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	<title>Comments on: The Want, Challenge, Cool Factor Method of Scenario Creation</title>
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	<link>http://www.treasuretables.org/2006/10/the-want-challenge-cool-factor-method-of-scenario-creation</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2006/10/the-want-challenge-cool-factor-method-of-scenario-creation/comment-page-1#comment-4654</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Tue, 17 Oct 2006 21:18:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=493#comment-4654</guid>
		<description>Dr. Rotwang: No, I can see some players really not liking the idea of knowing what&#039;s coming. I&#039;d liken it to watching behind-the-scenes stuff about a movie before it comes out -- some folks hate that, others love it.</description>
		<content:encoded><![CDATA[<p>Dr. Rotwang: No, I can see some players really not liking the idea of knowing what&#8217;s coming. I&#8217;d liken it to watching behind-the-scenes stuff about a movie before it comes out &#8212; some folks hate that, others love it.</p>
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		<title>By: Dr Rotwang!</title>
		<link>http://www.treasuretables.org/2006/10/the-want-challenge-cool-factor-method-of-scenario-creation/comment-page-1#comment-4512</link>
		<dc:creator>Dr Rotwang!</dc:creator>
		<pubDate>Thu, 12 Oct 2006 01:36:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=493#comment-4512</guid>
		<description>I&#039;m all over this idea like...uh...let&#039;s see, what&#039;s good?  Weird on a mutant?  Yeah, that&#039;s good.

Although one time I tried this out, years and years ago, and one of my players said, &quot;that&#039;s like knowing what you&#039;re getting for Christmas&quot;.  Maybe it&#039;s just him; I dunno.</description>
		<content:encoded><![CDATA[<p>I&#8217;m all over this idea like&#8230;uh&#8230;let&#8217;s see, what&#8217;s good?  Weird on a mutant?  Yeah, that&#8217;s good.</p>
<p>Although one time I tried this out, years and years ago, and one of my players said, &#8220;that&#8217;s like knowing what you&#8217;re getting for Christmas&#8221;.  Maybe it&#8217;s just him; I dunno.</p>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2006/10/the-want-challenge-cool-factor-method-of-scenario-creation/comment-page-1#comment-4461</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Tue, 10 Oct 2006 03:18:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=493#comment-4461</guid>
		<description>Since tsuyo didn&#039;t link up his article about how GMing is like acting, I will: &lt;a href=&quot;http://tsuyoshikentsu.wordpress.com/2006/10/08/the-actors-advice-to-the-gm/&quot; rel=&quot;nofollow&quot;&gt;The Actor&#039;s Advice to the GM&lt;/a&gt;. Interesting stuff -- I always like finding similarities between disparate activities. These two aren&#039;t really all that far apart.

Scott: You&#039;re probably not reading anything into it. ;) An example:

- You&#039;re the GM, running D&amp;D. You have 3 players.
- You ask each player to come up with the seeds for a scenario -- specifically, what they want out of it, what stands in their way and what makes it cool.
- One player might say &quot;We want to take over a bandit fort; the bandits will, of course, try to stop us; what makes it cool is that the fort is built into the side of a mountain.&quot;
- At some point in the campaign, you write three scenarios -- one for each of their WCCF contributions.

That&#039;s pretty much it.</description>
		<content:encoded><![CDATA[<p>Since tsuyo didn&#8217;t link up his article about how GMing is like acting, I will: <a href="http://tsuyoshikentsu.wordpress.com/2006/10/08/the-actors-advice-to-the-gm/" rel="nofollow">The Actor&#8217;s Advice to the GM</a>. Interesting stuff &#8212; I always like finding similarities between disparate activities. These two aren&#8217;t really all that far apart.</p>
<p>Scott: You&#8217;re probably not reading anything into it. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  An example:</p>
<p>- You&#8217;re the GM, running D&amp;D. You have 3 players.<br />
- You ask each player to come up with the seeds for a scenario &#8212; specifically, what they want out of it, what stands in their way and what makes it cool.<br />
- One player might say &#8220;We want to take over a bandit fort; the bandits will, of course, try to stop us; what makes it cool is that the fort is built into the side of a mountain.&#8221;<br />
- At some point in the campaign, you write three scenarios &#8212; one for each of their WCCF contributions.</p>
<p>That&#8217;s pretty much it.</p>
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		<title>By: ScottM</title>
		<link>http://www.treasuretables.org/2006/10/the-want-challenge-cool-factor-method-of-scenario-creation/comment-page-1#comment-4445</link>
		<dc:creator>ScottM</dc:creator>
		<pubDate>Mon, 09 Oct 2006 15:33:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=493#comment-4445</guid>
		<description>I think I get it, but I suspect I&#039;m also reading something into it.  So, could you give an example of its use in, say, a D&amp;D game with 3 players and a GM?</description>
		<content:encoded><![CDATA[<p>I think I get it, but I suspect I&#8217;m also reading something into it.  So, could you give an example of its use in, say, a D&amp;D game with 3 players and a GM?</p>
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		<title>By: tsuyoshikentsu</title>
		<link>http://www.treasuretables.org/2006/10/the-want-challenge-cool-factor-method-of-scenario-creation/comment-page-1#comment-4436</link>
		<dc:creator>tsuyoshikentsu</dc:creator>
		<pubDate>Sun, 08 Oct 2006 17:46:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=493#comment-4436</guid>
		<description>Lord.... Every time you post something new, it REALLY reminds me how much I need to write my DMing is like acting article.

T</description>
		<content:encoded><![CDATA[<p>Lord&#8230;. Every time you post something new, it REALLY reminds me how much I need to write my DMing is like acting article.</p>
<p>T</p>
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		<title>By: Charlie</title>
		<link>http://www.treasuretables.org/2006/10/the-want-challenge-cool-factor-method-of-scenario-creation/comment-page-1#comment-4432</link>
		<dc:creator>Charlie</dc:creator>
		<pubDate>Sat, 07 Oct 2006 16:35:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=493#comment-4432</guid>
		<description>I want to see some fabric bracelets mass produced that say WCCF on the side.

OK, sorry :)

I wouldn&#039;t be so quick to rule this out in a long-term campaign. I&#039;m running Dungeon Magazine&#039;s Age of Worms campaign right now--if I run it &quot;by the book,&quot; is that fair to my players? Surely, I can try to find out what they want to do and incorporate it into the story.</description>
		<content:encoded><![CDATA[<p>I want to see some fabric bracelets mass produced that say WCCF on the side.</p>
<p>OK, sorry <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I wouldn&#8217;t be so quick to rule this out in a long-term campaign. I&#8217;m running Dungeon Magazine&#8217;s Age of Worms campaign right now&#8211;if I run it &#8220;by the book,&#8221; is that fair to my players? Surely, I can try to find out what they want to do and incorporate it into the story.</p>
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		<title>By: xcorvis</title>
		<link>http://www.treasuretables.org/2006/10/the-want-challenge-cool-factor-method-of-scenario-creation/comment-page-1#comment-4430</link>
		<dc:creator>xcorvis</dc:creator>
		<pubDate>Sat, 07 Oct 2006 14:33:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=493#comment-4430</guid>
		<description>This sounds like a great way to make a pick-up game or one-shot on the fly. I&#039;m not sure I&#039;d want to try it in a regular game, but like you say, the player feedback/insight is great.</description>
		<content:encoded><![CDATA[<p>This sounds like a great way to make a pick-up game or one-shot on the fly. I&#8217;m not sure I&#8217;d want to try it in a regular game, but like you say, the player feedback/insight is great.</p>
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