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	<title>Comments on: Ka-Pow: Best Roll Ever</title>
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	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>By: Al</title>
		<link>http://www.treasuretables.org/2007/02/ka-pow-best-roll-ever/comment-page-1#comment-9726</link>
		<dc:creator>Al</dc:creator>
		<pubDate>Sun, 04 Mar 2007 01:52:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=640#comment-9726</guid>
		<description>In Rollmaster, you&#039;re rolling two d10 as an open-ended d100. Rolling 96-100 is open-up, and (sometimes) 01-05 is open-down.

So a level 15 Nightblade, (think magic-user crossed with assassin) is playing in a fairly high magic game. He&#039;s got a Presence of 103 due to a nice starting roll, several background picks, a lucky stat gain, and expenditure of an exorbitant amount of treasure on a +1. Along with his x3 PP multiplier, he&#039;s normally rolling in spell points. (I think it approached 100, but I can&#039;t remember exactly how many it was.)

There&#039;s a second level spell &#039;Leaving&#039;, which is basically a very short range teleport that can&#039;t cross barriers. He wanted to blip behind some guys that had covering fire on an open area. But somehow the previous (insane) firefight had dropped him down to exactly one PP.

Trying to cast a spell for which you don&#039;t have the points switches what the penalties are for fumbling. A lot. There were some other considerations that the haze of memory has fuzzed, but the final result was a _negative_ 329 result on the Ritual Magic Spell Failure table.

Thats _way_ off the bottom of that table. The lowest result is paraphrased from memory: Hole ripped in space time continuum. Everyone within 10 miles is just gone. Intervention of minor deity required to save the plane. Major deity to repair.

Because of one flipping point.

I don&#039;t overcast spells anymore :D</description>
		<content:encoded><![CDATA[<p>In Rollmaster, you&#8217;re rolling two d10 as an open-ended d100. Rolling 96-100 is open-up, and (sometimes) 01-05 is open-down.</p>
<p>So a level 15 Nightblade, (think magic-user crossed with assassin) is playing in a fairly high magic game. He&#8217;s got a Presence of 103 due to a nice starting roll, several background picks, a lucky stat gain, and expenditure of an exorbitant amount of treasure on a +1. Along with his x3 PP multiplier, he&#8217;s normally rolling in spell points. (I think it approached 100, but I can&#8217;t remember exactly how many it was.)</p>
<p>There&#8217;s a second level spell &#8216;Leaving&#8217;, which is basically a very short range teleport that can&#8217;t cross barriers. He wanted to blip behind some guys that had covering fire on an open area. But somehow the previous (insane) firefight had dropped him down to exactly one PP.</p>
<p>Trying to cast a spell for which you don&#8217;t have the points switches what the penalties are for fumbling. A lot. There were some other considerations that the haze of memory has fuzzed, but the final result was a _negative_ 329 result on the Ritual Magic Spell Failure table.</p>
<p>Thats _way_ off the bottom of that table. The lowest result is paraphrased from memory: Hole ripped in space time continuum. Everyone within 10 miles is just gone. Intervention of minor deity required to save the plane. Major deity to repair.</p>
<p>Because of one flipping point.</p>
<p>I don&#8217;t overcast spells anymore <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Daniel P. Shaefer</title>
		<link>http://www.treasuretables.org/2007/02/ka-pow-best-roll-ever/comment-page-1#comment-9674</link>
		<dc:creator>Daniel P. Shaefer</dc:creator>
		<pubDate>Wed, 28 Feb 2007 15:13:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=640#comment-9674</guid>
		<description>There are several times on both sides of the table where incredible rolls created fun scenarios. In D&amp;D 3.5 we tend to use the instant kill variant. This was so that if a player rolled a natural 20 followed by a natural 20 to confirm the crit, they could then roll to confirm instant kill...(break AC is all that is required.) This has happened 4 times in campaigns I was involved in since the inception of 3.0. Two of these moments are quite noteworthy--I will tell the first:

1. In this scenario I was the DM and the players were marauding their way through a dungeon on a quest to destroy a powerful artifact. I don&#039;t recall the specifics but the players kept doing things without thinking them through and I figured it was about time to jar them to their senses. 

