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	<title>Comments on: Do You Buy Published Adventures?</title>
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	<link>http://www.treasuretables.org/2007/05/do-you-buy-published-adventures</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2007/05/do-you-buy-published-adventures/comment-page-1#comment-11111</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Thu, 24 May 2007 17:31:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=732#comment-11111</guid>
		<description>On one-shots as gateway drugs, I wish every RPG came with a one-shot adventure expressly designed to showcase what&#039;s awesome about the game. Some do, some don&#039;t and some come with an intro adventure that just plain sucks, or that doesn&#039;t work as a pitch for continuing to play the game.

That pitch aspect is important to me right now because my group is considering using that approach to choosing our next game. If every game on our list of potentials had a pitch-oriented one-shot, that&#039;d make things pretty simple.</description>
		<content:encoded><![CDATA[<p>On one-shots as gateway drugs, I wish every RPG came with a one-shot adventure expressly designed to showcase what&#8217;s awesome about the game. Some do, some don&#8217;t and some come with an intro adventure that just plain sucks, or that doesn&#8217;t work as a pitch for continuing to play the game.</p>
<p>That pitch aspect is important to me right now because my group is considering using that approach to choosing our next game. If every game on our list of potentials had a pitch-oriented one-shot, that&#8217;d make things pretty simple.</p>
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		<title>By: Telas</title>
		<link>http://www.treasuretables.org/2007/05/do-you-buy-published-adventures/comment-page-1#comment-11102</link>
		<dc:creator>Telas</dc:creator>
		<pubDate>Thu, 24 May 2007 15:47:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=732#comment-11102</guid>
		<description>Skyla&#039;s comment got me thinking about the importance of the one-shot as a &quot;gateway drug&quot; for new players, new DMs, new systems, and new ideas.  

So I started a &lt;a href=&quot;http://www.treasuretables.org/forum/index.php?topic=806.0&quot; rel=&quot;nofollow&quot;&gt;forum thread&lt;/a&gt; to collect advice/guidelines for one-shots.  :)</description>
		<content:encoded><![CDATA[<p>Skyla&#8217;s comment got me thinking about the importance of the one-shot as a &#8220;gateway drug&#8221; for new players, new DMs, new systems, and new ideas.  </p>
<p>So I started a <a href="http://www.treasuretables.org/forum/index.php?topic=806.0" rel="nofollow">forum thread</a> to collect advice/guidelines for one-shots.  <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Skyla</title>
		<link>http://www.treasuretables.org/2007/05/do-you-buy-published-adventures/comment-page-1#comment-11035</link>
		<dc:creator>Skyla</dc:creator>
		<pubDate>Tue, 22 May 2007 02:11:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=732#comment-11035</guid>
		<description>&gt; michael said, &quot;I think the days of the ‘one-shot’ are over.&quot;

I certainly hope the one-shot isn&#039;t dead, and if it is, that&#039;s not good for our hobby and we should all actively try to resurrect it. Sure, I like working on my campaign, but if the cultural norm has become that running a single game means writing a long, complex plot with an atlas of maps and encylopedia of cultures, then quite frankly there are going to be fewer games and fewer new GMs.  Not everyone with an interest in GMing has the time or desire to write a campaign and if they think that they&#039;re signing up for 15 games by default, they might not even run the first one.  So, I&#039;m all for encouraging the one-shot and by extension, I hope publishers continue publishing (good) adventures, one-shot or otherwise.</description>
		<content:encoded><![CDATA[<p>&gt; michael said, &#8220;I think the days of the ‘one-shot’ are over.&#8221;</p>
<p>I certainly hope the one-shot isn&#8217;t dead, and if it is, that&#8217;s not good for our hobby and we should all actively try to resurrect it. Sure, I like working on my campaign, but if the cultural norm has become that running a single game means writing a long, complex plot with an atlas of maps and encylopedia of cultures, then quite frankly there are going to be fewer games and fewer new GMs.  Not everyone with an interest in GMing has the time or desire to write a campaign and if they think that they&#8217;re signing up for 15 games by default, they might not even run the first one.  So, I&#8217;m all for encouraging the one-shot and by extension, I hope publishers continue publishing (good) adventures, one-shot or otherwise.</p>
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		<title>By: bignose</title>
		<link>http://www.treasuretables.org/2007/05/do-you-buy-published-adventures/comment-page-1#comment-11033</link>
		<dc:creator>bignose</dc:creator>
		<pubDate>Tue, 22 May 2007 01:37:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=732#comment-11033</guid>
		<description>I buy many published adventures. I need them for the same reason many have said here: I&#039;m not the creative type, so coming up with a whole adventure by myself is too much like hard work.

