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	<title>Comments on: GMing Commandments, Axioms and Conflict Resolution</title>
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	<link>http://www.treasuretables.org/2007/05/gming-commandments-axioms-and-conflict-resolution</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2007/05/gming-commandments-axioms-and-conflict-resolution/comment-page-1#comment-10745</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Tue, 08 May 2007 16:25:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=713#comment-10745</guid>
		<description>(brcarl) &lt;i&gt;I’ll be the first to admit that I was a bit off-topic, as I didn’t realize when I posted that the goal was “most important” lessons, rather than just some interesting tidbit.&lt;/i&gt;

It was a deliberately flexible topic, and your post was a good one. All three third place posts deviated from the &quot;one lesson&quot; model, but all three of them were packed with good advice.</description>
		<content:encoded><![CDATA[<p>(brcarl) <i>I’ll be the first to admit that I was a bit off-topic, as I didn’t realize when I posted that the goal was “most important” lessons, rather than just some interesting tidbit.</i></p>
<p>It was a deliberately flexible topic, and your post was a good one. All three third place posts deviated from the &#8220;one lesson&#8221; model, but all three of them were packed with good advice.</p>
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		<title>By: ScottM</title>
		<link>http://www.treasuretables.org/2007/05/gming-commandments-axioms-and-conflict-resolution/comment-page-1#comment-10652</link>
		<dc:creator>ScottM</dc:creator>
		<pubDate>Fri, 04 May 2007 04:25:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=713#comment-10652</guid>
		<description>I like these, all three entries.  While your issue is kind of tangential, brcarl, it&#039;s also very key.  The game that crushed my enthusiasm for GMing for a long time was brought down by dynamics similar to your groups... that just ran, unresolved, until the group imploded.

A good lesson, shared well.</description>
		<content:encoded><![CDATA[<p>I like these, all three entries.  While your issue is kind of tangential, brcarl, it&#8217;s also very key.  The game that crushed my enthusiasm for GMing for a long time was brought down by dynamics similar to your groups&#8230; that just ran, unresolved, until the group imploded.</p>
<p>A good lesson, shared well.</p>
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		<title>By: John Arcadian</title>
		<link>http://www.treasuretables.org/2007/05/gming-commandments-axioms-and-conflict-resolution/comment-page-1#comment-10639</link>
		<dc:creator>John Arcadian</dc:creator>
		<pubDate>Thu, 03 May 2007 12:27:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=713#comment-10639</guid>
		<description>Very Nice posts. Bcarl&#039;s gets into some of the meta elements, and twwombat and mephistus&#039;s posts do the nice item list format with some very good information.  

A lot of the axiom&#039;s and commandments are things that Game Masters learn over time, but even the most advanced or rookies amongst us could benefit by printing those and keeping them with our game folder/cheat sheets/GM&#039;s Screens.</description>
		<content:encoded><![CDATA[<p>Very Nice posts. Bcarl&#8217;s gets into some of the meta elements, and twwombat and mephistus&#8217;s posts do the nice item list format with some very good information.  </p>
<p>A lot of the axiom&#8217;s and commandments are things that Game Masters learn over time, but even the most advanced or rookies amongst us could benefit by printing those and keeping them with our game folder/cheat sheets/GM&#8217;s Screens.</p>
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		<title>By: Jeff Rients</title>
		<link>http://www.treasuretables.org/2007/05/gming-commandments-axioms-and-conflict-resolution/comment-page-1#comment-10635</link>
		<dc:creator>Jeff Rients</dc:creator>
		<pubDate>Wed, 02 May 2007 17:47:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=713#comment-10635</guid>
		<description>&lt;b&gt;For younger crowds and/or socially-oriented groups, perhaps the GM is better off providing a safety net.&lt;/b&gt;

Those are legit considerations.  I consider my current group pretty hardcore.  They do things like buy me copies of books so they can use them for my campaign.

