<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Writing Adventures Like TV Episodes, and Time Loops</title>
	<atom:link href="http://www.treasuretables.org/2007/01/writing-adventures-like-tv-episodes-and-time-loops/feed" rel="self" type="application/rss+xml" />
	<link>http://www.treasuretables.org/2007/01/writing-adventures-like-tv-episodes-and-time-loops</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
	<lastBuildDate>Thu, 10 Nov 2011 17:04:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Stephen</title>
		<link>http://www.treasuretables.org/2007/01/writing-adventures-like-tv-episodes-and-time-loops/comment-page-1#comment-9266</link>
		<dc:creator>Stephen</dc:creator>
		<pubDate>Fri, 02 Feb 2007 18:48:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=615#comment-9266</guid>
		<description>I&#039;ve been running my campaigns as TV shows for a few years now.  It really works quite well and highly recommend it.  :)</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been running my campaigns as TV shows for a few years now.  It really works quite well and highly recommend it.  <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2007/01/writing-adventures-like-tv-episodes-and-time-loops/comment-page-1#comment-9242</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Wed, 31 Jan 2007 17:45:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=615#comment-9242</guid>
		<description>If anyone gives Abulia&#039;s approach a shot, please drop back in -- here, or over on &lt;a href=&quot;http://www.donmappin.com&quot; rel=&quot;nofollow&quot;&gt;Abulia Savant&lt;/a&gt; and tell us how it went!</description>
		<content:encoded><![CDATA[<p>If anyone gives Abulia&#8217;s approach a shot, please drop back in &#8212; here, or over on <a href="http://www.donmappin.com" rel="nofollow">Abulia Savant</a> and tell us how it went!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JasonA</title>
		<link>http://www.treasuretables.org/2007/01/writing-adventures-like-tv-episodes-and-time-loops/comment-page-1#comment-9230</link>
		<dc:creator>JasonA</dc:creator>
		<pubDate>Wed, 31 Jan 2007 05:08:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=615#comment-9230</guid>
		<description>I&#039;ve run a timeloop session once, with the PCs having a definite &quot;start&quot; to the loop (and a definite end - the space station they were on blows up :-) ). It went pretty well, although the players did get a bit sick of having to convince the same people through each loop that a loop was happening (including one of the PCs - one of the PCs was outside the loop when it occurred, so they had to be convinced about the loop just like the NPCs).

I think the &quot;cards&quot; Don came up with were a fantastic idea, and I&#039;d probably do something similiar if I was running that sort of session again.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve run a timeloop session once, with the PCs having a definite &#8220;start&#8221; to the loop (and a definite end &#8211; the space station they were on blows up <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  ). It went pretty well, although the players did get a bit sick of having to convince the same people through each loop that a loop was happening (including one of the PCs &#8211; one of the PCs was outside the loop when it occurred, so they had to be convinced about the loop just like the NPCs).</p>
<p>I think the &#8220;cards&#8221; Don came up with were a fantastic idea, and I&#8217;d probably do something similiar if I was running that sort of session again.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dave Chalker</title>
		<link>http://www.treasuretables.org/2007/01/writing-adventures-like-tv-episodes-and-time-loops/comment-page-1#comment-9224</link>
		<dc:creator>Dave Chalker</dc:creator>
		<pubDate>Wed, 31 Jan 2007 01:19:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=615#comment-9224</guid>
		<description>I&#039;ve run a Groundhog Day-style adventure three times now for different campaigns, and it&#039;s consistently the players&#039; favorite adventure of the campaign.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve run a Groundhog Day-style adventure three times now for different campaigns, and it&#8217;s consistently the players&#8217; favorite adventure of the campaign.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Abulia</title>
		<link>http://www.treasuretables.org/2007/01/writing-adventures-like-tv-episodes-and-time-loops/comment-page-1#comment-9222</link>
		<dc:creator>Abulia</dc:creator>
		<pubDate>Tue, 30 Jan 2007 20:08:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=615#comment-9222</guid>
		<description>The complete adventure is linked towards the bottom of the article, including the handouts.</description>
		<content:encoded><![CDATA[<p>The complete adventure is linked towards the bottom of the article, including the handouts.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: steve</title>
		<link>http://www.treasuretables.org/2007/01/writing-adventures-like-tv-episodes-and-time-loops/comment-page-1#comment-9220</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Tue, 30 Jan 2007 18:35:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=615#comment-9220</guid>
		<description>wish he would have listed the solution so I could steal it.

Great idea, and a really good article all around.</description>
		<content:encoded><![CDATA[<p>wish he would have listed the solution so I could steal it.</p>
<p>Great idea, and a really good article all around.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: drow</title>
		<link>http://www.treasuretables.org/2007/01/writing-adventures-like-tv-episodes-and-time-loops/comment-page-1#comment-9219</link>
		<dc:creator>drow</dc:creator>
		<pubDate>Tue, 30 Jan 2007 17:29:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=615#comment-9219</guid>
		<description>an excellent primer, and one i&#039;m going to try to make use of in my new eberron campaign.  i think a lot of short, concise adventures will make the campaign seem a lot busier and richer than the long, many-session story arcs i&#039;ve usually run.</description>
		<content:encoded><![CDATA[<p>an excellent primer, and one i&#8217;m going to try to make use of in my new eberron campaign.  i think a lot of short, concise adventures will make the campaign seem a lot busier and richer than the long, many-session story arcs i&#8217;ve usually run.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

