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	<title>Comments on: PC Backgrounds: Pressure Doesn&#8217;t Make Diamonds</title>
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	<link>http://www.treasuretables.org/2007/07/pc-backgrounds-pressure-doesnt-make-diamonds</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
	<lastBuildDate>Wed, 10 Feb 2010 08:46:31 -0800</lastBuildDate>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2007/07/pc-backgrounds-pressure-doesnt-make-diamonds/comment-page-1#comment-12286</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Wed, 01 Aug 2007 16:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=808#comment-12286</guid>
		<description>(Corrosive Rabbit) &lt;i&gt;Once I had their backgrounds, I designed the game world around them — which is to say, anything in their background became the truth of the gameworld.&lt;/i&gt;

I love this idea.

Jeff, your Buffy Q&amp;A sounds like a great blueprint for kicking off collaborative character creation -- I may just have to steal those questions myself!</description>
		<content:encoded><![CDATA[<p>(Corrosive Rabbit) <i>Once I had their backgrounds, I designed the game world around them — which is to say, anything in their background became the truth of the gameworld.</i></p>
<p>I love this idea.</p>
<p>Jeff, your Buffy Q&amp;A sounds like a great blueprint for kicking off collaborative character creation &#8212; I may just have to steal those questions myself!</p>
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		<title>By: ScottM</title>
		<link>http://www.treasuretables.org/2007/07/pc-backgrounds-pressure-doesnt-make-diamonds/comment-page-1#comment-12237</link>
		<dc:creator>ScottM</dc:creator>
		<pubDate>Sun, 29 Jul 2007 23:29:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=808#comment-12237</guid>
		<description>We&#039;ve gone along the whole gamut of background options.  I&#039;m a big fan of the method you suggest: a few key elements, not an undirected  &quot;write anything and I&#039;ll work it in&quot;.  

Writing backgrounds is tricky-- especially as the way you play your character often changes quite a bit from the way you imagine during the first session.  Too much background can feel like a straight jacket...</description>
		<content:encoded><![CDATA[<p>We&#8217;ve gone along the whole gamut of background options.  I&#8217;m a big fan of the method you suggest: a few key elements, not an undirected  &#8220;write anything and I&#8217;ll work it in&#8221;.  </p>
<p>Writing backgrounds is tricky&#8211; especially as the way you play your character often changes quite a bit from the way you imagine during the first session.  Too much background can feel like a straight jacket&#8230;</p>
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		<title>By: drew</title>
		<link>http://www.treasuretables.org/2007/07/pc-backgrounds-pressure-doesnt-make-diamonds/comment-page-1#comment-12227</link>
		<dc:creator>drew</dc:creator>
		<pubDate>Sun, 29 Jul 2007 08:51:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=808#comment-12227</guid>
		<description>Hm... I have found a very different approach.

A GM in our area has insisted on playing the character backgrounds.  

He runs Seven Seas, so certain details of the background are random.  He then feels out the character backgrounds (by talking to his players) enough that he can run solo sessions with each character before they meet.

Yes, each player plays about a session alone with the GM.

What this does is change the rate of character development.  When he gets to the first session together, all of the characters have already developed a voice and personality.  And every player knows his character&#039;s motivations.</description>
		<content:encoded><![CDATA[<p>Hm&#8230; I have found a very different approach.</p>
<p>A GM in our area has insisted on playing the character backgrounds.  </p>
<p>He runs Seven Seas, so certain details of the background are random.  He then feels out the character backgrounds (by talking to his players) enough that he can run solo sessions with each character before they meet.</p>
<p>Yes, each player plays about a session alone with the GM.</p>
<p>What this does is change the rate of character development.  When he gets to the first session together, all of the characters have already developed a voice and personality.  And every player knows his character&#8217;s motivations.</p>
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		<title>By: Heather</title>
		<link>http://www.treasuretables.org/2007/07/pc-backgrounds-pressure-doesnt-make-diamonds/comment-page-1#comment-12201</link>
		<dc:creator>Heather</dc:creator>
		<pubDate>Fri, 27 Jul 2007 17:10:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=808#comment-12201</guid>
		<description>When I wrote my pdf of 365 character-building questions, one of my suggestions up front was this: just answer one or two questions for your character, rather than try to be exhaustive. Then, later, as your game develops, you can occasionally answer another whenever you want to add a little depth, explore your character further, or explore how your character&#039;s been changing. That way you get the best of both worlds---info to make your character 3-dimensional and to give your GM something to work with, but you don&#039;t have to put a lot of time &amp; effort in if you don&#039;t want to.