&lt;b&gt;Another angle is to consider the consequences of your action (or inaction): if a player doesn’t show up with his PC sheet for the third time in a row, are you prepared to make him sit out, or perhaps even boot him? Have you confronted the person before to let them know that you expect them to show up prepared?&lt;/b&gt;

It hasn&#039;t really happened to me, but I think I would start very simply.  Something like &quot;Dude, I make sure we have an adventure to play.  All I ask is that you have your on PC ready to go.  If you aren&#039;t willing to make that effort, what does it really say about your interest level in this campaign?&quot;  I&#039;d probably also bring up the sports analogy I used earlier.</description>
		<content:encoded><![CDATA[<p><b>For younger crowds and/or socially-oriented groups, perhaps the GM is better off providing a safety net.</b></p>
<p>Those are legit considerations.  I consider my current group pretty hardcore.  They do things like buy me copies of books so they can use them for my campaign.</p>
<p><b>Another angle is to consider the consequences of your action (or inaction): if a player doesn’t show up with his PC sheet for the third time in a row, are you prepared to make him sit out, or perhaps even boot him? Have you confronted the person before to let them know that you expect them to show up prepared?</b></p>
<p>It hasn&#8217;t really happened to me, but I think I would start very simply.  Something like &#8220;Dude, I make sure we have an adventure to play.  All I ask is that you have your on PC ready to go.  If you aren&#8217;t willing to make that effort, what does it really say about your interest level in this campaign?&#8221;  I&#8217;d probably also bring up the sports analogy I used earlier.</p>
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		<title>By: brcarl</title>
		<link>http://www.treasuretables.org/2007/05/gming-commandments-axioms-and-conflict-resolution/comment-page-1#comment-10631</link>
		<dc:creator>brcarl</dc:creator>
		<pubDate>Wed, 02 May 2007 17:25:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=713#comment-10631</guid>
		<description>First, thanks to Martin and the other judges for picking my article.  I&#039;ll be the first to admit that I was a bit off-topic, as I didn&#039;t realize when I posted that the goal was &quot;most important&quot; lessons, rather than just some interesting tidbit.

Second, bravo to my fellow third-place winners.  Good tips and follow-ups all around.

Regarding the GM keeping PC sheets vs. expecting the players to do so, I guess it depends on who you&#039;re playing with.  For most adult semi- to very-serious games, I would side toward expecting the players to come prepared.  For younger crowds and/or socially-oriented groups, perhaps the GM is better off providing a safety net.

Another angle is to consider the consequences of your action (or inaction): if a player doesn&#039;t show up with his PC sheet for the third time in a row, are you prepared to make him sit out, or perhaps even boot him?  Have you confronted the person before to let them know that you expect them to show up prepared?</description>
		<content:encoded><![CDATA[<p>First, thanks to Martin and the other judges for picking my article.  I&#8217;ll be the first to admit that I was a bit off-topic, as I didn&#8217;t realize when I posted that the goal was &#8220;most important&#8221; lessons, rather than just some interesting tidbit.</p>
<p>Second, bravo to my fellow third-place winners.  Good tips and follow-ups all around.</p>
<p>Regarding the GM keeping PC sheets vs. expecting the players to do so, I guess it depends on who you&#8217;re playing with.  For most adult semi- to very-serious games, I would side toward expecting the players to come prepared.  For younger crowds and/or socially-oriented groups, perhaps the GM is better off providing a safety net.</p>
<p>Another angle is to consider the consequences of your action (or inaction): if a player doesn&#8217;t show up with his PC sheet for the third time in a row, are you prepared to make him sit out, or perhaps even boot him?  Have you confronted the person before to let them know that you expect them to show up prepared?</p>
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		<title>By: Walt C</title>
		<link>http://www.treasuretables.org/2007/05/gming-commandments-axioms-and-conflict-resolution/comment-page-1#comment-10630</link>
		<dc:creator>Walt C</dc:creator>
		<pubDate>Wed, 02 May 2007 15:04:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=713#comment-10630</guid>
		<description>I generally keep the character sheets when I GM as well (I run one game at my house and one away).

My purpose is two-fold; first, I like to check over character sheets on occasion, since mistakes (whether deliberate or not) aren&#039;t fair and can unbalance the campaign.  In practice, I usually catch players shorting themselves more often than overpowering their characters.

Secondly, and more importantly, it&#039;s much easier for me to draft adventures and construct appropriate challenges when I can leaf through character sheets and assess their capabilities.  Sometimes, this even helps my inspiration, as I&#039;ll notice a little-used skill or ability and figure out how to work it in.