So, I selected the creature for the purposeful DM punishment--A greater Barghest (with pumped up HD) that was going to be part of a trap to teach the PCs to be more careful. But, as the Barghest jumped out to tangle with the party the Ranger/Arcane Archer of the group got one shot off...Nat20(through the eyeball), Nat20(through the brain), Nat20(out the other side)...needless to say I don&#039;t think the PCs learned the lesson I had meant to teach them. :p</description>
		<content:encoded><![CDATA[<p>There are several times on both sides of the table where incredible rolls created fun scenarios. In D&amp;D 3.5 we tend to use the instant kill variant. This was so that if a player rolled a natural 20 followed by a natural 20 to confirm the crit, they could then roll to confirm instant kill&#8230;(break AC is all that is required.) This has happened 4 times in campaigns I was involved in since the inception of 3.0. Two of these moments are quite noteworthy&#8211;I will tell the first:</p>
<p>1. In this scenario I was the DM and the players were marauding their way through a dungeon on a quest to destroy a powerful artifact. I don&#8217;t recall the specifics but the players kept doing things without thinking them through and I figured it was about time to jar them to their senses. </p>
<p>So, I selected the creature for the purposeful DM punishment&#8211;A greater Barghest (with pumped up HD) that was going to be part of a trap to teach the PCs to be more careful. But, as the Barghest jumped out to tangle with the party the Ranger/Arcane Archer of the group got one shot off&#8230;Nat20(through the eyeball), Nat20(through the brain), Nat20(out the other side)&#8230;needless to say I don&#8217;t think the PCs learned the lesson I had meant to teach them. :p</p>
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		<title>By: David M Jacobs</title>
		<link>http://www.treasuretables.org/2007/02/ka-pow-best-roll-ever/comment-page-1#comment-9635</link>
		<dc:creator>David M Jacobs</dc:creator>
		<pubDate>Fri, 23 Feb 2007 23:32:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=640#comment-9635</guid>
		<description>I don&#039;t remember making great rolls, but I do remember the shockers.

During a &lt;i&gt;Call of Cthulhu&lt;/i&gt; game, one of my players rolled five &lt;b&gt;consecutive&lt;/b&gt; 00s (critical fumbles) in combat. He got away relatively unscathed&#151;I just felt so sorry for him. The dice gods &lt;i&gt;hated&lt;/i&gt; this guy.

On a similar note, the last time I went to a con (a couple of years now), I failed to roll anything over a 7 on a d20 roll for three days of d20 events&#151;and I changed dice often. Several times, I had consistent runs of 1s and 2s.

Now, I heap affection on my dice every chance I get. &lt;b&gt;&lt;i&gt;#%o)&lt;/i&gt;&lt;/b&gt;</description>
		<content:encoded><![CDATA[<p>I don&#8217;t remember making great rolls, but I do remember the shockers.</p>
<p>During a <i>Call of Cthulhu</i> game, one of my players rolled five <b>consecutive</b> 00s (critical fumbles) in combat. He got away relatively unscathed&#8212;I just felt so sorry for him. The dice gods <i>hated</i> this guy.</p>
<p>On a similar note, the last time I went to a con (a couple of years now), I failed to roll anything over a 7 on a d20 roll for three days of d20 events&#8212;and I changed dice often. Several times, I had consistent runs of 1s and 2s.</p>
<p>Now, I heap affection on my dice every chance I get. <b><i>#%o)</i></b></p>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2007/02/ka-pow-best-roll-ever/comment-page-1#comment-9616</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Fri, 23 Feb 2007 14:50:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=640#comment-9616</guid>
		<description>(Ian) &lt;i&gt;Domain name: $10/year
Web hosting: ~$10-20/month
Blogging software: Free

Getting to brag to thousands of people about your awesome roll last night: Priceless. &lt;/i&gt;

I don&#039;t laugh out loud at comments that often, but this one got me -- I&#039;m glad I wasn&#039;t drinking anything!

(Frank Filz) &lt;i&gt;I’ve certainly had other GM rolls that left us all in shock.&lt;/i&gt;

I hadn&#039;t thought about this question from the perspective of the whole group -- in other words, in terms of GM rolls that the whole table took notice of.

Looking back, I can think of a few -- but somehow, they&#039;re still a lot less memorable than amazing PC rolls.

In thinking about this topic some more, I remembered three anecdotes from back when I first started gaming. My best friend growing up was the most amazing die roller I&#039;ve ever seen.

His very first roll as a gamer was his AD&amp;D 2e fighter&#039;s Strength -- and he rolled an 18 on 3d6, and then 100 on percentiles.

