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	<title>Comments on: Double Features</title>
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	<link>http://www.treasuretables.org/2007/03/double-features</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>By: Dr Rotwang!</title>
		<link>http://www.treasuretables.org/2007/03/double-features/comment-page-1#comment-9969</link>
		<dc:creator>Dr Rotwang!</dc:creator>
		<pubDate>Mon, 19 Mar 2007 19:29:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/2007/03/double-features#comment-9969</guid>
		<description>Probably did when I was 16, 17.  Long time and much, much energy ago.</description>
		<content:encoded><![CDATA[<p>Probably did when I was 16, 17.  Long time and much, much energy ago.</p>
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		<title>By: Crazy Jerome</title>
		<link>http://www.treasuretables.org/2007/03/double-features/comment-page-1#comment-9966</link>
		<dc:creator>Crazy Jerome</dc:creator>
		<pubDate>Mon, 19 Mar 2007 17:58:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/2007/03/double-features#comment-9966</guid>
		<description>Pretty much all of our groups&#039; games are double (or triple) features.  Someone drives 4.5 hours to play on Saturday, they want some substantial play. 

In our case, the thing I like best about it is that it gives the group a chance to change direction radically, mid-way through the day. If the merchant house intrigue of the early session got wrapped up without any bad guy head bashing, the players can pick a later session objective that lets them vent a bit. :)

The switch means that you can easily switch emphasis on different story arcs. You could do that anyway, even with an adventure, but it might seem a bit too implausible for many people.</description>
		<content:encoded><![CDATA[<p>Pretty much all of our groups&#8217; games are double (or triple) features.  Someone drives 4.5 hours to play on Saturday, they want some substantial play. </p>
<p>In our case, the thing I like best about it is that it gives the group a chance to change direction radically, mid-way through the day. If the merchant house intrigue of the early session got wrapped up without any bad guy head bashing, the players can pick a later session objective that lets them vent a bit. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>The switch means that you can easily switch emphasis on different story arcs. You could do that anyway, even with an adventure, but it might seem a bit too implausible for many people.</p>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2007/03/double-features/comment-page-1#comment-9960</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Mon, 19 Mar 2007 15:17:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/2007/03/double-features#comment-9960</guid>
		<description>The nice thing about this past Saturday was that we only started two hours early, so it really wasn&#039;t all that much longer than a standard session. If we&#039;d had to schedule two standard-length games, that could have been trickier.</description>
		<content:encoded><![CDATA[<p>The nice thing about this past Saturday was that we only started two hours early, so it really wasn&#8217;t all that much longer than a standard session. If we&#8217;d had to schedule two standard-length games, that could have been trickier.</p>
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		<title>By: Chad S.</title>
		<link>http://www.treasuretables.org/2007/03/double-features/comment-page-1#comment-9959</link>
		<dc:creator>Chad S.</dc:creator>
		<pubDate>Mon, 19 Mar 2007 15:05:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/2007/03/double-features#comment-9959</guid>
		<description>My last gaming group was pretty spread out, with some driving as much as 3 hours one-way to play.  With that in mind, we&#039;d usually play one day a month, but for most of a day.  We&#039;d start around 1pm and run until midnight or so, with a break for supper in the middle.  It worked out well and we got about as much done as a game that ran bi-weekly.  The only problem was, it could be pretty tough to get schedules together to accommodate a whole day.</description>
		<content:encoded><![CDATA[<p>My last gaming group was pretty spread out, with some driving as much as 3 hours one-way to play.  With that in mind, we&#8217;d usually play one day a month, but for most of a day.  We&#8217;d start around 1pm and run until midnight or so, with a break for supper in the middle.  It worked out well and we got about as much done as a game that ran bi-weekly.  The only problem was, it could be pretty tough to get schedules together to accommodate a whole day.</p>
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		<title>By: Walt Robillard</title>
		<link>http://www.treasuretables.org/2007/03/double-features/comment-page-1#comment-9957</link>
		<dc:creator>Walt Robillard</dc:creator>
		<pubDate>Mon, 19 Mar 2007 11:48:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/2007/03/double-features#comment-9957</guid>
		<description>I love long adventures like this.  Taking a couple of short adventures and linking them is good for attention grabbing details during a long span of game time. 

Glad that you had a good time.
Regards, 
Walt</description>
		<content:encoded><![CDATA[<p>I love long adventures like this.  Taking a couple of short adventures and linking them is good for attention grabbing details during a long span of game time. </p>
<p>Glad that you had a good time.<br />
Regards,<br />
Walt</p>
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		<title>By: VV_GM</title>
		<link>http://www.treasuretables.org/2007/03/double-features/comment-page-1#comment-9954</link>
		<dc:creator>VV_GM</dc:creator>
		<pubDate>Mon, 19 Mar 2007 02:35:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/2007/03/double-features#comment-9954</guid>
		<description>No, I&#039;ve never tried this myself but it sounds like a great way to get some quick one shots together and still have a serious night of gaming. I&#039;m very tempted to give this a go.</description>
		<content:encoded><![CDATA[<p>No, I&#8217;ve never tried this myself but it sounds like a great way to get some quick one shots together and still have a serious night of gaming. I&#8217;m very tempted to give this a go.</p>
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