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	<title>Comments on: Flowchart for Espionage Games</title>
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	<link>http://www.treasuretables.org/2006/10/flowchart-for-espionage-games</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2006/10/flowchart-for-espionage-games/comment-page-1#comment-5268</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Wed, 01 Nov 2006 14:25:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/2006/10/flowchart-for-espionage-games#comment-5268</guid>
		<description>That chase flowchart sounds neat. Maybe someone will post that, too. ;)

From everything I&#039;ve heard about &lt;i&gt;Top Secret&lt;/i&gt;, I need to give it a try sometime.</description>
		<content:encoded><![CDATA[<p>That chase flowchart sounds neat. Maybe someone will post that, too. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>From everything I&#8217;ve heard about <i>Top Secret</i>, I need to give it a try sometime.</p>
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		<title>By: Admo</title>
		<link>http://www.treasuretables.org/2006/10/flowchart-for-espionage-games/comment-page-1#comment-5226</link>
		<dc:creator>Admo</dc:creator>
		<pubDate>Wed, 01 Nov 2006 01:03:04 +0000</pubDate>
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		<description>Ah, Top Secret. Had the opportunity to bust out the old books over the summer and run some missions...it was lots of fun. The game&#039;s endless tables and clunky mechanics don&#039;t hold up well at all, however. The modules are where the game shines nowadays...no better source for Mission:Impossible (the TV show) inspired Cold War sneaking. Sam Fisher has nothing on my agents!</description>
		<content:encoded><![CDATA[<p>Ah, Top Secret. Had the opportunity to bust out the old books over the summer and run some missions&#8230;it was lots of fun. The game&#8217;s endless tables and clunky mechanics don&#8217;t hold up well at all, however. The modules are where the game shines nowadays&#8230;no better source for Mission:Impossible (the TV show) inspired Cold War sneaking. Sam Fisher has nothing on my agents!</p>
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		<title>By: VV_GM</title>
		<link>http://www.treasuretables.org/2006/10/flowchart-for-espionage-games/comment-page-1#comment-5187</link>
		<dc:creator>VV_GM</dc:creator>
		<pubDate>Tue, 31 Oct 2006 19:11:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/2006/10/flowchart-for-espionage-games#comment-5187</guid>
		<description>I remember this! It was great for on the fly adventures when you are asked to GM and had nothing prepared.

In the later version Top Secret /S.I. they had a chase flowchart that was great for GMs to use as well. You didn&#039;t need to map out an entire city to have a car chase, and various parts noted that there might be a chance for a crash/accident.

Why they didn&#039;t include this flowchart with Top Secret /S.I. seems to be a mistake to me.</description>
		<content:encoded><![CDATA[<p>I remember this! It was great for on the fly adventures when you are asked to GM and had nothing prepared.</p>
<p>In the later version Top Secret /S.I. they had a chase flowchart that was great for GMs to use as well. You didn&#8217;t need to map out an entire city to have a car chase, and various parts noted that there might be a chance for a crash/accident.</p>
<p>Why they didn&#8217;t include this flowchart with Top Secret /S.I. seems to be a mistake to me.</p>
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