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	<title>Comments on: PC Parents: Most Often Absent, Dead or Gone</title>
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	<link>http://www.treasuretables.org/2007/04/pc-parents-most-often-absent-dead-or-gone</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>By: Telas</title>
		<link>http://www.treasuretables.org/2007/04/pc-parents-most-often-absent-dead-or-gone/comment-page-1#comment-10583</link>
		<dc:creator>Telas</dc:creator>
		<pubDate>Sat, 28 Apr 2007 18:25:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=702#comment-10583</guid>
		<description>Then what else is there?  This is (generally) fantastic roleplay after all.  Harold Pinter&#039;s long, uncomfortable silences, and Dr. Phil&#039;s tear-filled family bonding moments really aren&#039;t the right, um...

&quot;Idiom, sir?&quot;

Idiom, yes; thank you, Patsy.  

OK, seriously.  I think that GMs shouldn&#039;t fall into the &quot;Robin, the Boy Hostage&quot; routine, and that there is something to be said for putting the PCs family at risk without targeting them personally.  (Expample: Invading Horde threatens the home town, instead of BBEG kidnapping PCs entire families.)</description>
		<content:encoded><![CDATA[<p>Then what else is there?  This is (generally) fantastic roleplay after all.  Harold Pinter&#8217;s long, uncomfortable silences, and Dr. Phil&#8217;s tear-filled family bonding moments really aren&#8217;t the right, um&#8230;</p>
<p>&#8220;Idiom, sir?&#8221;</p>
<p>Idiom, yes; thank you, Patsy.  </p>
<p>OK, seriously.  I think that GMs shouldn&#8217;t fall into the &#8220;Robin, the Boy Hostage&#8221; routine, and that there is something to be said for putting the PCs family at risk without targeting them personally.  (Expample: Invading Horde threatens the home town, instead of BBEG kidnapping PCs entire families.)</p>
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		<title>By: tsuyoshikentsu</title>
		<link>http://www.treasuretables.org/2007/04/pc-parents-most-often-absent-dead-or-gone/comment-page-1#comment-10553</link>
		<dc:creator>tsuyoshikentsu</dc:creator>
		<pubDate>Fri, 27 Apr 2007 05:37:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=702#comment-10553</guid>
		<description>Well, the easiest way would be to use them as NPCs in a manner that doesn&#039;t involve them getting killed, robbed, raped, kidnapped, knocked-out-and-doppelgangered, held hostage, trapped behind enemy lines, or sucked into a planar void never to be seen again.

T</description>
		<content:encoded><![CDATA[<p>Well, the easiest way would be to use them as NPCs in a manner that doesn&#8217;t involve them getting killed, robbed, raped, kidnapped, knocked-out-and-doppelgangered, held hostage, trapped behind enemy lines, or sucked into a planar void never to be seen again.</p>
<p>T</p>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2007/04/pc-parents-most-often-absent-dead-or-gone/comment-page-1#comment-10548</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Thu, 26 Apr 2007 19:10:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=702#comment-10548</guid>
		<description>From the sound of it, then, this issue comes down to a generalization that family = liability. I actually see a parallel to video games here (it was clem&#039;s comment about GURPS that made me think of this): in 99% of games that feature NPC escort missions, I hate them. And most of my friends hate them, too -- those NPCs are always insufferable, their AI tends to be shitty and they drag you down.

How could we, as GMs, go about rehabilitating the image of PC families?</description>
		<content:encoded><![CDATA[<p>From the sound of it, then, this issue comes down to a generalization that family = liability. I actually see a parallel to video games here (it was clem&#8217;s comment about GURPS that made me think of this): in 99% of games that feature NPC escort missions, I hate them. And most of my friends hate them, too &#8212; those NPCs are always insufferable, their AI tends to be shitty and they drag you down.</p>
<p>How could we, as GMs, go about rehabilitating the image of PC families?</p>
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		<title>By: Stephen</title>
		<link>http://www.treasuretables.org/2007/04/pc-parents-most-often-absent-dead-or-gone/comment-page-1#comment-10536</link>
		<dc:creator>Stephen</dc:creator>
		<pubDate>Thu, 26 Apr 2007 13:47:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=702#comment-10536</guid>
		<description>It&#039;s very true.  That or they are mega-powerful or influential.  I think the fear or having family used against PCs is realistic.  I often attempt to have family provide support and care whenever possible as long as the PCs take reasonable steps to secure their anonymity and safety.</description>
		<content:encoded><![CDATA[<p>It&#8217;s very true.  That or they are mega-powerful or influential.  I think the fear or having family used against PCs is realistic.  I often attempt to have family provide support and care whenever possible as long as the PCs take reasonable steps to secure their anonymity and safety.</p>
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		<title>By: tsuyoshikentsu</title>
		<link>http://www.treasuretables.org/2007/04/pc-parents-most-often-absent-dead-or-gone/comment-page-1#comment-10531</link>
		<dc:creator>tsuyoshikentsu</dc:creator>
		<pubDate>Thu, 26 Apr 2007 03:41:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=702#comment-10531</guid>
		<description>There&#039;s a joke on the Character Optimization boards over at the Wizards.COMmunity.  It goes something like this:

&quot;There IS an optimized background: the character is an amnesiac orphan whose birth parents are dead.  He grew up on the streets of a town that was burned long after he left due to a baking accident.  The fire also killed everyone who ever knew he existed.&quot;

GMs never just seem to play nice with people&#039;s family.

