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	<title>Comments on: Introducing RPGs to New Players, Part 1</title>
	<atom:link href="http://www.treasuretables.org/2007/05/introducing-rpgs-to-new-players-part-1/feed" rel="self" type="application/rss+xml" />
	<link>http://www.treasuretables.org/2007/05/introducing-rpgs-to-new-players-part-1</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>By: T Bone's Games Diner</title>
		<link>http://www.treasuretables.org/2007/05/introducing-rpgs-to-new-players-part-1/comment-page-1#comment-10999</link>
		<dc:creator>T Bone's Games Diner</dc:creator>
		<pubDate>Sun, 20 May 2007 15:15:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=724#comment-10999</guid>
		<description>&lt;strong&gt;Good advice for GMs with new players&lt;/strong&gt;

Ben Finney (author of GURPS Metric) has a great pair of posts at Treasure Tables on his successful session with some GURPS newbies. Check it out for a detailed look at the special prep he made to accommodate the new players (including a nifty &quot;here&#039;s...</description>
		<content:encoded><![CDATA[<p><strong>Good advice for GMs with new players</strong></p>
<p>Ben Finney (author of GURPS Metric) has a great pair of posts at Treasure Tables on his successful session with some GURPS newbies. Check it out for a detailed look at the special prep he made to accommodate the new players (including a nifty &#8220;here&#8217;s&#8230;</p>
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		<title>By: Lisandro</title>
		<link>http://www.treasuretables.org/2007/05/introducing-rpgs-to-new-players-part-1/comment-page-1#comment-10957</link>
		<dc:creator>Lisandro</dc:creator>
		<pubDate>Fri, 18 May 2007 09:24:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=724#comment-10957</guid>
		<description>Very interesting. I really would like to see this &quot;One Page GURPS&quot;. It seems to be very useful.</description>
		<content:encoded><![CDATA[<p>Very interesting. I really would like to see this &#8220;One Page GURPS&#8221;. It seems to be very useful.</p>
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		<title>By: Introducing RPGs to New Players, Part 2 - Treasure Tables</title>
		<link>http://www.treasuretables.org/2007/05/introducing-rpgs-to-new-players-part-1/comment-page-1#comment-10874</link>
		<dc:creator>Introducing RPGs to New Players, Part 2 - Treasure Tables</dc:creator>
		<pubDate>Sun, 13 May 2007 19:55:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=724#comment-10874</guid>
		<description>[...] This is Part 2 of a guest post by TT reader bignose (Ben Finney). In Part 1, Ben covered prep and what happened during the game; now it&#8217;s on to what he&#8217;d do differently, what worked well and the resources he used. Thanks, Ben! - - - - - Things I&#8217;d do differently next time I need to introduce GURPS and/or role-playing to a new group: [...]</description>
		<content:encoded><![CDATA[<p>[...] This is Part 2 of a guest post by TT reader bignose (Ben Finney). In Part 1, Ben covered prep and what happened during the game; now it&#8217;s on to what he&#8217;d do differently, what worked well and the resources he used. Thanks, Ben! &#8211; - &#8211; - &#8211; Things I&#8217;d do differently next time I need to introduce GURPS and/or role-playing to a new group: [...]</p>
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		<title>By: bignose</title>
		<link>http://www.treasuretables.org/2007/05/introducing-rpgs-to-new-players-part-1/comment-page-1#comment-10869</link>
		<dc:creator>bignose</dc:creator>
		<pubDate>Sun, 13 May 2007 07:14:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=724#comment-10869</guid>
		<description>The _One-Page GURPS_ handout was based on a previous work I found in a Livejournal entry. I massaged it some, made it into a PDF and printed a copy for each player to accompany their character sheet.

Text version:
http://bignose.whitetree.org/projects/gurps/one-page/one-page-gurps.txt

OpenOffice document:
http://bignose.whitetree.org/projects/gurps/one-page/one-page-gurps.odt

Resulting PDF (A4 page):
http://bignose.whitetree.org/projects/gurps/one-page/one-page-gurps.pdf