When I bought a d100 (the Zocchihedron, not 2d10), he gave it a test roll...and got 100.

In our solo &lt;i&gt;Shadowrun&lt;/i&gt; campaign, I once gave him a ridiculously high DC for a climbing check. In SR (1st Edition, at least), 6s explode, allowing you to roll again. He was only rolling 1d6, but he manage to get six 6s in a row, and blew the DC out of the water.</description>
		<content:encoded><![CDATA[<p>(Ian) <i>Domain name: $10/year<br />
Web hosting: ~$10-20/month<br />
Blogging software: Free</p>
<p>Getting to brag to thousands of people about your awesome roll last night: Priceless. </i></p>
<p>I don&#8217;t laugh out loud at comments that often, but this one got me &#8212; I&#8217;m glad I wasn&#8217;t drinking anything!</p>
<p>(Frank Filz) <i>I’ve certainly had other GM rolls that left us all in shock.</i></p>
<p>I hadn&#8217;t thought about this question from the perspective of the whole group &#8212; in other words, in terms of GM rolls that the whole table took notice of.</p>
<p>Looking back, I can think of a few &#8212; but somehow, they&#8217;re still a lot less memorable than amazing PC rolls.</p>
<p>In thinking about this topic some more, I remembered three anecdotes from back when I first started gaming. My best friend growing up was the most amazing die roller I&#8217;ve ever seen.</p>
<p>His very first roll as a gamer was his AD&amp;D 2e fighter&#8217;s Strength &#8212; and he rolled an 18 on 3d6, and then 100 on percentiles.</p>
<p>When I bought a d100 (the Zocchihedron, not 2d10), he gave it a test roll&#8230;and got 100.</p>
<p>In our solo <i>Shadowrun</i> campaign, I once gave him a ridiculously high DC for a climbing check. In SR (1st Edition, at least), 6s explode, allowing you to roll again. He was only rolling 1d6, but he manage to get six 6s in a row, and blew the DC out of the water.</p>
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		<title>By: Telas</title>
		<link>http://www.treasuretables.org/2007/02/ka-pow-best-roll-ever/comment-page-1#comment-9610</link>
		<dc:creator>Telas</dc:creator>
		<pubDate>Thu, 22 Feb 2007 21:43:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=640#comment-9610</guid>
		<description>Shouting something like &quot;I&#039;m invinceable!&quot; in D&amp;D is the equivalent of a Texan saying, &quot;Hey y&#039;all, watch this!&quot;</description>
		<content:encoded><![CDATA[<p>Shouting something like &#8220;I&#8217;m invinceable!&#8221; in D&amp;D is the equivalent of a Texan saying, &#8220;Hey y&#8217;all, watch this!&#8221;</p>
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		<title>By: Cliff Nickerson (kaelbane)</title>
		<link>http://www.treasuretables.org/2007/02/ka-pow-best-roll-ever/comment-page-1#comment-9606</link>
		<dc:creator>Cliff Nickerson (kaelbane)</dc:creator>
		<pubDate>Thu, 22 Feb 2007 15:42:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=640#comment-9606</guid>
		<description>A funny 1st Ed D&amp;D story: One of my friends was rolling up his character, relatively new to RPGs. He got an 18 ST and went for the percentile, and started cursing up and down. We focused our attention on him, and he&#039;s bitching because the two ten sided dice both came up &quot;0&quot;...

