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	<title>Comments on: Scenario-Writing Tips from Craft (Adventures)</title>
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	<link>http://www.treasuretables.org/2007/05/scenario-writing-tips-from-craft-adventures</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2007/05/scenario-writing-tips-from-craft-adventures/comment-page-1#comment-10970</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Fri, 18 May 2007 17:55:56 +0000</pubDate>
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		<description>Fuel for WoAdWriMo is always a good thing. ;) Thanks for posting these, Roger.</description>
		<content:encoded><![CDATA[<p>Fuel for WoAdWriMo is always a good thing. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  Thanks for posting these, Roger.</p>
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	<item>
		<title>By: Scot Newbury</title>
		<link>http://www.treasuretables.org/2007/05/scenario-writing-tips-from-craft-adventures/comment-page-1#comment-10958</link>
		<dc:creator>Scot Newbury</dc:creator>
		<pubDate>Fri, 18 May 2007 12:48:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=729#comment-10958</guid>
		<description>Thanks for posting these links! The first one I had read a while ago but had &#039;misplaced&#039; the link - lots of good information in there.

Looking forward to the other articles.</description>
		<content:encoded><![CDATA[<p>Thanks for posting these links! The first one I had read a while ago but had &#8216;misplaced&#8217; the link &#8211; lots of good information in there.</p>
<p>Looking forward to the other articles.</p>
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		<title>By: VV_GM</title>
		<link>http://www.treasuretables.org/2007/05/scenario-writing-tips-from-craft-adventures/comment-page-1#comment-10953</link>
		<dc:creator>VV_GM</dc:creator>
		<pubDate>Thu, 17 May 2007 21:12:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=729#comment-10953</guid>
		<description>I&#039;ve been checking these out and I&#039;m glad that Roger shared this info as I gear up for WoAdWriMo. Good stuff!</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been checking these out and I&#8217;m glad that Roger shared this info as I gear up for WoAdWriMo. Good stuff!</p>
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	<item>
		<title>By: Roger</title>
		<link>http://www.treasuretables.org/2007/05/scenario-writing-tips-from-craft-adventures/comment-page-1#comment-10951</link>
		<dc:creator>Roger</dc:creator>
		<pubDate>Thu, 17 May 2007 16:07:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=729#comment-10951</guid>
		<description>Glad you found this useful, Martin!

Some of my own comments on these articles:

Two Hundred Minutes:  I&#039;d never really thought of the players&#039; time as a resource used up by the DM before, but it&#039;s a compelling idea.

Adventure Framework:  Plotting out the encounters by EL, while a bit too linear for my tastes, is still a handy way to consider the structure of an adventure.

Adventure Comes to Life:  The brainstorming ideas here are top-notch.  This is the part of adventure writing I find the most fun.

Going Through the Paces:  And then comes the hard work.  It&#039;s interesting to see the basic idea behind &quot;start the session with combat&quot; right here in an article from 2003.

Style:  This is a bit of a catch-all for everything else.  This part -- adding the final touches and polish -- is also pretty fun.


Cheers,
Roger</description>
		<content:encoded><![CDATA[<p>Glad you found this useful, Martin!</p>
<p>Some of my own comments on these articles:</p>
<p>Two Hundred Minutes:  I&#8217;d never really thought of the players&#8217; time as a resource used up by the DM before, but it&#8217;s a compelling idea.</p>
<p>Adventure Framework:  Plotting out the encounters by EL, while a bit too linear for my tastes, is still a handy way to consider the structure of an adventure.</p>
<p>Adventure Comes to Life:  The brainstorming ideas here are top-notch.  This is the part of adventure writing I find the most fun.</p>
<p>Going Through the Paces:  And then comes the hard work.  It&#8217;s interesting to see the basic idea behind &#8220;start the session with combat&#8221; right here in an article from 2003.</p>
<p>Style:  This is a bit of a catch-all for everything else.  This part &#8212; adding the final touches and polish &#8212; is also pretty fun.</p>
<p>Cheers,<br />
Roger</p>
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