T</description>
		<content:encoded><![CDATA[<p>There&#8217;s a joke on the Character Optimization boards over at the Wizards.COMmunity.  It goes something like this:</p>
<p>&#8220;There IS an optimized background: the character is an amnesiac orphan whose birth parents are dead.  He grew up on the streets of a town that was burned long after he left due to a baking accident.  The fire also killed everyone who ever knew he existed.&#8221;</p>
<p>GMs never just seem to play nice with people&#8217;s family.</p>
<p>T</p>
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		<title>By: Orcrist</title>
		<link>http://www.treasuretables.org/2007/04/pc-parents-most-often-absent-dead-or-gone/comment-page-1#comment-10529</link>
		<dc:creator>Orcrist</dc:creator>
		<pubDate>Thu, 26 Apr 2007 00:53:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=702#comment-10529</guid>
		<description>The campaign I&#039;m currently in has a bit of both. My character&#039;s entire village was wiped out by a cult of sorts trying to end the world. (Cliche, yes indeed.) But our summoner has a noble family we use for information and resources.

I find that having a family adds an interesting element, resources, and provides the bad guys with a handy target for when we&#039;re off adventuring. (We came back to find that their entire mansion had been sucked into hell. Next mission: kill Hell.</description>
		<content:encoded><![CDATA[<p>The campaign I&#8217;m currently in has a bit of both. My character&#8217;s entire village was wiped out by a cult of sorts trying to end the world. (Cliche, yes indeed.) But our summoner has a noble family we use for information and resources.</p>
<p>I find that having a family adds an interesting element, resources, and provides the bad guys with a handy target for when we&#8217;re off adventuring. (We came back to find that their entire mansion had been sucked into hell. Next mission: kill Hell.</p>
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		<title>By: Dave T. Game</title>
		<link>http://www.treasuretables.org/2007/04/pc-parents-most-often-absent-dead-or-gone/comment-page-1#comment-10503</link>
		<dc:creator>Dave T. Game</dc:creator>
		<pubDate>Wed, 25 Apr 2007 01:42:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=702#comment-10503</guid>
		<description>I&#039;ve thought about turning this around and making a D&amp;D game where everyone had to define their family, and then I kill off all their families in the 2nd adventure so that they swear revenge.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve thought about turning this around and making a D&amp;D game where everyone had to define their family, and then I kill off all their families in the 2nd adventure so that they swear revenge.</p>
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		<title>By: Jeb</title>
		<link>http://www.treasuretables.org/2007/04/pc-parents-most-often-absent-dead-or-gone/comment-page-1#comment-10497</link>
		<dc:creator>Jeb</dc:creator>
		<pubDate>Tue, 24 Apr 2007 19:53:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=702#comment-10497</guid>
		<description>I think that, to a large part, the loner stereotype comes from our inspirational sources:

- Conan. Lone wanderer.  Parents dead.  Later, wife imperiled.
- Aragorn.  Lone wanderer.  Parents dead.  Prospective father-in-law doesn&#039;t approve of him.
- Bilbo.  Loner, estranged from the rest of his family.
- The dwarves.  Generally exiled wanderers and orphans.
- Frodo.  Introvert.
- Fafred.  Lone wanderer who takes up with the Mouser.  Later has wife.
- Mouser.  Loner rogue who takes up with Fafred.
- Lancelot.  Loner knight errant
- etc.</description>
		<content:encoded><![CDATA[<p>I think that, to a large part, the loner stereotype comes from our inspirational sources:</p>
<p>- Conan. Lone wanderer.  Parents dead.  Later, wife imperiled.<br />
- Aragorn.  Lone wanderer.  Parents dead.  Prospective father-in-law doesn&#8217;t approve of him.<br />
- Bilbo.  Loner, estranged from the rest of his family.<br />
- The dwarves.  Generally exiled wanderers and orphans.<br />
- Frodo.  Introvert.<br />
- Fafred.  Lone wanderer who takes up with the Mouser.  Later has wife.<br />
- Mouser.  Loner rogue who takes up with Fafred.<br />
- Lancelot.  Loner knight errant<br />
- etc.</p>
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		<title>By: Dale</title>
		<link>http://www.treasuretables.org/2007/04/pc-parents-most-often-absent-dead-or-gone/comment-page-1#comment-10477</link>
		<dc:creator>Dale</dc:creator>
		<pubDate>Tue, 24 Apr 2007 02:05:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=702#comment-10477</guid>
		<description>If a player says in one of my games that his parents are siblings are dead then I create aunts, uncles, and cousins. Family is too useful as a plot element to let players wave it away. (If someone really wants to play someone who has nobody then that&#039;s another issue, but if they just don&#039;t want to bother then I don&#039;t stand for it.)

