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	<title>Comments on: How to GM a Good Convention Game (from a Player&#8217;s POV)</title>
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	<link>http://www.treasuretables.org/2006/11/how-to-gm-a-good-convention-game</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2006/11/how-to-gm-a-good-convention-game/comment-page-1#comment-7071</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Mon, 27 Nov 2006 04:03:37 +0000</pubDate>
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		<description>Good point. I&#039;ve played good con scenarios that lacked this element, but they were definitely the minority. The best ones always included links between the PCs -- either direct (X knows Y) or in areas that would come up in play (X is a criminal, Y is a cop).</description>
		<content:encoded><![CDATA[<p>Good point. I&#8217;ve played good con scenarios that lacked this element, but they were definitely the minority. The best ones always included links between the PCs &#8212; either direct (X knows Y) or in areas that would come up in play (X is a criminal, Y is a cop).</p>
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		<title>By: ScottM</title>
		<link>http://www.treasuretables.org/2006/11/how-to-gm-a-good-convention-game/comment-page-1#comment-7057</link>
		<dc:creator>ScottM</dc:creator>
		<pubDate>Sun, 26 Nov 2006 23:21:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=547#comment-7057</guid>
		<description>I like your elements quite a bit.  

I&#039;d add that solid character background and/or hooks can go a long way to jump starting characterization of pre-gen characters.  It&#039;s more important for LARP and political games, but having a few quirks and relationships thought out gives the GM a chance to preload the scenario for the incite, incite, incite you mention above.</description>
		<content:encoded><![CDATA[<p>I like your elements quite a bit.  </p>
<p>I&#8217;d add that solid character background and/or hooks can go a long way to jump starting characterization of pre-gen characters.  It&#8217;s more important for LARP and political games, but having a few quirks and relationships thought out gives the GM a chance to preload the scenario for the incite, incite, incite you mention above.</p>
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