It&#039;s hanging off the slow end of a home ADSL connection, so please persist if you can&#039;t get it at first.</description>
		<content:encoded><![CDATA[<p>The _One-Page GURPS_ handout was based on a previous work I found in a Livejournal entry. I massaged it some, made it into a PDF and printed a copy for each player to accompany their character sheet.</p>
<p>Text version:<br />
<a href="http://bignose.whitetree.org/projects/gurps/one-page/one-page-gurps.txt" rel="nofollow">http://bignose.whitetree.org/projects/gurps/one-page/one-page-gurps.txt</a></p>
<p>OpenOffice document:<br />
<a href="http://bignose.whitetree.org/projects/gurps/one-page/one-page-gurps.odt" rel="nofollow">http://bignose.whitetree.org/projects/gurps/one-page/one-page-gurps.odt</a></p>
<p>Resulting PDF (A4 page):<br />
<a href="http://bignose.whitetree.org/projects/gurps/one-page/one-page-gurps.pdf" rel="nofollow">http://bignose.whitetree.org/projects/gurps/one-page/one-page-gurps.pdf</a></p>
<p>It&#8217;s hanging off the slow end of a home ADSL connection, so please persist if you can&#8217;t get it at first.</p>
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		<title>By: VV_GM</title>
		<link>http://www.treasuretables.org/2007/05/introducing-rpgs-to-new-players-part-1/comment-page-1#comment-10864</link>
		<dc:creator>VV_GM</dc:creator>
		<pubDate>Sat, 12 May 2007 20:01:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=724#comment-10864</guid>
		<description>Ben - I like this approach a lot, and as Millsy already commented many of these steps can be applied to your regular game as well. Great stuff!

I wrote a wiki article for TT about a similar experience - &lt;a href=&quot;http://www.treasuretables.org/wiki/index.php?title=Tips_for_Running_a_Horror_One-shot_for_New_Players&quot; rel=&quot;nofollow&quot;&gt;Tips for Running a Horror One-shot for New Players&lt;/a&gt;. The reason I mention it here is because your article struck me as having some of the same or similar advice and I think it compliments your piece nicely.

When you have new players (i.e. - non-gamers) there are some things you can do to make their first game a lot more comfortable and easiser to enjoy. Make the characters for them and choose an easy to understand system. Focus on the tactics that help to immerse a person in the game. These and more add up quickly to create a great game.</description>
		<content:encoded><![CDATA[<p>Ben &#8211; I like this approach a lot, and as Millsy already commented many of these steps can be applied to your regular game as well. Great stuff!</p>
<p>I wrote a wiki article for TT about a similar experience &#8211; <a href="http://www.treasuretables.org/wiki/index.php?title=Tips_for_Running_a_Horror_One-shot_for_New_Players" rel="nofollow">Tips for Running a Horror One-shot for New Players</a>. The reason I mention it here is because your article struck me as having some of the same or similar advice and I think it compliments your piece nicely.</p>
<p>When you have new players (i.e. &#8211; non-gamers) there are some things you can do to make their first game a lot more comfortable and easiser to enjoy. Make the characters for them and choose an easy to understand system. Focus on the tactics that help to immerse a person in the game. These and more add up quickly to create a great game.</p>
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		<title>By: Millsy</title>
		<link>http://www.treasuretables.org/2007/05/introducing-rpgs-to-new-players-part-1/comment-page-1#comment-10863</link>
		<dc:creator>Millsy</dc:creator>
		<pubDate>Sat, 12 May 2007 16:12:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=724#comment-10863</guid>
		<description>This sounds like a pretty good grounding for game prep to run ANY game. Time permitting, your prep is what I&#039;d like to do whenever I run games - I often don&#039;t get time, though. I&#039;m also interested that you chose GURPS - I ran GURPS a few months ago to a group of 2 kids and 1 adult (experienced roleplayer), none of whom had ever played GURPS, and found it a really straightforward system to run. It&#039;s not easy to generate characters / vehicles / planets / anything else, but I found it really quick in gameplay - quicker than, say, d20. I&#039;d be interested in your 1-page GURPS sheet, too, as that might be useful for a lot of GMs.</description>
		<content:encoded><![CDATA[<p>This sounds like a pretty good grounding for game prep to run ANY game. Time permitting, your prep is what I&#8217;d like to do whenever I run games &#8211; I often don&#8217;t get time, though. I&#8217;m also interested that you chose GURPS &#8211; I ran GURPS a few months ago to a group of 2 kids and 1 adult (experienced roleplayer), none of whom had ever played GURPS, and found it a really straightforward system to run. It&#8217;s not easy to generate characters / vehicles / planets / anything else, but I found it really quick in gameplay &#8211; quicker than, say, d20. I&#8217;d be interested in your 1-page GURPS sheet, too, as that might be useful for a lot of GMs.</p>
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