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	<title>Comments on: Introducing RPGs to New Players, Part 2</title>
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	<link>http://www.treasuretables.org/2007/05/introducing-rpgs-to-new-players-part-2</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>By: T Bone</title>
		<link>http://www.treasuretables.org/2007/05/introducing-rpgs-to-new-players-part-2/comment-page-1#comment-10993</link>
		<dc:creator>T Bone</dc:creator>
		<pubDate>Sun, 20 May 2007 13:13:16 +0000</pubDate>
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		<description>Wonderful post, bignose. Detailed, very thorough, and – a shocker on the Internet – well written. Things I really liked:

1) The card approach, everything on quick reference cards for both play and presentation. Great way to do things. Combined with your simple one-page GURPS overview, it&#039;s practically a &quot;game in a deck&quot;.

2) Starting with action. I&#039;ve really come to appreciate fiction that starts with a bang, and agree that it translates excellently to gaming as well. If I look back on sessions where my GMing hasn&#039;t gone over so great, it seems they share one thing in common: too much time spent on the equivalent of a TV show&#039;s lame &quot;establishing shot&quot;. Better to jump right in to action, and get to background later!

All in all, the article is a nice playbook for a newbie GM, or a GM with newbie players. Or even an old-hand GM wanting to spice up a game with jaded old-hand players. Thanks foe the tips! I&#039;ll give the article a deserved push on my site.</description>
		<content:encoded><![CDATA[<p>Wonderful post, bignose. Detailed, very thorough, and – a shocker on the Internet – well written. Things I really liked:</p>
<p>1) The card approach, everything on quick reference cards for both play and presentation. Great way to do things. Combined with your simple one-page GURPS overview, it&#8217;s practically a &#8220;game in a deck&#8221;.</p>
<p>2) Starting with action. I&#8217;ve really come to appreciate fiction that starts with a bang, and agree that it translates excellently to gaming as well. If I look back on sessions where my GMing hasn&#8217;t gone over so great, it seems they share one thing in common: too much time spent on the equivalent of a TV show&#8217;s lame &#8220;establishing shot&#8221;. Better to jump right in to action, and get to background later!</p>
<p>All in all, the article is a nice playbook for a newbie GM, or a GM with newbie players. Or even an old-hand GM wanting to spice up a game with jaded old-hand players. Thanks foe the tips! I&#8217;ll give the article a deserved push on my site.</p>
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		<title>By: Dylan Zimmerman</title>
		<link>http://www.treasuretables.org/2007/05/introducing-rpgs-to-new-players-part-2/comment-page-1#comment-10873</link>
		<dc:creator>Dylan Zimmerman</dc:creator>
		<pubDate>Sun, 13 May 2007 16:29:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=725#comment-10873</guid>
		<description>This is absolutely wonderful, and I will be using it as reference with the D&amp;D campaign I&#039;m running with a new group of players, no doubt in my mind.

Keep up the good work!</description>
		<content:encoded><![CDATA[<p>This is absolutely wonderful, and I will be using it as reference with the D&amp;D campaign I&#8217;m running with a new group of players, no doubt in my mind.</p>
<p>Keep up the good work!</p>
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