Players quickly learned not to let me make their families (which I always offer to do), since invariably they&#039;re always full of screw-balls. What can I say? I like to run a realistic campaign! :D</description>
		<content:encoded><![CDATA[<p>If a player says in one of my games that his parents are siblings are dead then I create aunts, uncles, and cousins. Family is too useful as a plot element to let players wave it away. (If someone really wants to play someone who has nobody then that&#8217;s another issue, but if they just don&#8217;t want to bother then I don&#8217;t stand for it.)</p>
<p>Players quickly learned not to let me make their families (which I always offer to do), since invariably they&#8217;re always full of screw-balls. What can I say? I like to run a realistic campaign! <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Christianmichael</title>
		<link>http://www.treasuretables.org/2007/04/pc-parents-most-often-absent-dead-or-gone/comment-page-1#comment-10474</link>
		<dc:creator>Christianmichael</dc:creator>
		<pubDate>Mon, 23 Apr 2007 20:51:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=702#comment-10474</guid>
		<description>I play in the RPGA so I have a character who is married, has kids, and even grandkids. That way I have a background that won&#039;t be used against me by killer GM&#039;s.</description>
		<content:encoded><![CDATA[<p>I play in the RPGA so I have a character who is married, has kids, and even grandkids. That way I have a background that won&#8217;t be used against me by killer GM&#8217;s.</p>
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		<title>By: Bryan</title>
		<link>http://www.treasuretables.org/2007/04/pc-parents-most-often-absent-dead-or-gone/comment-page-1#comment-10473</link>
		<dc:creator>Bryan</dc:creator>
		<pubDate>Mon, 23 Apr 2007 19:58:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=702#comment-10473</guid>
		<description>The last game in which I was a player was a Torg campaign. The character was from Los Angeles, Los Angeles was destroyed, QED.

Back in college in a Greyhawk campaign, I played a cavalier who came in as an existing paladin PC&#039;s brother, who the DM decided was the youngest brother and sort of the whipping boy of the family -- the oldest NPC brother was a paladin in Furyondy fighting the big bad guys, the middle PC brother was also a paladin beyond reproach, and my cavalier was expected to take over the family&#039;s fief and carry on the family line (with all the compromises those two goals entailed) but simultaneously expected to live up to his brothers&#039; reputations. 

And then he ended up going on errand after errand to rescue his headstrong younger sister. Oh, and saddled with the youngest son of the Duke of Urnst as a squire. Sigh. It was infuriating, but made for a good campaign.</description>
		<content:encoded><![CDATA[<p>The last game in which I was a player was a Torg campaign. The character was from Los Angeles, Los Angeles was destroyed, QED.</p>
<p>Back in college in a Greyhawk campaign, I played a cavalier who came in as an existing paladin PC&#8217;s brother, who the DM decided was the youngest brother and sort of the whipping boy of the family &#8212; the oldest NPC brother was a paladin in Furyondy fighting the big bad guys, the middle PC brother was also a paladin beyond reproach, and my cavalier was expected to take over the family&#8217;s fief and carry on the family line (with all the compromises those two goals entailed) but simultaneously expected to live up to his brothers&#8217; reputations. </p>
<p>And then he ended up going on errand after errand to rescue his headstrong younger sister. Oh, and saddled with the youngest son of the Duke of Urnst as a squire. Sigh. It was infuriating, but made for a good campaign.</p>
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		<title>By: drow</title>
		<link>http://www.treasuretables.org/2007/04/pc-parents-most-often-absent-dead-or-gone/comment-page-1#comment-10468</link>
		<dc:creator>drow</dc:creator>
		<pubDate>Mon, 23 Apr 2007 17:53:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=702#comment-10468</guid>
		<description>in my current campaign, none of the PCs have any surviving family that they know of.  of course, its eberron, and they&#039;re all cyran veterans who were operating in brelish territory on the day of mourning, so...

past campaigns have included some family, the players have been pretty open to that.  i try to go easy on them, since the PC bringing her strange new friends home to meet family is usually more stressful than an army of orcs.  :)</description>
		<content:encoded><![CDATA[<p>in my current campaign, none of the PCs have any surviving family that they know of.  of course, its eberron, and they&#8217;re all cyran veterans who were operating in brelish territory on the day of mourning, so&#8230;</p>
<p>past campaigns have included some family, the players have been pretty open to that.  i try to go easy on them, since the PC bringing her strange new friends home to meet family is usually more stressful than an army of orcs.  <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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