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	<title>Comments on: NPC Stats: Full, Partial or Loose?</title>
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	<link>http://www.treasuretables.org/2007/04/npc-stats-full-partial-or-loose</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2007/04/npc-stats-full-partial-or-loose/comment-page-1#comment-10332</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Sat, 14 Apr 2007 03:47:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/2007/04/npc-stats-full-partial-or-loose#comment-10332</guid>
		<description>Based on your comments so far, the mixed approach -- mostly statting as needed -- is incredibly common. With that in mind, I wish more games would explicitly support this by dividing NPCs into loose categories, as several folks mentioned.

I&#039;d rather have inbuilt options that let me avoid taking kludgy shortcuts, and it sounds like I&#039;m not alone in that regard. ;)</description>
		<content:encoded><![CDATA[<p>Based on your comments so far, the mixed approach &#8212; mostly statting as needed &#8212; is incredibly common. With that in mind, I wish more games would explicitly support this by dividing NPCs into loose categories, as several folks mentioned.</p>
<p>I&#8217;d rather have inbuilt options that let me avoid taking kludgy shortcuts, and it sounds like I&#8217;m not alone in that regard. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: drow</title>
		<link>http://www.treasuretables.org/2007/04/npc-stats-full-partial-or-loose/comment-page-1#comment-10286</link>
		<dc:creator>drow</dc:creator>
		<pubDate>Tue, 10 Apr 2007 20:23:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/2007/04/npc-stats-full-partial-or-loose#comment-10286</guid>
		<description>most NPCs are loosely stated; given a random name, race, class, and perhaps level.  if the party ends up in a fight with them, then i&#039;ll estimate combat stats based on class and level, with one or two interesting abilities/feats/items.  important NPCs get added to the campaign encyclopaedia for future reference.  if i know well ahead of time that the party&#039;s going to end up in a fight with them, i&#039;ll prepare partial stats.  no NPC gets full stats unless they&#039;re significant and recurring.  and, usually, friendly.  unfriendly NPCs tend to get killed, not detailed.</description>
		<content:encoded><![CDATA[<p>most NPCs are loosely stated; given a random name, race, class, and perhaps level.  if the party ends up in a fight with them, then i&#8217;ll estimate combat stats based on class and level, with one or two interesting abilities/feats/items.  important NPCs get added to the campaign encyclopaedia for future reference.  if i know well ahead of time that the party&#8217;s going to end up in a fight with them, i&#8217;ll prepare partial stats.  no NPC gets full stats unless they&#8217;re significant and recurring.  and, usually, friendly.  unfriendly NPCs tend to get killed, not detailed.</p>
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		<title>By: Cineris</title>
		<link>http://www.treasuretables.org/2007/04/npc-stats-full-partial-or-loose/comment-page-1#comment-10285</link>
		<dc:creator>Cineris</dc:creator>
		<pubDate>Tue, 10 Apr 2007 19:59:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/2007/04/npc-stats-full-partial-or-loose#comment-10285</guid>
		<description>Pretty much partial / loose. I lean towards overpreparation in my games but unless the character is truly a major player, doing a full stat-out is too time consuming. Most NPCs have a few notable characteristics which will be prepared ahead of time, the remainder&#039;s pretty much ad hoc.

