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	<title>Comments on: Setting as Sandbox</title>
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	<link>http://www.treasuretables.org/2007/01/setting-as-sandbox</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>By: Telas</title>
		<link>http://www.treasuretables.org/2007/01/setting-as-sandbox/comment-page-1#comment-9152</link>
		<dc:creator>Telas</dc:creator>
		<pubDate>Thu, 25 Jan 2007 17:44:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=608#comment-9152</guid>
		<description>Crucifying Elminster... Beautiful.  

Own the setting.  Make it yours, and don&#039;t apologize or excuse yourself.  

On another gaming board, someone asked for advice on an FR campaign where the players knew more background than the DM.  The best advice given was to memorize the line, &quot;Those rumors you keep referring to? They don&#039;t seem to be terribly accurate.&quot;</description>
		<content:encoded><![CDATA[<p>Crucifying Elminster&#8230; Beautiful.  </p>
<p>Own the setting.  Make it yours, and don&#8217;t apologize or excuse yourself.  </p>
<p>On another gaming board, someone asked for advice on an FR campaign where the players knew more background than the DM.  The best advice given was to memorize the line, &#8220;Those rumors you keep referring to? They don&#8217;t seem to be terribly accurate.&#8221;</p>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2007/01/setting-as-sandbox/comment-page-1#comment-9125</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Wed, 24 Jan 2007 17:34:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=608#comment-9125</guid>
		<description>I see what you&#039;re getting at about FR, Scott -- it&#039;s a pretty unfocused setting, at least when compared to something like Dragonlance. Perhaps this is generally more applicable to settings with more depth than breadth, or stronger themes.</description>
		<content:encoded><![CDATA[<p>I see what you&#8217;re getting at about FR, Scott &#8212; it&#8217;s a pretty unfocused setting, at least when compared to something like Dragonlance. Perhaps this is generally more applicable to settings with more depth than breadth, or stronger themes.</p>
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		<title>By: Gerald Cameron</title>
		<link>http://www.treasuretables.org/2007/01/setting-as-sandbox/comment-page-1#comment-9124</link>
		<dc:creator>Gerald Cameron</dc:creator>
		<pubDate>Wed, 24 Jan 2007 17:33:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=608#comment-9124</guid>
		<description>While it&#039;s not really my cup of tea, John&#039;s idea is definitely interesting.

I also like &lt;a href=&quot;http://www.story-games.com/forums/comments.php?DiscussionID=473#Item_17&quot; rel=&quot;nofollow&quot;&gt;Judd Karlman&#039;s idea of crucifying Elminster&lt;/a&gt; to make a pre-published setting his own.

(note: Judd originally mentioned the idea on an episode of the &lt;a href=&quot;http://www.sonsofkryos.com/&quot; rel=&quot;nofollow&quot;&gt;Sons of Kryos&lt;/a&gt; podcast that he hosts with Jeff Lower, but I can&#039;t remember which one.)</description>
		<content:encoded><![CDATA[<p>While it&#8217;s not really my cup of tea, John&#8217;s idea is definitely interesting.</p>
<p>I also like <a href="http://www.story-games.com/forums/comments.php?DiscussionID=473#Item_17" rel="nofollow">Judd Karlman&#8217;s idea of crucifying Elminster</a> to make a pre-published setting his own.</p>
<p>(note: Judd originally mentioned the idea on an episode of the <a href="http://www.sonsofkryos.com/" rel="nofollow">Sons of Kryos</a> podcast that he hosts with Jeff Lower, but I can&#8217;t remember which one.)</p>
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		<title>By: ScottM</title>
		<link>http://www.treasuretables.org/2007/01/setting-as-sandbox/comment-page-1#comment-9114</link>
		<dc:creator>ScottM</dc:creator>
		<pubDate>Wed, 24 Jan 2007 01:26:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=608#comment-9114</guid>
		<description>It&#039;s an interesting way to do it, though it certainly seems to work better for longer and more complex things.  I wouldn&#039;t try to apply it to most published settings (like say, the Forgotten Realms), since what&#039;s published doesn&#039;t seem to have the depth, usually, to reward delving deeper.</description>
		<content:encoded><![CDATA[<p>It&#8217;s an interesting way to do it, though it certainly seems to work better for longer and more complex things.  I wouldn&#8217;t try to apply it to most published settings (like say, the Forgotten Realms), since what&#8217;s published doesn&#8217;t seem to have the depth, usually, to reward delving deeper.</p>
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		<title>By: Jeff Rients</title>
		<link>http://www.treasuretables.org/2007/01/setting-as-sandbox/comment-page-1#comment-9111</link>
		<dc:creator>Jeff Rients</dc:creator>
		<pubDate>Tue, 23 Jan 2007 14:28:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=608#comment-9111</guid>
		<description>Good link.  John Kim is one of the smartest guys out there blogging about games.</description>
		<content:encoded><![CDATA[<p>Good link.  John Kim is one of the smartest guys out there blogging about games.</p>
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