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	<title>Comments on: The Power of Video for GMs</title>
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	<link>http://www.treasuretables.org/2007/04/the-power-of-video-for-gms</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2007/04/the-power-of-video-for-gms/comment-page-1#comment-10603</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Mon, 30 Apr 2007 15:44:04 +0000</pubDate>
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		<description>(John Arcadian) &lt;i&gt;Video works well, but I think it is hard to implement.&lt;/i&gt;

I&#039;ve made a TV part of my gaming space for the past couple of years, and never used it -- this is part of the reason why. The key for me, though, is that I never &lt;i&gt;think&lt;/i&gt; to use it. Finding an appropriate clip wouldn&#039;t be that hard (we have a lot of movies), it&#039;s just that it doesn&#039;t occur to me. Which is kind of what led to this post. ;)</description>
		<content:encoded><![CDATA[<p>(John Arcadian) <i>Video works well, but I think it is hard to implement.</i></p>
<p>I&#8217;ve made a TV part of my gaming space for the past couple of years, and never used it &#8212; this is part of the reason why. The key for me, though, is that I never <i>think</i> to use it. Finding an appropriate clip wouldn&#8217;t be that hard (we have a lot of movies), it&#8217;s just that it doesn&#8217;t occur to me. Which is kind of what led to this post. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: John Arcadian</title>
		<link>http://www.treasuretables.org/2007/04/the-power-of-video-for-gms/comment-page-1#comment-10601</link>
		<dc:creator>John Arcadian</dc:creator>
		<pubDate>Mon, 30 Apr 2007 10:30:13 +0000</pubDate>
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		<description>Video works well, but I think it is hard to implement.  Something like a final fantasy themed game comes with lots of pre-made imagery that you can pull from.  Likewise there is plenty of fantasy stuff out there, as well as stock nature footage.   Baraka was a particularly good compilation of evocative scenes that could work well for background snippets.   You could also use some of the fractal 3d terrain generation programs with the animation fly-over features to make video as well. 

There are issues with video however. Mainly the fact that it requires a bit more of a set-up.  It can also cause some in-game distraction depending.  You think the monty python jokes are bad in a game regularly, try showing a bit of Holy Grail and see if the players don&#039;t go nuts :).</description>
		<content:encoded><![CDATA[<p>Video works well, but I think it is hard to implement.  Something like a final fantasy themed game comes with lots of pre-made imagery that you can pull from.  Likewise there is plenty of fantasy stuff out there, as well as stock nature footage.   Baraka was a particularly good compilation of evocative scenes that could work well for background snippets.   You could also use some of the fractal 3d terrain generation programs with the animation fly-over features to make video as well. </p>
<p>There are issues with video however. Mainly the fact that it requires a bit more of a set-up.  It can also cause some in-game distraction depending.  You think the monty python jokes are bad in a game regularly, try showing a bit of Holy Grail and see if the players don&#8217;t go nuts <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
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		<title>By: JasonA</title>
		<link>http://www.treasuretables.org/2007/04/the-power-of-video-for-gms/comment-page-1#comment-10599</link>
		<dc:creator>JasonA</dc:creator>
		<pubDate>Mon, 30 Apr 2007 05:05:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/2007/04/the-power-of-video-for-gms#comment-10599</guid>
		<description>Yep. I ran a campaign set in the world of Final Fantasy X (basically the PCs were doing the same thing as you do in the original game - saving the world from the big nasty - but in a totally different way). During the campaign I played a number of clips from the game; in-game movies that showed what the new location they were visiting looked like, or in one case the results of a battle (where the PCs were just bystanders, and the good-guys got their butts handed to them).

It seemed to work well.

Jason</description>
		<content:encoded><![CDATA[<p>Yep. I ran a campaign set in the world of Final Fantasy X (basically the PCs were doing the same thing as you do in the original game &#8211; saving the world from the big nasty &#8211; but in a totally different way). During the campaign I played a number of clips from the game; in-game movies that showed what the new location they were visiting looked like, or in one case the results of a battle (where the PCs were just bystanders, and the good-guys got their butts handed to them).</p>
<p>It seemed to work well.</p>
<p>Jason</p>
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		<title>By: Telas</title>
		<link>http://www.treasuretables.org/2007/04/the-power-of-video-for-gms/comment-page-1#comment-10595</link>
		<dc:creator>Telas</dc:creator>
		<pubDate>Sun, 29 Apr 2007 23:29:47 +0000</pubDate>
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		<description>Cool idea.  There&#039;s a TV already hooked up to a computer in the room we game in (living room), so this would be a snap.

I could even use a cheesy &quot;flight attendant&quot; approach... &quot;Please pay attention to the viewscreen for this short safety presentation on your trip to Moria.&quot;

Telas</description>
		<content:encoded><![CDATA[<p>Cool idea.  There&#8217;s a TV already hooked up to a computer in the room we game in (living room), so this would be a snap.</p>
<p>I could even use a cheesy &#8220;flight attendant&#8221; approach&#8230; &#8220;Please pay attention to the viewscreen for this short safety presentation on your trip to Moria.&#8221;</p>
<p>Telas</p>
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