Once I&#039;ve read through the adventure, though, and have a head full of plot and setting, I *do* modify the heck out of it; changing scenes, reworking the plot, swapping characters, tweaking stats, etc. The adventure I actually run is much changed from the adventure as published.

However, I am not the publisher&#039;s friend with regard to buying these adventures: I don&#039;t buy them at the published price. I will trawl through second-hand shelves, reduced-to-sell bins, and old magazines, where I pay a fraction of the original price. The adventures are just as good, for my purposes, when they are five or fifteen years old. I plan to modify them beyond recognition anyway.

This seems to be part of the problem (and I freely admit that, by not buying the adventures at the price set by the publisher, I&#039;m part of the problem). Other types of books -- the &quot;crunchy&quot; books, like core rules, expansions, and splatbooks -- need to be mostly consistent with everything else the group plays with, so they tend to buy relatively current books at the published price. Those books tend to get a lot of re-use, and are mainly used as-is (house rules notwithstanding), so the value received is clear. The price matches the perceived value.

Adventure modules are only for use by the GM, and for those GMs that plan to significantly re-work the body of the adventure, the fact that the statistics are way out of date doesn&#039;t really matter -- they plan to tweak and re-write the stats anyway. The price, though probably fair considering the creative quality and effort, doesn&#039;t meet the perceived value.

Thus, the fraction of income seen by the publisher for purchased adventures is miniscule compared to the more crunchy books.</description>
		<content:encoded><![CDATA[<p>I buy many published adventures. I need them for the same reason many have said here: I&#8217;m not the creative type, so coming up with a whole adventure by myself is too much like hard work.</p>
<p>Once I&#8217;ve read through the adventure, though, and have a head full of plot and setting, I *do* modify the heck out of it; changing scenes, reworking the plot, swapping characters, tweaking stats, etc. The adventure I actually run is much changed from the adventure as published.</p>
<p>However, I am not the publisher&#8217;s friend with regard to buying these adventures: I don&#8217;t buy them at the published price. I will trawl through second-hand shelves, reduced-to-sell bins, and old magazines, where I pay a fraction of the original price. The adventures are just as good, for my purposes, when they are five or fifteen years old. I plan to modify them beyond recognition anyway.</p>
<p>This seems to be part of the problem (and I freely admit that, by not buying the adventures at the price set by the publisher, I&#8217;m part of the problem). Other types of books &#8212; the &#8220;crunchy&#8221; books, like core rules, expansions, and splatbooks &#8212; need to be mostly consistent with everything else the group plays with, so they tend to buy relatively current books at the published price. Those books tend to get a lot of re-use, and are mainly used as-is (house rules notwithstanding), so the value received is clear. The price matches the perceived value.</p>
<p>Adventure modules are only for use by the GM, and for those GMs that plan to significantly re-work the body of the adventure, the fact that the statistics are way out of date doesn&#8217;t really matter &#8212; they plan to tweak and re-write the stats anyway. The price, though probably fair considering the creative quality and effort, doesn&#8217;t meet the perceived value.</p>
<p>Thus, the fraction of income seen by the publisher for purchased adventures is miniscule compared to the more crunchy books.</p>
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		<title>By: michael</title>
		<link>http://www.treasuretables.org/2007/05/do-you-buy-published-adventures/comment-page-1#comment-11028</link>
		<dc:creator>michael</dc:creator>
		<pubDate>Mon, 21 May 2007 20:59:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=732#comment-11028</guid>
		<description>I think the days of the &#039;one-shot&#039; are over. In that sense, adventures dont sell very well. 