If the NPCs don&#039;t have anything notable, stat-wise, for me to base them around, or are generic mooks, I will grab something from the &lt;a href=&quot;http://d20npcs.wikia.com/wiki/Main_Page#Dungeons_and_Dragons_3.5_NPCs_and_Creatures&quot; rel=&quot;nofollow&quot;&gt;NPC wiki&lt;/a&gt;. Customize where desired and it&#039;s done.</description>
		<content:encoded><![CDATA[<p>Pretty much partial / loose. I lean towards overpreparation in my games but unless the character is truly a major player, doing a full stat-out is too time consuming. Most NPCs have a few notable characteristics which will be prepared ahead of time, the remainder&#8217;s pretty much ad hoc.</p>
<p>If the NPCs don&#8217;t have anything notable, stat-wise, for me to base them around, or are generic mooks, I will grab something from the <a href="http://d20npcs.wikia.com/wiki/Main_Page#Dungeons_and_Dragons_3.5_NPCs_and_Creatures" rel="nofollow">NPC wiki</a>. Customize where desired and it&#8217;s done.</p>
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		<title>By: Crazy Jerome</title>
		<link>http://www.treasuretables.org/2007/04/npc-stats-full-partial-or-loose/comment-page-1#comment-10283</link>
		<dc:creator>Crazy Jerome</dc:creator>
		<pubDate>Tue, 10 Apr 2007 18:06:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/2007/04/npc-stats-full-partial-or-loose#comment-10283</guid>
		<description>I use all three categories, sometimes even in the same encounter.  I do this regardless of game system, though I agree with Frank that it is nice when the system supports such categories.  (I prefer the support to be inherent, not separate rules for &quot;mooks&quot; or the like.) 

With NPCs, I stat what I need, no more no less.</description>
		<content:encoded><![CDATA[<p>I use all three categories, sometimes even in the same encounter.  I do this regardless of game system, though I agree with Frank that it is nice when the system supports such categories.  (I prefer the support to be inherent, not separate rules for &#8220;mooks&#8221; or the like.) </p>
<p>With NPCs, I stat what I need, no more no less.</p>
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		<title>By: Frost</title>
		<link>http://www.treasuretables.org/2007/04/npc-stats-full-partial-or-loose/comment-page-1#comment-10282</link>
		<dc:creator>Frost</dc:creator>
		<pubDate>Tue, 10 Apr 2007 17:08:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/2007/04/npc-stats-full-partial-or-loose#comment-10282</guid>
		<description>I have about 50 &quot;nameless&quot; NPCs fully stated out on initiative cards.  I also stat two different &quot;weapon packages&quot; for each NPC.  These are sorted by class and level and then given a code number.

I keep a running list of NPCs that includes names, mannerisms, locations, etc., but also associate them with one of the coded cards.  If the PCs decide to get into a scuffle with the NPC, I&#039;ll pull the corresponding card.  Although the stats on the cards are recycled regularly, the NPCs still have their own personalities.