The irony of this is that so few people bother to read intros that not only have many people missed this suggestion, but a good handful have inferred that the presence of 365 questions means you&#039;re somehow supposed to answer ALL 365 with regard to ONE SINGLE CHARACTER. Honestly, I can&#039;t imagine a worse way to go---I think by the time you&#039;re done you&#039;d hate your character because you&#039;d have burned out on it. The presence of so many questions was merely meant to give folks a variety to choose from so they could find ones they liked. :)</description>
		<content:encoded><![CDATA[<p>When I wrote my pdf of 365 character-building questions, one of my suggestions up front was this: just answer one or two questions for your character, rather than try to be exhaustive. Then, later, as your game develops, you can occasionally answer another whenever you want to add a little depth, explore your character further, or explore how your character&#8217;s been changing. That way you get the best of both worlds&#8212;info to make your character 3-dimensional and to give your GM something to work with, but you don&#8217;t have to put a lot of time &amp; effort in if you don&#8217;t want to.</p>
<p>The irony of this is that so few people bother to read intros that not only have many people missed this suggestion, but a good handful have inferred that the presence of 365 questions means you&#8217;re somehow supposed to answer ALL 365 with regard to ONE SINGLE CHARACTER. Honestly, I can&#8217;t imagine a worse way to go&#8212;I think by the time you&#8217;re done you&#8217;d hate your character because you&#8217;d have burned out on it. The presence of so many questions was merely meant to give folks a variety to choose from so they could find ones they liked. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: John Arcadian</title>
		<link>http://www.treasuretables.org/2007/07/pc-backgrounds-pressure-doesnt-make-diamonds/comment-page-1#comment-12196</link>
		<dc:creator>John Arcadian</dc:creator>
		<pubDate>Fri, 27 Jul 2007 14:01:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=808#comment-12196</guid>
		<description>Wik,  Yeah I agree with you on the more realistic character backgrounds.  I always like to see a &quot;real&quot; reason from people when they start up a character. I don&#039;t force them to give me one, but I like to see it. It helps maintain the game credibility, like martin brought up in the &lt;a href=&quot;http://www.treasuretables.org/2007/07/gming-advice-from-peter-jackson#comments&quot; rel=&quot;nofollow&quot;&gt;Gaming advice from Peter Jackson post&lt;/a&gt;. 

One of my current favorite character backgrounds was from someone playing a druidic elf who joined an army unit.  The army built an outpost near his woods to hunt orcs.  The elf kept pestering their patrols because they were infringing in his woods. They asked him to stop and offered him the chance to fight orcs with them. He did, not realizing that he was signing up for a 4 year stint in the army.</description>
		<content:encoded><![CDATA[<p>Wik,  Yeah I agree with you on the more realistic character backgrounds.  I always like to see a &#8220;real&#8221; reason from people when they start up a character. I don&#8217;t force them to give me one, but I like to see it. It helps maintain the game credibility, like martin brought up in the <a href="http://www.treasuretables.org/2007/07/gming-advice-from-peter-jackson#comments" rel="nofollow">Gaming advice from Peter Jackson post</a>. </p>
<p>One of my current favorite character backgrounds was from someone playing a druidic elf who joined an army unit.  The army built an outpost near his woods to hunt orcs.  The elf kept pestering their patrols because they were infringing in his woods. They asked him to stop and offered him the chance to fight orcs with them. He did, not realizing that he was signing up for a 4 year stint in the army.</p>
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		<title>By: Jennifer Snow</title>
		<link>http://www.treasuretables.org/2007/07/pc-backgrounds-pressure-doesnt-make-diamonds/comment-page-1#comment-12194</link>
		<dc:creator>Jennifer Snow</dc:creator>
		<pubDate>Fri, 27 Jul 2007 13:32:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=808#comment-12194</guid>
		<description>I&#039;m the type of player that likes to come up with a long, complex background for my character, but I&#039;ve found that my players prefer to make theirs up as they go along in the game.  So now I do two things for them:

Tell them, in detail, what I&#039;m going to do as &quot;setup&quot; for the first few sessions, and ask them to build a character that will fit that paradigm.  I haven&#039;t had a problem with really seriously inappropriate characters since I started doing this.  Usually it&#039;s the players telling me that they think their character &quot;won&#039;t fit&quot; and I have to explain why I think it will.

Next, the players can decide, spontaneously in game, that they &quot;own&quot; some part of the game world.  The NPC shopkeeper they run into is a cousin.  The NPC wizard is one of their old adventuring buddies.  They had a nasty run-in with priests of this god at some point.  Thus their background is pretty much automatically integrated with the game and all I have to do is adapt to these new &quot;ownership&quot; situations.  It works pretty well for everyone.</description>
		<content:encoded><![CDATA[<p>I&#8217;m the type of player that likes to come up with a long, complex background for my character, but I&#8217;ve found that my players prefer to make theirs up as they go along in the game.  So now I do two things for them:</p>
<p>Tell them, in detail, what I&#8217;m going to do as &#8220;setup&#8221; for the first few sessions, and ask them to build a character that will fit that paradigm.  I haven&#8217;t had a problem with really seriously inappropriate characters since I started doing this.  Usually it&#8217;s the players telling me that they think their character &#8220;won&#8217;t fit&#8221; and I have to explain why I think it will.</p>
<p>Next, the players can decide, spontaneously in game, that they &#8220;own&#8221; some part of the game world.  The NPC shopkeeper they run into is a cousin.  The NPC wizard is one of their old adventuring buddies.  They had a nasty run-in with priests of this god at some point.  Thus their background is pretty much automatically integrated with the game and all I have to do is adapt to these new &#8220;ownership&#8221; situations.  It works pretty well for everyone.</p>
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		<title>By: Wik</title>
		<link>http://www.treasuretables.org/2007/07/pc-backgrounds-pressure-doesnt-make-diamonds/comment-page-1#comment-12190</link>
		<dc:creator>Wik</dc:creator>
		<pubDate>Fri, 27 Jul 2007 05:48:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=808#comment-12190</guid>
		<description>I really like how that&#039;s set up - ask three questions, get three simple answers.  

My group doesn&#039;t really like long backgrounds, at all, and I don&#039;t really ask for &#039;em (anymore).  But I&#039;ve found myself pretty much writing their backgrounds for them - so that our Dwarven Dragon shaman suddenly found himself a rival (a red dragon shaman) who was related the dwarf&#039;s background (something the player told me a week into play and then didn&#039;t really think about).

Problem is, the player didn&#039;t really connect with it.  And the same has come up a few other times, too.  

So now, we&#039;re background-lite.  But I think this might be a good way to introduce things.

One thing I really hate is the long novel background that sort of works like this: &quot;X did a whole bunch of heroic stuff, made enemies with an evil wizard, and lost his family&#039;s +12 magical sword.  He hates the thieves&#039; guild of Y, because of blahblahblahblah, and now they occasionally send assassins after him, which he has so far either fought off or evaded.  And now, as a level 1 fighter, he is ready to begin his career as an adventurer...&quot;