But well-written campaigns (a series of linked adventures) are always good sellers. The campaign has to be well-written, but if it is, a &#039;campaign-in-a-box&#039; is much more useful for players now.</description>
		<content:encoded><![CDATA[<p>I think the days of the &#8216;one-shot&#8217; are over. In that sense, adventures dont sell very well. </p>
<p>But well-written campaigns (a series of linked adventures) are always good sellers. The campaign has to be well-written, but if it is, a &#8216;campaign-in-a-box&#8217; is much more useful for players now.</p>
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		<title>By: Frank Filz</title>
		<link>http://www.treasuretables.org/2007/05/do-you-buy-published-adventures/comment-page-1#comment-11026</link>
		<dc:creator>Frank Filz</dc:creator>
		<pubDate>Mon, 21 May 2007 19:09:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=732#comment-11026</guid>
		<description>I make heavy use of published adventures. Back in my AD&amp;D days, I ran many of the TSR modules. I have been a Dungeon subscriber since issue #1. When I stopped playing AD&amp;D, I continued to make use of AD&amp;D modules in other games.

One reason I think there is a perception that modules don&#039;t sell is that generally only one copy of a module is sold to any given playgroup, whereas source books often sell multiple copies to a playgroup. People may also speculatively purchase source books more often than modules (buying a splatbook because it might be usefull in the future vs. buying a module because I&#039;m going to run it right now).

Frank</description>
		<content:encoded><![CDATA[<p>I make heavy use of published adventures. Back in my AD&amp;D days, I ran many of the TSR modules. I have been a Dungeon subscriber since issue #1. When I stopped playing AD&amp;D, I continued to make use of AD&amp;D modules in other games.</p>
<p>One reason I think there is a perception that modules don&#8217;t sell is that generally only one copy of a module is sold to any given playgroup, whereas source books often sell multiple copies to a playgroup. People may also speculatively purchase source books more often than modules (buying a splatbook because it might be usefull in the future vs. buying a module because I&#8217;m going to run it right now).</p>
<p>Frank</p>
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		<title>By: Alan De Smet</title>
		<link>http://www.treasuretables.org/2007/05/do-you-buy-published-adventures/comment-page-1#comment-11022</link>
		<dc:creator>Alan De Smet</dc:creator>
		<pubDate>Mon, 21 May 2007 16:09:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=732#comment-11022</guid>
		<description>I do sometimes buy adventures.  In particular, if I really like a game system or setting, but I&#039;m having problems coming up with good ideas for actual game sessions, I find pre-printed adventures to be useful.  Not just because I can run the adventure, but because the adventure gives me a very concrete idea of how the game&#039;s designer expects his game to be played.  So I may not run the adventure, but it acts as useful inspiration.  Similarly, I&#039;ll frequently buy adventures (ideally discounted or used) for game system I have no intention of running just to extract inspiration.</description>
		<content:encoded><![CDATA[<p>I do sometimes buy adventures.  In particular, if I really like a game system or setting, but I&#8217;m having problems coming up with good ideas for actual game sessions, I find pre-printed adventures to be useful.  Not just because I can run the adventure, but because the adventure gives me a very concrete idea of how the game&#8217;s designer expects his game to be played.  So I may not run the adventure, but it acts as useful inspiration.  Similarly, I&#8217;ll frequently buy adventures (ideally discounted or used) for game system I have no intention of running just to extract inspiration.</p>
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		<title>By: drow</title>
		<link>http://www.treasuretables.org/2007/05/do-you-buy-published-adventures/comment-page-1#comment-11020</link>
		<dc:creator>drow</dc:creator>
		<pubDate>Mon, 21 May 2007 15:52:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=732#comment-11020</guid>
		<description>i don&#039;t buy them.  i didn&#039;t even subscribe to dungeon, except for a period of one year back in the 90&#039;s.  i do own a healthy collection of old AD&amp;D modules, which i occassionally mine for ideas.</description>
		<content:encoded><![CDATA[<p>i don&#8217;t buy them.  i didn&#8217;t even subscribe to dungeon, except for a period of one year back in the 90&#8217;s.  i do own a healthy collection of old AD&amp;D modules, which i occassionally mine for ideas.</p>
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		<title>By: Frost</title>
		<link>http://www.treasuretables.org/2007/05/do-you-buy-published-adventures/comment-page-1#comment-11018</link>
		<dc:creator>Frost</dc:creator>
		<pubDate>Mon, 21 May 2007 15:40:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=732#comment-11018</guid>
		<description>I have been using published adventures from Dungeon Magazine for the past 3 years or so, when I started DMing again.  I&#039;ve got an incredibly busy schedule, so anything that cut down on prep time was a godsend.  Even though I didn&#039;t use most of the adventures as written, I was able to modify several of them in a short amount of time to fit with story line of the campaign.  There were also plenty of adventures that I didn&#039;t run from the magazine, but I still was able to glean encounters and stat blocks from them.

