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	<title>Comments on: Suggestions Needed for Our GMing Wiki</title>
	<atom:link href="http://www.treasuretables.org/2006/11/suggestions-needed-for-our-gming-wiki/feed" rel="self" type="application/rss+xml" />
	<link>http://www.treasuretables.org/2006/11/suggestions-needed-for-our-gming-wiki</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
	<lastBuildDate>Thu, 10 Nov 2011 17:04:00 +0000</lastBuildDate>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2006/11/suggestions-needed-for-our-gming-wiki/comment-page-1#comment-7396</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Fri, 01 Dec 2006 01:26:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=551#comment-7396</guid>
		<description>Added! Thanks, Zephyros.</description>
		<content:encoded><![CDATA[<p>Added! Thanks, Zephyros.</p>
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		<title>By: Zephyros</title>
		<link>http://www.treasuretables.org/2006/11/suggestions-needed-for-our-gming-wiki/comment-page-1#comment-7367</link>
		<dc:creator>Zephyros</dc:creator>
		<pubDate>Thu, 30 Nov 2006 16:08:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=551#comment-7367</guid>
		<description>Here&#039;s one that could probably be broken down into a couple weeks -- &lt;i&gt;at least.&lt;/i&gt;

World-building.

- Pros and cons of using a pre-built campaign setting vs. building your own world
- World &amp; regional themes and unique hooks (what makes your world special?)
- Appropriate levels of planning detail

There&#039;s a lot more that can go into this, obviously, but that&#039;s quick off the top of my head...</description>
		<content:encoded><![CDATA[<p>Here&#8217;s one that could probably be broken down into a couple weeks &#8212; <i>at least.</i></p>
<p>World-building.</p>
<p>- Pros and cons of using a pre-built campaign setting vs. building your own world<br />
- World &amp; regional themes and unique hooks (what makes your world special?)<br />
- Appropriate levels of planning detail</p>
<p>There&#8217;s a lot more that can go into this, obviously, but that&#8217;s quick off the top of my head&#8230;</p>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2006/11/suggestions-needed-for-our-gming-wiki/comment-page-1#comment-7284</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Wed, 29 Nov 2006 16:41:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=551#comment-7284</guid>
		<description>I&#039;ve updated the Suggestions So Far... section through Amathar&#039;s comment, #15, and added the suggestions from the forum thread. We&#039;re up to 21, some of which could easily be broken down into substantial sub-topics.

This is going to be &lt;i&gt;sweet&lt;/i&gt;. :)</description>
		<content:encoded><![CDATA[<p>I&#8217;ve updated the Suggestions So Far&#8230; section through Amathar&#8217;s comment, #15, and added the suggestions from the forum thread. We&#8217;re up to 21, some of which could easily be broken down into substantial sub-topics.</p>
<p>This is going to be <i>sweet</i>. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Amathar</title>
		<link>http://www.treasuretables.org/2006/11/suggestions-needed-for-our-gming-wiki/comment-page-1#comment-7280</link>
		<dc:creator>Amathar</dc:creator>
		<pubDate>Wed, 29 Nov 2006 15:58:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=551#comment-7280</guid>
		<description>Along the same lines as the music topic, sections for pictures and props would be good.</description>
		<content:encoded><![CDATA[<p>Along the same lines as the music topic, sections for pictures and props would be good.</p>
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		<title>By: PinkCoder</title>
		<link>http://www.treasuretables.org/2006/11/suggestions-needed-for-our-gming-wiki/comment-page-1#comment-7272</link>
		<dc:creator>PinkCoder</dc:creator>
		<pubDate>Wed, 29 Nov 2006 13:49:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=551#comment-7272</guid>
		<description>I would like to suggestion some topics on dealing with players:
- Recruiting new players (both new to your group and new to gaming in general)
- Encouraging interaction amongst players
- Dealing with trouble-makers
- Alternative rewards (besides system-specific experience)</description>
		<content:encoded><![CDATA[<p>I would like to suggestion some topics on dealing with players:<br />
- Recruiting new players (both new to your group and new to gaming in general)<br />
- Encouraging interaction amongst players<br />
- Dealing with trouble-makers<br />
- Alternative rewards (besides system-specific experience)</p>
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		<title>By: xcorvis</title>
		<link>http://www.treasuretables.org/2006/11/suggestions-needed-for-our-gming-wiki/comment-page-1#comment-7221</link>
		<dc:creator>xcorvis</dc:creator>
		<pubDate>Tue, 28 Nov 2006 22:19:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=551#comment-7221</guid>
		<description>I like the unstatted NPCs idea. Break it up a bit into some more discrete chunks:

10 Urban Fantasy Citizens
10 Rural Modern Citizens
10 Dragons
10 Modern Mercenaries
...

Each NPC could have a name, a very brief physical description, a few descriptive words for their personality, a few things they are good and bad at, and a small plot hook.</description>
		<content:encoded><![CDATA[<p>I like the unstatted NPCs idea. Break it up a bit into some more discrete chunks:</p>
<p>10 Urban Fantasy Citizens<br />
10 Rural Modern Citizens<br />
10 Dragons<br />
10 Modern Mercenaries<br />
&#8230;</p>
<p>Each NPC could have a name, a very brief physical description, a few descriptive words for their personality, a few things they are good and bad at, and a small plot hook.</p>
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		<title>By: Crazy Jerome</title>
		<link>http://www.treasuretables.org/2006/11/suggestions-needed-for-our-gming-wiki/comment-page-1#comment-7213</link>
		<dc:creator>Crazy Jerome</dc:creator>
		<pubDate>Tue, 28 Nov 2006 20:49:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=551#comment-7213</guid>
		<description>I think what would be good would be a set of pages on running for different lengths of campaigns.  Perhaps one page on running one-shots, one on running short campaigns, and one on running long campaigns.  Perhaps links to a page for the stuff common to all lengths.  Perhaps the recent topic on running for conventions could tie into that.</description>
		<content:encoded><![CDATA[<p>I think what would be good would be a set of pages on running for different lengths of campaigns.  Perhaps one page on running one-shots, one on running short campaigns, and one on running long campaigns.  Perhaps links to a page for the stuff common to all lengths.  Perhaps the recent topic on running for conventions could tie into that.</p>
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		<title>By: Amathar</title>
		<link>http://www.treasuretables.org/2006/11/suggestions-needed-for-our-gming-wiki/comment-page-1#comment-7207</link>
		<dc:creator>Amathar</dc:creator>
		<pubDate>Tue, 28 Nov 2006 20:04:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=551#comment-7207</guid>
		<description>A few more topic ideas (sorry if these already exist on the wiki; I&#039;m being lazy and not checking first...)

- Tips on how to GM on-the-fly / by the seat of your pants
- Role-play / acting tips (to bring NPCs to life)
- How to find / form a new group
- Snacks / drinks ideas
- Worst. Session. Evar. (humor with lessons learned?)
- Electronic tools reviews (e.g., eTools)
- Non-electronic tools reviews (e.g., map tiles)
- Book reviews / suggestions
- Writing tips (e.g., BBG monologues)</description>
		<content:encoded><![CDATA[<p>A few more topic ideas (sorry if these already exist on the wiki; I&#8217;m being lazy and not checking first&#8230;)</p>
<p>- Tips on how to GM on-the-fly / by the seat of your pants<br />
- Role-play / acting tips (to bring NPCs to life)<br />
- How to find / form a new group<br />
- Snacks / drinks ideas<br />
- Worst. Session. Evar. (humor with lessons learned?)<br />
- Electronic tools reviews (e.g., eTools)<br />
- Non-electronic tools reviews (e.g., map tiles)<br />
- Book reviews / suggestions<br />
- Writing tips (e.g., BBG monologues)</p>
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	<item>
		<title>By: Pythor</title>
		<link>http://www.treasuretables.org/2006/11/suggestions-needed-for-our-gming-wiki/comment-page-1#comment-7204</link>
		<dc:creator>Pythor</dc:creator>
		<pubDate>Tue, 28 Nov 2006 19:07:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=551#comment-7204</guid>
		<description>And to add on to what Zephyros said: (blatantly sotlen from the &lt;a href=&quot;http://bootstrap-productions.blogspot.com&quot; rel=&quot;nofollow&quot;&gt;Bootstrap blog&lt;/a&gt;(http://bootstrap-productions.blogspot.com/) )

Any list of NPCs would be great, but even better would be a good article on how to create realistic and interesting NPCs.  Something like an expanded version of this:

1) Strong convictions (What do they believe?)
2) Real goals and consistent actions toward achieving them (What do they want?  How do they try to get it?)
3) A distinctive voice (How do they sound?)
4) Weaknesses (What hurts them? What are they bad at?)
5) Stuff (What do they have?)
6) Contradictions (What do they do that doesn&#039;t make sense?)
7) Backstory (Where did they come from)

An entry doesn&#039;t have to have all those, but the more the merrier.</description>
		<content:encoded><![CDATA[<p>And to add on to what Zephyros said: (blatantly sotlen from the <a href="http://bootstrap-productions.blogspot.com" rel="nofollow">Bootstrap blog</a>(<a href="http://bootstrap-productions.blogspot.com/" rel="nofollow">http://bootstrap-productions.blogspot.com/</a>) )</p>
<p>Any list of NPCs would be great, but even better would be a good article on how to create realistic and interesting NPCs.  Something like an expanded version of this:</p>
<p>1) Strong convictions (What do they believe?)<br />
2) Real goals and consistent actions toward achieving them (What do they want?  How do they try to get it?)<br />
3) A distinctive voice (How do they sound?)<br />
4) Weaknesses (What hurts them? What are they bad at?)<br />
5) Stuff (What do they have?)<br />
6) Contradictions (What do they do that doesn&#8217;t make sense?)<br />
7) Backstory (Where did they come from)</p>
<p>An entry doesn&#8217;t have to have all those, but the more the merrier.</p>
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		<title>By: Zephyros</title>
		<link>http://www.treasuretables.org/2006/11/suggestions-needed-for-our-gming-wiki/comment-page-1#comment-7199</link>
		<dc:creator>Zephyros</dc:creator>
		<pubDate>Tue, 28 Nov 2006 17:30:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=551#comment-7199</guid>
		<description>To add onto Jason&#039;s (#8), maybe include a couple character traits and a goal for each of the NPCs.</description>
		<content:encoded><![CDATA[<p>To add onto Jason&#8217;s (#8), maybe include a couple character traits and a goal for each of the NPCs.</p>
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		<title>By: Jason</title>
		<link>http://www.treasuretables.org/2006/11/suggestions-needed-for-our-gming-wiki/comment-page-1#comment-7196</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Tue, 28 Nov 2006 17:09:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=551#comment-7196</guid>
		<description>NPC&#039;s.  Not full blown stats or anything, but maybe something like:

Niles - human male blacksmith (apprentice). 
Ferga - gnome female baker.
Mross Ironhand - dwarven innkeeper/brewer.

Things like that.  Things that some peopel have problems creating, others don&#039;t....</description>
		<content:encoded><![CDATA[<p>NPC&#8217;s.  Not full blown stats or anything, but maybe something like:</p>
<p>Niles &#8211; human male blacksmith (apprentice).<br />
Ferga &#8211; gnome female baker.<br />
Mross Ironhand &#8211; dwarven innkeeper/brewer.</p>
<p>Things like that.  Things that some peopel have problems creating, others don&#8217;t&#8230;.</p>
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		<title>By: Frank Filz</title>
		<link>http://www.treasuretables.org/2006/11/suggestions-needed-for-our-gming-wiki/comment-page-1#comment-7193</link>
		<dc:creator>Frank Filz</dc:creator>
		<pubDate>Tue, 28 Nov 2006 16:57:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=551#comment-7193</guid>
		<description>As to system specific vs. generic - as long as it&#039;s easy to navigate, I think it&#039;s important to realize that many GMing questions are most easily addressed by system specific stuff. Sometimes it&#039;s actual rules. Other times, it may be higher level stuff, but still is system specific.

And sometimes a question is most easily answered by framing it for a particular system. For example, look at the contentions &quot;bigger guns&quot; discussion. People are tossing around examples of situations, but without particulars of system they are meaningless.

Frank</description>
		<content:encoded><![CDATA[<p>As to system specific vs. generic &#8211; as long as it&#8217;s easy to navigate, I think it&#8217;s important to realize that many GMing questions are most easily addressed by system specific stuff. Sometimes it&#8217;s actual rules. Other times, it may be higher level stuff, but still is system specific.</p>
<p>And sometimes a question is most easily answered by framing it for a particular system. For example, look at the contentions &#8220;bigger guns&#8221; discussion. People are tossing around examples of situations, but without particulars of system they are meaningless.</p>
<p>Frank</p>
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