If you&#039;re gonna write a background, it has to be stuff that&#039;s not so crazy that you&#039;d rather see it played out.  I personally prefer &quot;X came from a small village, got bored, and joined the army.  A year later, his unit was disbanded.  Now, he&#039;s looking for work.  So he&#039;s an adventurer.&quot; Works *So* much better, I&#039;d say.</description>
		<content:encoded><![CDATA[<p>I really like how that&#8217;s set up &#8211; ask three questions, get three simple answers.  </p>
<p>My group doesn&#8217;t really like long backgrounds, at all, and I don&#8217;t really ask for &#8216;em (anymore).  But I&#8217;ve found myself pretty much writing their backgrounds for them &#8211; so that our Dwarven Dragon shaman suddenly found himself a rival (a red dragon shaman) who was related the dwarf&#8217;s background (something the player told me a week into play and then didn&#8217;t really think about).</p>
<p>Problem is, the player didn&#8217;t really connect with it.  And the same has come up a few other times, too.  </p>
<p>So now, we&#8217;re background-lite.  But I think this might be a good way to introduce things.</p>
<p>One thing I really hate is the long novel background that sort of works like this: &#8220;X did a whole bunch of heroic stuff, made enemies with an evil wizard, and lost his family&#8217;s +12 magical sword.  He hates the thieves&#8217; guild of Y, because of blahblahblahblah, and now they occasionally send assassins after him, which he has so far either fought off or evaded.  And now, as a level 1 fighter, he is ready to begin his career as an adventurer&#8230;&#8221;</p>
<p>If you&#8217;re gonna write a background, it has to be stuff that&#8217;s not so crazy that you&#8217;d rather see it played out.  I personally prefer &#8220;X came from a small village, got bored, and joined the army.  A year later, his unit was disbanded.  Now, he&#8217;s looking for work.  So he&#8217;s an adventurer.&#8221; Works *So* much better, I&#8217;d say.</p>
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		<title>By: Redwinter</title>
		<link>http://www.treasuretables.org/2007/07/pc-backgrounds-pressure-doesnt-make-diamonds/comment-page-1#comment-12185</link>
		<dc:creator>Redwinter</dc:creator>
		<pubDate>Fri, 27 Jul 2007 03:39:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=808#comment-12185</guid>
		<description>As Lorekeeper said, sometimes PC&#039;s don&#039;t get enough information about the setting/mood.  

Is the setting happy go lucky?  Dark?  Horror?   Is it rated G, PG, R?  Is it a story where the characters rise to exalted heights, or one where they fight a losing battle to the end?  

Any of these moods can work, but if you don&#039;t know enough beforehand, it&#039;s hard to form the character &amp; mentality.  A character that can thrive in a dark and gritty setting comes off as silly in a more lighthearted one.

I ran a dark setting as a variant of the Warhammer world, gritty stuff.  One of the character concepts given to me was for &#039;Nimpy Fancypants&#039;, Half-copper dragon gnome bard.

You get all types.</description>
		<content:encoded><![CDATA[<p>As Lorekeeper said, sometimes PC&#8217;s don&#8217;t get enough information about the setting/mood.  </p>
<p>Is the setting happy go lucky?  Dark?  Horror?   Is it rated G, PG, R?  Is it a story where the characters rise to exalted heights, or one where they fight a losing battle to the end?  </p>
<p>Any of these moods can work, but if you don&#8217;t know enough beforehand, it&#8217;s hard to form the character &amp; mentality.  A character that can thrive in a dark and gritty setting comes off as silly in a more lighthearted one.</p>
<p>I ran a dark setting as a variant of the Warhammer world, gritty stuff.  One of the character concepts given to me was for &#8216;Nimpy Fancypants&#8217;, Half-copper dragon gnome bard.</p>
<p>You get all types.</p>
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		<title>By: Jeff</title>
		<link>http://www.treasuretables.org/2007/07/pc-backgrounds-pressure-doesnt-make-diamonds/comment-page-1#comment-12184</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Fri, 27 Jul 2007 01:21:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=808#comment-12184</guid>
		<description>If/when I ever get around to running the Buffy series that&#039;s literally been kicking around my head for more than 2 years, my list of questions will run like this:

1) Tell me how you know at least one other Cast Member, and what you think about them.

2) Describe your relationship with at least 1 Guest Star -- this could be good, bad, or indifferent. Include both how you feel about them and how they feel about you.

3) Why is your character not going to run screaming from all the things that go bump in the night?