Other than that, I haven&#039;t purchased modules in a long long time.  Now that Dungeon Magazine (as we know it) is not going to be an option, I may look into other material.</description>
		<content:encoded><![CDATA[<p>I have been using published adventures from Dungeon Magazine for the past 3 years or so, when I started DMing again.  I&#8217;ve got an incredibly busy schedule, so anything that cut down on prep time was a godsend.  Even though I didn&#8217;t use most of the adventures as written, I was able to modify several of them in a short amount of time to fit with story line of the campaign.  There were also plenty of adventures that I didn&#8217;t run from the magazine, but I still was able to glean encounters and stat blocks from them.</p>
<p>Other than that, I haven&#8217;t purchased modules in a long long time.  Now that Dungeon Magazine (as we know it) is not going to be an option, I may look into other material.</p>
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		<title>By: Ishmayl</title>
		<link>http://www.treasuretables.org/2007/05/do-you-buy-published-adventures/comment-page-1#comment-11015</link>
		<dc:creator>Ishmayl</dc:creator>
		<pubDate>Mon, 21 May 2007 14:05:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=732#comment-11015</guid>
		<description>I still buy the occasional published adventure, but it&#039;s never to use as an actual adventure, but rather to use for inspiration and to &quot;borrow&quot; ideas for my own campaigns.  I&#039;m relatively sure a lot of DMs use them for this same purpose, and I know for a fact that plenty of DMs still actually run published adventures; I was a player in one just two weeks ago.  I don&#039;t think there&#039;s any chance of them fading away anytime soon.</description>
		<content:encoded><![CDATA[<p>I still buy the occasional published adventure, but it&#8217;s never to use as an actual adventure, but rather to use for inspiration and to &#8220;borrow&#8221; ideas for my own campaigns.  I&#8217;m relatively sure a lot of DMs use them for this same purpose, and I know for a fact that plenty of DMs still actually run published adventures; I was a player in one just two weeks ago.  I don&#8217;t think there&#8217;s any chance of them fading away anytime soon.</p>
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		<title>By: Walt C</title>
		<link>http://www.treasuretables.org/2007/05/do-you-buy-published-adventures/comment-page-1#comment-11013</link>
		<dc:creator>Walt C</dc:creator>
		<pubDate>Mon, 21 May 2007 13:16:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=732#comment-11013</guid>
		<description>Two additional points worth mentioning:

1. In addition to adventures really appealing only to GMs, GMs are more likely to buy a splatbook (which also appeals to players) than an adventure.

2. Published adventures run the risk of being purchased and read by players.  While this can lead to rampant metagaming, the more common problem in my experience is a GM announcing (or even starting to run) a published adventure, only for a player to say &quot;umm, I already read through this.&quot; (This is a big problem in gaming groups with multiple GMs).</description>
		<content:encoded><![CDATA[<p>Two additional points worth mentioning:</p>
<p>1. In addition to adventures really appealing only to GMs, GMs are more likely to buy a splatbook (which also appeals to players) than an adventure.</p>
<p>2. Published adventures run the risk of being purchased and read by players.  While this can lead to rampant metagaming, the more common problem in my experience is a GM announcing (or even starting to run) a published adventure, only for a player to say &#8220;umm, I already read through this.&#8221; (This is a big problem in gaming groups with multiple GMs).</p>
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		<title>By: robustyoungsoul</title>
		<link>http://www.treasuretables.org/2007/05/do-you-buy-published-adventures/comment-page-1#comment-11012</link>
		<dc:creator>robustyoungsoul</dc:creator>
		<pubDate>Mon, 21 May 2007 12:15:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=732#comment-11012</guid>
		<description>I don&#039;t buy them. I may look up play examples on the internet for a new game, but that&#039;s it.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t buy them. I may look up play examples on the internet for a new game, but that&#8217;s it.</p>
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