As a GM, I recently had good character planning and great rolls add together to wipe out two plot NPCs at the same time. During the combat, a catman ninja-type was getting his rear kicked, and he&#039;s supposed to be one of the best swordsmen in the region. After a devastating attack roll, he had to make three consecutive saves, and I was extremely happy to throw three great rolls. Unfortunately, I boasted that he was unstoppable, and he was felled the next round...</description>
		<content:encoded><![CDATA[<p>A funny 1st Ed D&amp;D story: One of my friends was rolling up his character, relatively new to RPGs. He got an 18 ST and went for the percentile, and started cursing up and down. We focused our attention on him, and he&#8217;s bitching because the two ten sided dice both came up &#8220;0&#8243;&#8230;</p>
<p>As a GM, I recently had good character planning and great rolls add together to wipe out two plot NPCs at the same time. During the combat, a catman ninja-type was getting his rear kicked, and he&#8217;s supposed to be one of the best swordsmen in the region. After a devastating attack roll, he had to make three consecutive saves, and I was extremely happy to throw three great rolls. Unfortunately, I boasted that he was unstoppable, and he was felled the next round&#8230;</p>
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		<title>By: Walt Robillard</title>
		<link>http://www.treasuretables.org/2007/02/ka-pow-best-roll-ever/comment-page-1#comment-9605</link>
		<dc:creator>Walt Robillard</dc:creator>
		<pubDate>Thu, 22 Feb 2007 11:36:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=640#comment-9605</guid>
		<description>There have been a lot of great rolls (and awful ones) for me as a player over the years.  The most recent one involved A Savage Steampunk game run by Gospog.  It was my wife&#039;s first gaming session ever and she was faced with fighting with us against a bunch of dinosaurs.  She had drawn a joker card for initiative (always a good thing in Savage Worlds) and then hit the target.  She rolled her damage and then the dice kept exploding (roll a six and you get to roll again and add everything up).  When all was said and done she had turned a Tyrannosaurus into hamburger with one shot.  We were all cheering around the table as none of us could believe it.  She laughed and said, &quot;I guess that&#039;s good, huh?&quot;

As a GM I really can&#039;t peg a memorable roll... Just lots of amazing players and their characters...

Regards, 
Walt</description>
		<content:encoded><![CDATA[<p>There have been a lot of great rolls (and awful ones) for me as a player over the years.  The most recent one involved A Savage Steampunk game run by Gospog.  It was my wife&#8217;s first gaming session ever and she was faced with fighting with us against a bunch of dinosaurs.  She had drawn a joker card for initiative (always a good thing in Savage Worlds) and then hit the target.  She rolled her damage and then the dice kept exploding (roll a six and you get to roll again and add everything up).  When all was said and done she had turned a Tyrannosaurus into hamburger with one shot.  We were all cheering around the table as none of us could believe it.  She laughed and said, &#8220;I guess that&#8217;s good, huh?&#8221;</p>
<p>As a GM I really can&#8217;t peg a memorable roll&#8230; Just lots of amazing players and their characters&#8230;</p>
<p>Regards,<br />
Walt</p>
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		<title>By: tezrak</title>
		<link>http://www.treasuretables.org/2007/02/ka-pow-best-roll-ever/comment-page-1#comment-9601</link>
		<dc:creator>tezrak</dc:creator>
		<pubDate>Thu, 22 Feb 2007 02:45:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=640#comment-9601</guid>
		<description>In a 3.5 fantasy d20 game, original setting, I had the party go up against a pair of Kytons with class levels in exotic weapon master and master of chains ... which put them above 20 HD, which allowed me to give them epic feats. I give them Overwhelming Critical and Devastating Critical, just for fun :D However, I manage to whack a party member with a natural 19 on the attack roll (improved critical, spiked chain), and a natural 18 to confirm the crit (with all of its modifiers to the attack roll). Bang, zoom, dead. Oh yeah, and the target was under the effects of what was essentially a perpetual blink spell.</description>
		<content:encoded><![CDATA[<p>In a 3.5 fantasy d20 game, original setting, I had the party go up against a pair of Kytons with class levels in exotic weapon master and master of chains &#8230; which put them above 20 HD, which allowed me to give them epic feats. I give them Overwhelming Critical and Devastating Critical, just for fun <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  However, I manage to whack a party member with a natural 19 on the attack roll (improved critical, spiked chain), and a natural 18 to confirm the crit (with all of its modifiers to the attack roll). Bang, zoom, dead. Oh yeah, and the target was under the effects of what was essentially a perpetual blink spell.</p>
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		<title>By: Darth Krzysztof</title>
		<link>http://www.treasuretables.org/2007/02/ka-pow-best-roll-ever/comment-page-1#comment-9599</link>
		<dc:creator>Darth Krzysztof</dc:creator>
		<pubDate>Thu, 22 Feb 2007 00:35:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=640#comment-9599</guid>
		<description>I can&#039;t even recall any spectacular GM rolls I&#039;ve made. Mostly, I remember all the terrible rolls I make as a player. As I mentioned in a previous comment, I got to play INDIANA JONES in the &lt;i&gt;Temple of Doom&lt;/i&gt; adventure for his TSR RPG, and Indy succumbed to the poison.