4) Suggest at least 1 detail for somebody else&#039;s character. You have to use at least one suggestion made for you, and can use all of them. (This is designed to help the players get into a groove with each other.)</description>
		<content:encoded><![CDATA[<p>If/when I ever get around to running the Buffy series that&#8217;s literally been kicking around my head for more than 2 years, my list of questions will run like this:</p>
<p>1) Tell me how you know at least one other Cast Member, and what you think about them.</p>
<p>2) Describe your relationship with at least 1 Guest Star &#8212; this could be good, bad, or indifferent. Include both how you feel about them and how they feel about you.</p>
<p>3) Why is your character not going to run screaming from all the things that go bump in the night?</p>
<p>4) Suggest at least 1 detail for somebody else&#8217;s character. You have to use at least one suggestion made for you, and can use all of them. (This is designed to help the players get into a groove with each other.)</p>
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		<title>By: blackheart</title>
		<link>http://www.treasuretables.org/2007/07/pc-backgrounds-pressure-doesnt-make-diamonds/comment-page-1#comment-12183</link>
		<dc:creator>blackheart</dc:creator>
		<pubDate>Fri, 27 Jul 2007 00:13:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=808#comment-12183</guid>
		<description>Martin, I&#039;m totally on board with this approach. The player could pass on most of this information through a few simple lines - hopefully no one is that lazy :) 

brcarl - You make some interesting points. Linking players together can do wonders for group cohesion, and a couple of lines of info about their passions can help the GM in the future. 

Telas is right too about this approach, you&#039;re not forcing the players to write more information that absolutely neccessary, so the players should think you&#039;re a commie GM. Love this approach.</description>
		<content:encoded><![CDATA[<p>Martin, I&#8217;m totally on board with this approach. The player could pass on most of this information through a few simple lines &#8211; hopefully no one is that lazy <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
<p>brcarl &#8211; You make some interesting points. Linking players together can do wonders for group cohesion, and a couple of lines of info about their passions can help the GM in the future. </p>
<p>Telas is right too about this approach, you&#8217;re not forcing the players to write more information that absolutely neccessary, so the players should think you&#8217;re a commie GM. Love this approach.</p>
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		<title>By: Telas</title>
		<link>http://www.treasuretables.org/2007/07/pc-backgrounds-pressure-doesnt-make-diamonds/comment-page-1#comment-12182</link>
		<dc:creator>Telas</dc:creator>
		<pubDate>Thu, 26 Jul 2007 21:25:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=808#comment-12182</guid>
		<description>&quot;half-fey bard&quot; 

Must ... resist ... emo ... comment.</description>
		<content:encoded><![CDATA[<p>&#8220;half-fey bard&#8221; </p>
<p>Must &#8230; resist &#8230; emo &#8230; comment.</p>
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		<title>By: longcoat000</title>
		<link>http://www.treasuretables.org/2007/07/pc-backgrounds-pressure-doesnt-make-diamonds/comment-page-1#comment-12178</link>
		<dc:creator>longcoat000</dc:creator>
		<pubDate>Thu, 26 Jul 2007 18:23:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=808#comment-12178</guid>
		<description>Ars Ludi also came up with a great way to boil your character&#039;s personality and background into one sentence (I&#039;d link it, but I can&#039;t find the blog post).

&quot;A (personality trait) (profession) is (personality goal).&quot;

For example:

A forlorn air pirate is seeking the City of Gold.

A vengeful princess is engineering the downfall of the empire.

An out-of-luck sorcerer is looking for his true parents.

A tired gunslinger is waiting for someone to finally out-draw him.

A bored bureucrat is plotting the ultimate office prank.</description>
		<content:encoded><![CDATA[<p>Ars Ludi also came up with a great way to boil your character&#8217;s personality and background into one sentence (I&#8217;d link it, but I can&#8217;t find the blog post).</p>
<p>&#8220;A (personality trait) (profession) is (personality goal).&#8221;</p>
<p>For example:</p>
<p>A forlorn air pirate is seeking the City of Gold.</p>
<p>A vengeful princess is engineering the downfall of the empire.</p>
<p>An out-of-luck sorcerer is looking for his true parents.</p>
<p>A tired gunslinger is waiting for someone to finally out-draw him.</p>
<p>A bored bureucrat is plotting the ultimate office prank.</p>
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