Walt</description>
		<content:encoded><![CDATA[<p>I generally keep the character sheets when I GM as well (I run one game at my house and one away).</p>
<p>My purpose is two-fold; first, I like to check over character sheets on occasion, since mistakes (whether deliberate or not) aren&#8217;t fair and can unbalance the campaign.  In practice, I usually catch players shorting themselves more often than overpowering their characters.</p>
<p>Secondly, and more importantly, it&#8217;s much easier for me to draft adventures and construct appropriate challenges when I can leaf through character sheets and assess their capabilities.  Sometimes, this even helps my inspiration, as I&#8217;ll notice a little-used skill or ability and figure out how to work it in.</p>
<p>Walt</p>
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		<title>By: VV_GM</title>
		<link>http://www.treasuretables.org/2007/05/gming-commandments-axioms-and-conflict-resolution/comment-page-1#comment-10629</link>
		<dc:creator>VV_GM</dc:creator>
		<pubDate>Wed, 02 May 2007 13:54:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=713#comment-10629</guid>
		<description>I do keep the character sheets at my place and provide extra pencils and dice for the players, but this is more for the sake of convenience since the games are played at my home. I agree with the advice, and with Jeff at the same time. You as a GM should be ready for the players to forget key items. Yet a player who consistently disregards being prepared for the game, whether it be in terms of gear or mentality, is a person who I do not want at my table.</description>
		<content:encoded><![CDATA[<p>I do keep the character sheets at my place and provide extra pencils and dice for the players, but this is more for the sake of convenience since the games are played at my home. I agree with the advice, and with Jeff at the same time. You as a GM should be ready for the players to forget key items. Yet a player who consistently disregards being prepared for the game, whether it be in terms of gear or mentality, is a person who I do not want at my table.</p>
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		<title>By: Jeff Rients</title>
		<link>http://www.treasuretables.org/2007/05/gming-commandments-axioms-and-conflict-resolution/comment-page-1#comment-10627</link>
		<dc:creator>Jeff Rients</dc:creator>
		<pubDate>Wed, 02 May 2007 13:46:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=713#comment-10627</guid>
		<description>&lt;b&gt;5. Expect your players to forget to bring pencils, character sheets, paper, and dice.&lt;/b&gt;

This is the only commandment I don&#039;t wholeheartedly endorse.  While I will gladly loan people pencils, paper, and dice, I don&#039;t keep track of character sheets for games that meet on a regular schedule.  I consider showing up with charsheet in hand to be a key sign that the player is approaching the game with the minimal level of maturity and consideration necessary to function in my group.  To me, showing up unable to play because you forgot your charsheet is just as unhelpful as showing up to play basketball in a suit and tie.  You knew there was a game, dude, why didn&#039;t you bring your gear?

I&#039;ll admit to letting my pal Pat slide on occasion, but he can recall his PCs stats from memory.</description>
		<content:encoded><![CDATA[<p><b>5. Expect your players to forget to bring pencils, character sheets, paper, and dice.</b></p>
<p>This is the only commandment I don&#8217;t wholeheartedly endorse.  While I will gladly loan people pencils, paper, and dice, I don&#8217;t keep track of character sheets for games that meet on a regular schedule.  I consider showing up with charsheet in hand to be a key sign that the player is approaching the game with the minimal level of maturity and consideration necessary to function in my group.  To me, showing up unable to play because you forgot your charsheet is just as unhelpful as showing up to play basketball in a suit and tie.  You knew there was a game, dude, why didn&#8217;t you bring your gear?</p>
<p>I&#8217;ll admit to letting my pal Pat slide on occasion, but he can recall his PCs stats from memory.</p>
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		<title>By: empty_other</title>
		<link>http://www.treasuretables.org/2007/05/gming-commandments-axioms-and-conflict-resolution/comment-page-1#comment-10625</link>
		<dc:creator>empty_other</dc:creator>
		<pubDate>Wed, 02 May 2007 12:34:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=713#comment-10625</guid>
		<description>I&#039;m trying, i&#039;m trying (but it ain&#039;t easy). Anyway, thanks for a few good pointers.</description>
		<content:encoded><![CDATA[<p>I&#8217;m trying, i&#8217;m trying (but it ain&#8217;t easy). Anyway, thanks for a few good pointers.</p>
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