The best roll *I* ever made as a player -- certainly the most critical -- came back in the 1st Edition days, playing G1 &lt;i&gt;Steading of the Hill Giant Chief.&lt;/i&gt; The big fight with Nosnra and his entourage is a killer. My wizard &lt;i&gt;spider climbed&lt;/i&gt; to the ceiling and summoned an earth elemental. A few rounds later, he took some damage, and lost control of the elemental.

By this point, everyone else -- party and monsters alike -- was down. I only had a handful of hit points, and no spells. My only prayer: a &lt;i&gt;dagger of throwing,&lt;/i&gt; which does double damage if thrown. This is not an easy attack for a wizard, and obviously, if I miss, that&#039;s it.

But I rolled a 20. With the critical hit system our DM used, I did just enough damage to finish it and end the battle.

Mind you, in &lt;i&gt;G3 Hall of the Fire Giant King,&lt;/i&gt; I witnessed the most devastating attack I&#039;ve EVER seen. My brother&#039;s rogue, equipped with &lt;i&gt;boots of striding &amp; springing&lt;/i&gt; and a &lt;i&gt;sword +2, giant slayer&lt;/i&gt;(+3 and x2 damage to giants), backstabbed (x4) a fire giant -- and landed a critical hit for x3 damage.

Our group just rolled 1 die and multiplied the result, modifiers and all. Needless to say, my brother rolled a 12.

([([12+3]x2) x4] x3) meant 360 points of damage to a creature with maybe 50 hit points.

That same rogue was responsible for setting off 20 20d6 fireballs in I9 &lt;i&gt;Day of Al&#039;Akbar,&lt;/i&gt; but we didn&#039;t bother rolling that damage. Pity...</description>
		<content:encoded><![CDATA[<p>I can&#8217;t even recall any spectacular GM rolls I&#8217;ve made. Mostly, I remember all the terrible rolls I make as a player. As I mentioned in a previous comment, I got to play INDIANA JONES in the <i>Temple of Doom</i> adventure for his TSR RPG, and Indy succumbed to the poison.</p>
<p>The best roll *I* ever made as a player &#8212; certainly the most critical &#8212; came back in the 1st Edition days, playing G1 <i>Steading of the Hill Giant Chief.</i> The big fight with Nosnra and his entourage is a killer. My wizard <i>spider climbed</i> to the ceiling and summoned an earth elemental. A few rounds later, he took some damage, and lost control of the elemental.</p>
<p>By this point, everyone else &#8212; party and monsters alike &#8212; was down. I only had a handful of hit points, and no spells. My only prayer: a <i>dagger of throwing,</i> which does double damage if thrown. This is not an easy attack for a wizard, and obviously, if I miss, that&#8217;s it.</p>
<p>But I rolled a 20. With the critical hit system our DM used, I did just enough damage to finish it and end the battle.</p>
<p>Mind you, in <i>G3 Hall of the Fire Giant King,</i> I witnessed the most devastating attack I&#8217;ve EVER seen. My brother&#8217;s rogue, equipped with <i>boots of striding &amp; springing</i> and a <i>sword +2, giant slayer</i>(+3 and x2 damage to giants), backstabbed (x4) a fire giant &#8212; and landed a critical hit for x3 damage.</p>
<p>Our group just rolled 1 die and multiplied the result, modifiers and all. Needless to say, my brother rolled a 12.</p>
<p>([([12+3]x2) x4] x3) meant 360 points of damage to a creature with maybe 50 hit points.</p>
<p>That same rogue was responsible for setting off 20 20d6 fireballs in I9 <i>Day of Al&#8217;Akbar,</i> but we didn&#8217;t bother rolling that damage. Pity&#8230;</p>
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		<title>By: Abulia</title>
		<link>http://www.treasuretables.org/2007/02/ka-pow-best-roll-ever/comment-page-1#comment-9598</link>
		<dc:creator>Abulia</dc:creator>
		<pubDate>Wed, 21 Feb 2007 22:04:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=640#comment-9598</guid>
		<description>I think what made the roll memberable was the situation, with the fellow PC in a dire confrontation, about to be clobbered to death, and your stepping in to assist him in a dramatic fashion.