Every once in a while I&#039;ll will stat out a new NPC taken from an old character sheet or &quot;borrowed&quot; from Dungeon magazine or other d20 source.</description>
		<content:encoded><![CDATA[<p>I have about 50 &#8220;nameless&#8221; NPCs fully stated out on initiative cards.  I also stat two different &#8220;weapon packages&#8221; for each NPC.  These are sorted by class and level and then given a code number.</p>
<p>I keep a running list of NPCs that includes names, mannerisms, locations, etc., but also associate them with one of the coded cards.  If the PCs decide to get into a scuffle with the NPC, I&#8217;ll pull the corresponding card.  Although the stats on the cards are recycled regularly, the NPCs still have their own personalities.</p>
<p>Every once in a while I&#8217;ll will stat out a new NPC taken from an old character sheet or &#8220;borrowed&#8221; from Dungeon magazine or other d20 source.</p>
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		<title>By: of Dice and Dragons &#187; NPC Stats - How much detail is enough?</title>
		<link>http://www.treasuretables.org/2007/04/npc-stats-full-partial-or-loose/comment-page-1#comment-10281</link>
		<dc:creator>of Dice and Dragons &#187; NPC Stats - How much detail is enough?</dc:creator>
		<pubDate>Tue, 10 Apr 2007 14:33:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/2007/04/npc-stats-full-partial-or-loose#comment-10281</guid>
		<description>[...] Over at Treasure Tables Martin Ralya asked the question, NPC Stats: Full, Partial or Loose? which I have to say is an excellent question. [...]</description>
		<content:encoded><![CDATA[<p>[...] Over at Treasure Tables Martin Ralya asked the question, NPC Stats: Full, Partial or Loose? which I have to say is an excellent question. [...]</p>
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		<title>By: John Gallagher</title>
		<link>http://www.treasuretables.org/2007/04/npc-stats-full-partial-or-loose/comment-page-1#comment-10278</link>
		<dc:creator>John Gallagher</dc:creator>
		<pubDate>Tue, 10 Apr 2007 13:14:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/2007/04/npc-stats-full-partial-or-loose#comment-10278</guid>
		<description>This is one of many reasons I love the 7th Sea original rules. NPC&#039;s are divided into three categories, Villains, who are completely statted out (usually only one or two for each story), Henchmen, who&#039;s stats are streamlined to the point of taking minutes to create, and Brutes, whose stats boil down to 3 numbers (a threat rating, a damage rating, and how many of them there are). When I&#039;m building most NPC&#039;s these days, especially the ones I expect to have major roles, I concentrate more on personality traits, quirks, descriptions, etc. Brutes get painted with a very broad stroke (from nation X where people are very rude and hot headed). Henchmen and villains get much more detailed descriptions. And it&#039;s surprising how many of the henchmen quickly graduate to villain status when the PC&#039;s interact well with them.</description>
		<content:encoded><![CDATA[<p>This is one of many reasons I love the 7th Sea original rules. NPC&#8217;s are divided into three categories, Villains, who are completely statted out (usually only one or two for each story), Henchmen, who&#8217;s stats are streamlined to the point of taking minutes to create, and Brutes, whose stats boil down to 3 numbers (a threat rating, a damage rating, and how many of them there are). When I&#8217;m building most NPC&#8217;s these days, especially the ones I expect to have major roles, I concentrate more on personality traits, quirks, descriptions, etc. Brutes get painted with a very broad stroke (from nation X where people are very rude and hot headed). Henchmen and villains get much more detailed descriptions. And it&#8217;s surprising how many of the henchmen quickly graduate to villain status when the PC&#8217;s interact well with them.</p>
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		<title>By: Mr. Will</title>
		<link>http://www.treasuretables.org/2007/04/npc-stats-full-partial-or-loose/comment-page-1#comment-10277</link>
		<dc:creator>Mr. Will</dc:creator>
		<pubDate>Tue, 10 Apr 2007 12:40:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/2007/04/npc-stats-full-partial-or-loose#comment-10277</guid>
		<description>It all depends upon the system, I think partial is best but more or less partial depending on how crunchy the mechanics are. If the system is a very simple one, why not go full bore on description? Conversely if the system is complex partial will keep the narrative flowing. I am a librarian so loose is not an option for me!</description>
		<content:encoded><![CDATA[<p>It all depends upon the system, I think partial is best but more or less partial depending on how crunchy the mechanics are. If the system is a very simple one, why not go full bore on description? Conversely if the system is complex partial will keep the narrative flowing. I am a librarian so loose is not an option for me!</p>
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		<title>By: Walt C</title>
		<link>http://www.treasuretables.org/2007/04/npc-stats-full-partial-or-loose/comment-page-1#comment-10276</link>
		<dc:creator>Walt C</dc:creator>
		<pubDate>Tue, 10 Apr 2007 11:14:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/2007/04/npc-stats-full-partial-or-loose#comment-10276</guid>
		<description>Just to be clear, I was referring to the latest (and soon to be outdated) d20 Star Wars.  It has a surprisingly extensive number of low, mid, and high level generic NPCs in the corebook (and is expanded upon in other books).

Walt</description>
		<content:encoded><![CDATA[<p>Just to be clear, I was referring to the latest (and soon to be outdated) d20 Star Wars.  It has a surprisingly extensive number of low, mid, and high level generic NPCs in the corebook (and is expanded upon in other books).</p>
<p>Walt</p>
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		<title>By: Sarlax</title>
		<link>http://www.treasuretables.org/2007/04/npc-stats-full-partial-or-loose/comment-page-1#comment-10274</link>
		<dc:creator>Sarlax</dc:creator>
		<pubDate>Tue, 10 Apr 2007 03:36:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/2007/04/npc-stats-full-partial-or-loose#comment-10274</guid>
		<description>If there&#039;s ever a time that an NPC will need to pull off some tricks, I like complete stats. Fortunately, every game I&#039;ve run (and most that I own) includes enough sample stats to keep me happy. 

