Treasure Tables is on hiatus as of December 13th, 2007 -- after two years of daily posts, I needed a break. If you're looking for GMing material, I have two recommendations: the hundreds of posts in TT's archives, and my new project, the multi-author GMing blog Gnome Stew. Happy GMing! -- Martin

Creating and Running Guide NPCs

Sat. March 17, 2007 

Issue #349 of Roleplaying Tips has some great advice on building and managing NPC guides — NPCs that accompany the party as long-term companions.

The author bases their advice on two concrete examples of successful guide NPCs from their own game, which is an excellent approach: “Bordon’s success was unusual because he was not only twice as powerful as the rest of the party members, he was also the PCs’ employer.

Highlights include giving your NPC a specialized skillset (so they don’t trample on the whole party) and little in the way of leadership abilities (so the players can take the lead). We’ve got a permanent NPC ally (not strictly a guide NPC, but not that far off) in my group’s Stargate SG-4 campaign, and those two traits are part of what make her work so well in the game.

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