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	<title>Comments on: Lego Star Destroyer: The Power of Props</title>
	<atom:link href="http://www.treasuretables.org/2006/10/lego-star-destroyer-the-power-of-props/feed" rel="self" type="application/rss+xml" />
	<link>http://www.treasuretables.org/2006/10/lego-star-destroyer-the-power-of-props</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>By: greywulf</title>
		<link>http://www.treasuretables.org/2006/10/lego-star-destroyer-the-power-of-props/comment-page-1#comment-4728</link>
		<dc:creator>greywulf</dc:creator>
		<pubDate>Mon, 23 Oct 2006 22:57:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=510#comment-4728</guid>
		<description>I&#039;m breathless with wowness and jealousy.

No, seriously.</description>
		<content:encoded><![CDATA[<p>I&#8217;m breathless with wowness and jealousy.</p>
<p>No, seriously.</p>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2006/10/lego-star-destroyer-the-power-of-props/comment-page-1#comment-4726</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Mon, 23 Oct 2006 22:50:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=510#comment-4726</guid>
		<description>Link to Monte (not that most of you need it ;)) fixed (thanks, Jeff!). I&#039;m bummed that I can&#039;t find Monte&#039;s original post about building his (much larger) star destroyer -- it was fun to watch it go up.

Scott: I see what you mean. Perhaps pulling out a big prop that screams &quot;play with me&quot; would best be followed by a short break, at the end of which it comes off the table. ;)</description>
		<content:encoded><![CDATA[<p>Link to Monte (not that most of you need it <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> ) fixed (thanks, Jeff!). I&#8217;m bummed that I can&#8217;t find Monte&#8217;s original post about building his (much larger) star destroyer &#8212; it was fun to watch it go up.</p>
<p>Scott: I see what you mean. Perhaps pulling out a big prop that screams &#8220;play with me&#8221; would best be followed by a short break, at the end of which it comes off the table. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: ScottM</title>
		<link>http://www.treasuretables.org/2006/10/lego-star-destroyer-the-power-of-props/comment-page-1#comment-4724</link>
		<dc:creator>ScottM</dc:creator>
		<pubDate>Mon, 23 Oct 2006 16:12:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=510#comment-4724</guid>
		<description>Hmm, your positives sound like my negatives-- I&#039;d be afraid people would be distracted by it and loose the thread of the game.  It&#039;d work, I suspect, if there was a &quot;play with the legos for 15 or 30 minutes before the game&quot; time, but I wouldn&#039;t want them exploring the toy while I&#039;m having Leia stand up to Vader...</description>
		<content:encoded><![CDATA[<p>Hmm, your positives sound like my negatives&#8211; I&#8217;d be afraid people would be distracted by it and loose the thread of the game.  It&#8217;d work, I suspect, if there was a &#8220;play with the legos for 15 or 30 minutes before the game&#8221; time, but I wouldn&#8217;t want them exploring the toy while I&#8217;m having Leia stand up to Vader&#8230;</p>
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		<title>By: Julian Swain</title>
		<link>http://www.treasuretables.org/2006/10/lego-star-destroyer-the-power-of-props/comment-page-1#comment-4719</link>
		<dc:creator>Julian Swain</dc:creator>
		<pubDate>Mon, 23 Oct 2006 14:33:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=510#comment-4719</guid>
		<description>This is pretty groovy. 

On a vaguely related note, I&#039;ve been considering the use of Legos in-game, for planning battle-tactics and whatnot. It would be a step up, as I haven&#039;t really been using -any- sort of graphical representation.</description>
		<content:encoded><![CDATA[<p>This is pretty groovy. </p>
<p>On a vaguely related note, I&#8217;ve been considering the use of Legos in-game, for planning battle-tactics and whatnot. It would be a step up, as I haven&#8217;t really been using -any- sort of graphical representation.</p>
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		<title>By: Jeff Rients</title>
		<link>http://www.treasuretables.org/2006/10/lego-star-destroyer-the-power-of-props/comment-page-1#comment-4718</link>
		<dc:creator>Jeff Rients</dc:creator>
		<pubDate>Mon, 23 Oct 2006 14:12:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=510#comment-4718</guid>
		<description>Love it!

Linky to Monte Cook seems to be broken, BTW.</description>
		<content:encoded><![CDATA[<p>Love it!</p>
<p>Linky to Monte Cook seems to be broken, BTW.</p>
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		<title>By: robustyoungsoul</title>
		<link>http://www.treasuretables.org/2006/10/lego-star-destroyer-the-power-of-props/comment-page-1#comment-4717</link>
		<dc:creator>robustyoungsoul</dc:creator>
		<pubDate>Mon, 23 Oct 2006 13:36:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=510#comment-4717</guid>
		<description>WOW. I have Lego envy now.</description>
		<content:encoded><![CDATA[<p>WOW. I have Lego envy now.</p>
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