For the vast majority of NPCs, I can tap into generics or modified specific characters. Although I like character building for either side of the table, it can be time-consuming. Unless the NPC&#039;s role demands unique abilities, I can rely on something that has been already written.</description>
		<content:encoded><![CDATA[<p>If there&#8217;s ever a time that an NPC will need to pull off some tricks, I like complete stats. Fortunately, every game I&#8217;ve run (and most that I own) includes enough sample stats to keep me happy. </p>
<p>For the vast majority of NPCs, I can tap into generics or modified specific characters. Although I like character building for either side of the table, it can be time-consuming. Unless the NPC&#8217;s role demands unique abilities, I can rely on something that has been already written.</p>
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		<title>By: John Arcadian</title>
		<link>http://www.treasuretables.org/2007/04/npc-stats-full-partial-or-loose/comment-page-1#comment-10273</link>
		<dc:creator>John Arcadian</dc:creator>
		<pubDate>Tue, 10 Apr 2007 01:51:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/2007/04/npc-stats-full-partial-or-loose#comment-10273</guid>
		<description>I&#039;ve actually just been writing up some stuff about this.  Usually when I&#039;m GMing I&#039;ll do it loose, or write out partial.  Only for the BBEG, or someone who will be fully recurring or attached to the party do I do full stats. 

For a while now I&#039;ve had Enemy levels that are &quot;types&quot; of enemies, and corresponding to challenge levels. They work for on the fly enemies.  I&#039;m working on a similiar thing for NPC&#039;s that are non combat. Pretty much what Walt C mentioned from the old west end star wars. It&#039;s always easy to level them up from there to be something more lasting.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve actually just been writing up some stuff about this.  Usually when I&#8217;m GMing I&#8217;ll do it loose, or write out partial.  Only for the BBEG, or someone who will be fully recurring or attached to the party do I do full stats. </p>
<p>For a while now I&#8217;ve had Enemy levels that are &#8220;types&#8221; of enemies, and corresponding to challenge levels. They work for on the fly enemies.  I&#8217;m working on a similiar thing for NPC&#8217;s that are non combat. Pretty much what Walt C mentioned from the old west end star wars. It&#8217;s always easy to level them up from there to be something more lasting.</p>
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		<title>By: Brian</title>
		<link>http://www.treasuretables.org/2007/04/npc-stats-full-partial-or-loose/comment-page-1#comment-10272</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Tue, 10 Apr 2007 01:29:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/2007/04/npc-stats-full-partial-or-loose#comment-10272</guid>
		<description>If the NPC is going to traveling with the PCs, they get the full-stat treatment.  If they&#039;re only going to be met, they&#039;ll start with partial stats, and, if they become a recurring character, I&#039;ll fill them out completely.

But I&#039;m a by-the-seat-of-my-pants GM.  If I&#039;m kinda thinking the PCs are going up against hobgoblins, I&#039;ll gin up some generic, partial hobgoblin stats.  I also have archives of other stats I&#039;ve made to draw from, as well as a set of generic this-will-challenge-the-PCs partial stats that can be slapped into any NPC and modified to taste.

- Brian</description>
		<content:encoded><![CDATA[<p>If the NPC is going to traveling with the PCs, they get the full-stat treatment.  If they&#8217;re only going to be met, they&#8217;ll start with partial stats, and, if they become a recurring character, I&#8217;ll fill them out completely.</p>
<p>But I&#8217;m a by-the-seat-of-my-pants GM.  If I&#8217;m kinda thinking the PCs are going up against hobgoblins, I&#8217;ll gin up some generic, partial hobgoblin stats.  I also have archives of other stats I&#8217;ve made to draw from, as well as a set of generic this-will-challenge-the-PCs partial stats that can be slapped into any NPC and modified to taste.</p>
<p>- Brian</p>
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