All in all it had many memorable moments, including the die rolling. :)</description>
		<content:encoded><![CDATA[<p>I think what made the roll memberable was the situation, with the fellow PC in a dire confrontation, about to be clobbered to death, and your stepping in to assist him in a dramatic fashion.</p>
<p>All in all it had many memorable moments, including the die rolling. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Stephen Ward</title>
		<link>http://www.treasuretables.org/2007/02/ka-pow-best-roll-ever/comment-page-1#comment-9596</link>
		<dc:creator>Stephen Ward</dc:creator>
		<pubDate>Wed, 21 Feb 2007 20:47:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=640#comment-9596</guid>
		<description>I definitely see the duality.  Phenomenal success for the GM (who plays the role of the antagonist) inevitably means problems for the players.  Given that dice-rolling is involved at all, there&#039;s no avoiding occassionally crit-killing a PC.  You can fudge, of course, and the GM screen is a great tool for that, but I for one feel that takes the thrill of danger out of the game.  Even the most powerful characters could possibly be killed by a weakling who rolls well, which keeps everyone from becoming complacent.  Thus, under most circumstances, I let the dice fall where they may.

As for interesting dice-rolling stories, my brother&#039;s has to top my experience.  In a single round of combat, he rolled two separate attacks for the same monster.  Each came up 20 (threat for a crit), rerolled to another 20 (confirmed crit; threat for instant kill), and finally a hit (confirmed instant kill).  The players even insisted that he switch out dice in the middle, but he kept tossing 20&#039;s.  This, of course, led to the instant deaths of two PCs in the same round without the need for damage dice even being rolled.  Needless to say, my brother was apologetic and the players were flabergasted.  Chance is a funny thing sometimes.</description>
		<content:encoded><![CDATA[<p>I definitely see the duality.  Phenomenal success for the GM (who plays the role of the antagonist) inevitably means problems for the players.  Given that dice-rolling is involved at all, there&#8217;s no avoiding occassionally crit-killing a PC.  You can fudge, of course, and the GM screen is a great tool for that, but I for one feel that takes the thrill of danger out of the game.  Even the most powerful characters could possibly be killed by a weakling who rolls well, which keeps everyone from becoming complacent.  Thus, under most circumstances, I let the dice fall where they may.</p>
<p>As for interesting dice-rolling stories, my brother&#8217;s has to top my experience.  In a single round of combat, he rolled two separate attacks for the same monster.  Each came up 20 (threat for a crit), rerolled to another 20 (confirmed crit; threat for instant kill), and finally a hit (confirmed instant kill).  The players even insisted that he switch out dice in the middle, but he kept tossing 20&#8217;s.  This, of course, led to the instant deaths of two PCs in the same round without the need for damage dice even being rolled.  Needless to say, my brother was apologetic and the players were flabergasted.  Chance is a funny thing sometimes.</p>
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		<title>By: Telas</title>
		<link>http://www.treasuretables.org/2007/02/ka-pow-best-roll-ever/comment-page-1#comment-9595</link>
		<dc:creator>Telas</dc:creator>
		<pubDate>Wed, 21 Feb 2007 20:27:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=640#comment-9595</guid>
		<description>...regarding the actual question - &quot;Have you noticed this (anxiety about crits) when you GM?&quot;

Yes, but I let it go.  One of my jobs as GM is to apply stress to the characters.  One of those stresses is the possibility of character death.  The last entry in my House Rules doc:

&lt;i&gt;Finally: I will not set out to kill the party.  However, they will be playing with sharp objects and powerful energies.  During their adventures, Darwin and Death be there to ensure the quality of the gene pool and punish them for mistakes.  On the plus side, Death is not what it used to be, and a Raise Dead spell can be had for zero down, low monthly payments, and a binding contract (signed in blood) for future quests, along with tax, title, and license...&lt;/i&gt;</description>
		<content:encoded><![CDATA[<p>&#8230;regarding the actual question &#8211; &#8220;Have you noticed this (anxiety about crits) when you GM?&#8221;</p>
<p>Yes, but I let it go.  One of my jobs as GM is to apply stress to the characters.  One of those stresses is the possibility of character death.  The last entry in my House Rules doc:</p>
<p><i>Finally: I will not set out to kill the party.  However, they will be playing with sharp objects and powerful energies.  During their adventures, Darwin and Death be there to ensure the quality of the gene pool and punish them for mistakes.  On the plus side, Death is not what it used to be, and a Raise Dead spell can be had for zero down, low monthly payments, and a binding contract (signed in blood) for future quests, along with tax, title, and license&#8230;</i></p>
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