29:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=788#comment-11871</guid>
		<description>I personally like the approach this GM is pulling. It allows the players to formulate how they want the characters to shine toward the end, while keeping their minds open to a future Stargate game. I&#039;ve done it with past D&amp;D games and one dragonlance. My players seem to like the approach, because it feels somewhat like a safety net. 

If no one has decided what they want to run after a campaign ends, a player will simply turn to me and say, &quot;what about those characters that we loved? Let&#039;s play something with those.&quot;

Quick question though... I&#039;ve missed ALOT of the stargate SG-1 series, but I&#039;ve been loving Stargate Atlantis. Is the stargate rpg worth the buy, and do I have to go back and watch SG-1 to run it well?</description>
		<content:encoded><![CDATA[<p>I personally like the approach this GM is pulling. It allows the players to formulate how they want the characters to shine toward the end, while keeping their minds open to a future Stargate game. I&#8217;ve done it with past D&amp;D games and one dragonlance. My players seem to like the approach, because it feels somewhat like a safety net. </p>
<p>If no one has decided what they want to run after a campaign ends, a player will simply turn to me and say, &#8220;what about those characters that we loved? Let&#8217;s play something with those.&#8221;</p>
<p>Quick question though&#8230; I&#8217;ve missed ALOT of the stargate SG-1 series, but I&#8217;ve been loving Stargate Atlantis. Is the stargate rpg worth the buy, and do I have to go back and watch SG-1 to run it well?</p>
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		<title>By: VV_GM</title>
		<link>http://www.treasuretables.org/2007/07/the-power-of-closure/comment-page-1#comment-11870</link>
		<dc:creator>VV_GM</dc:creator>
		<pubDate>Mon, 09 Jul 2007 00:26:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=788#comment-11870</guid>
		<description>I like knowing that a campaign has an endpoint. I want something to shoot for, a goal to achieve. You can always have the PCs continue their adventures together in the next campaign, but a campaign that never ends usually dies after a while with no sense of closure.</description>
		<content:encoded><![CDATA[<p>I like knowing that a campaign has an endpoint. I want something to shoot for, a goal to achieve. You can always have the PCs continue their adventures together in the next campaign, but a campaign that never ends usually dies after a while with no sense of closure.</p>
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		<title>By: bignose</title>
		<link>http://www.treasuretables.org/2007/07/the-power-of-closure/comment-page-1#comment-11868</link>
		<dc:creator>bignose</dc:creator>
		<pubDate>Sun, 08 Jul 2007 23:55:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=788#comment-11868</guid>
		<description>Just a note of terminology: To &quot;grok&quot; means to understand with one&#039;s whole being, to understand at *all* levels. So &quot;On an intellectual level, I grok all that&quot; is close to being an oxymoron :-)</description>
		<content:encoded><![CDATA[<p>Just a note of terminology: To &#8220;grok&#8221; means to understand with one&#8217;s whole being, to understand at *all* levels. So &#8220;On an intellectual level, I grok all that&#8221; is close to being an oxymoron <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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