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	<title>Comments on: Corners in Battlestar Galactica: A Lesson in Details</title>
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	<link>http://www.treasuretables.org/2006/10/corners-in-battlestar-galactica-a-lesson-in-details</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2006/10/corners-in-battlestar-galactica-a-lesson-in-details/comment-page-1#comment-4945</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Sat, 28 Oct 2006 02:51:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=505#comment-4945</guid>
		<description>StingRay: On your tangent, I&#039;m not sure I agree. For every cynical, nitpicky sci-fi fan (which I can certainly be), I&#039;ve seen a fan who laps at the teat no matter what comes out (which I also can be ;) -- I own &lt;i&gt;Waterworld&lt;/i&gt;...).

Your point about quiet reinforcement is excellent. Really, really excellent. That sounds like it would work beautifully -- especially if the players mentioned it before you had to, because they&#039;d absorbed it.</description>
		<content:encoded><![CDATA[<p>StingRay: On your tangent, I&#8217;m not sure I agree. For every cynical, nitpicky sci-fi fan (which I can certainly be), I&#8217;ve seen a fan who laps at the teat no matter what comes out (which I also can be <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  &#8212; I own <i>Waterworld</i>&#8230;).</p>
<p>Your point about quiet reinforcement is excellent. Really, really excellent. That sounds like it would work beautifully &#8212; especially if the players mentioned it before you had to, because they&#8217;d absorbed it.</p>
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		<title>By: StingRay</title>
		<link>http://www.treasuretables.org/2006/10/corners-in-battlestar-galactica-a-lesson-in-details/comment-page-1#comment-4877</link>
		<dc:creator>StingRay</dc:creator>
		<pubDate>Thu, 26 Oct 2006 21:41:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=505#comment-4877</guid>
		<description>First off:  I think sci-fi fans are far too cynical.  Not just you, Martin, but pretty much every science fiction geek out there.  They are far pickier about quality and continuity than any other genre&#039;s fans, it seems.  But I digress....

I think the trick to including these truly little details is to NOT be describing them all the time, or even part of the time.  Once or twice mentioning that the paper has no corners is still too often, for my taste.  You&#039;d have to have some kind of contrived reason to mention it, and I can&#039;t see it flowing with the story, dialogue, description, whatever.

Instead of describing them, make sure you include this things in visual aids.  If all the paper in the verse have no corners, cut off the corners of all the character sheets, note paper, and any other item that might realistically have the corners chopped off.

If all your people&#039;s buildings and rooms are circular, don&#039;t mention that fact, outside of maybe the first game, just draw all the building and room maps circular.  Plus, you can use a square building for &quot;pay attention&quot; type affect.

I think what makes the cornerless paper in BSG work effectively is that no one ever makes note of the fact that paper has no corners.  If you want to use such details in a game, make sure you pick details that can be obvious without ever having to be commented on.</description>
		<content:encoded><![CDATA[<p>First off:  I think sci-fi fans are far too cynical.  Not just you, Martin, but pretty much every science fiction geek out there.  They are far pickier about quality and continuity than any other genre&#8217;s fans, it seems.  But I digress&#8230;.</p>
<p>I think the trick to including these truly little details is to NOT be describing them all the time, or even part of the time.  Once or twice mentioning that the paper has no corners is still too often, for my taste.  You&#8217;d have to have some kind of contrived reason to mention it, and I can&#8217;t see it flowing with the story, dialogue, description, whatever.</p>
<p>Instead of describing them, make sure you include this things in visual aids.  If all the paper in the verse have no corners, cut off the corners of all the character sheets, note paper, and any other item that might realistically have the corners chopped off.</p>
<p>If all your people&#8217;s buildings and rooms are circular, don&#8217;t mention that fact, outside of maybe the first game, just draw all the building and room maps circular.  Plus, you can use a square building for &#8220;pay attention&#8221; type affect.</p>
<p>I think what makes the cornerless paper in BSG work effectively is that no one ever makes note of the fact that paper has no corners.  If you want to use such details in a game, make sure you pick details that can be obvious without ever having to be commented on.</p>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2006/10/corners-in-battlestar-galactica-a-lesson-in-details/comment-page-1#comment-4822</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Wed, 25 Oct 2006 23:00:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=505#comment-4822</guid>
		<description>&quot;Exodus II&quot; merits a holy frack for sure. I felt like the series was back on track, and that one rocked from start to finish. :D

somniturne: Cute! Where did you learn about that? (Great artwork, BTW.)</description>
		<content:encoded><![CDATA[<p>&#8220;Exodus II&#8221; merits a holy frack for sure. I felt like the series was back on track, and that one rocked from start to finish. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>somniturne: Cute! Where did you learn about that? (Great artwork, BTW.)</p>
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		<title>By: somniturne</title>
		<link>http://www.treasuretables.org/2006/10/corners-in-battlestar-galactica-a-lesson-in-details/comment-page-1#comment-4757</link>
		<dc:creator>somniturne</dc:creator>
		<pubDate>Tue, 24 Oct 2006 23:55:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=505#comment-4757</guid>
		<description>as an aside, the story behind the octaganal paper is SciFi told the BSG crew they were going over budget and they had to cut a few corners and of course they obliged</description>
		<content:encoded><![CDATA[<p>as an aside, the story behind the octaganal paper is SciFi told the BSG crew they were going over budget and they had to cut a few corners and of course they obliged</p>
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		<title>By: drow</title>
		<link>http://www.treasuretables.org/2006/10/corners-in-battlestar-galactica-a-lesson-in-details/comment-page-1#comment-4748</link>
		<dc:creator>drow</dc:creator>
		<pubDate>Tue, 24 Oct 2006 16:41:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=505#comment-4748</guid>
		<description>exodus II?  holy frack.</description>
		<content:encoded><![CDATA[<p>exodus II?  holy frack.</p>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2006/10/corners-in-battlestar-galactica-a-lesson-in-details/comment-page-1#comment-4727</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Mon, 23 Oct 2006 22:52:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=505#comment-4727</guid>
		<description>That&#039;s one reason why I think GMs should focus on describing plenty of stuff in detail. Mentioning the corners once or twice a session should do the trick, and if other things are covered in similar detail it wouldn&#039;t stand out as being a clue/red herring.</description>
		<content:encoded><![CDATA[<p>That&#8217;s one reason why I think GMs should focus on describing plenty of stuff in detail. Mentioning the corners once or twice a session should do the trick, and if other things are covered in similar detail it wouldn&#8217;t stand out as being a clue/red herring.</p>
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		<title>By: ScottM</title>
		<link>http://www.treasuretables.org/2006/10/corners-in-battlestar-galactica-a-lesson-in-details/comment-page-1#comment-4720</link>
		<dc:creator>ScottM</dc:creator>
		<pubDate>Mon, 23 Oct 2006 15:42:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=505#comment-4720</guid>
		<description>I think the hard part in bringing this over to RPGs is that you mention much less than a camera shows.  While it&#039;s easy to include extra little bits to enhance mood in a wide shot, what&#039;s mentioned by a GM often takes on more meaning.

It&#039;d be a little strange, playing the Battlestar Galactica RPG, to have the GM remind us that the corners are all missing.  Yeah, we know-- why does he keep mentioning it?  I mean, his description of the cell door is less detailed than the paper description-- it must be a clue!  (Long chase of the red herring follows...)</description>
		<content:encoded><![CDATA[<p>I think the hard part in bringing this over to RPGs is that you mention much less than a camera shows.  While it&#8217;s easy to include extra little bits to enhance mood in a wide shot, what&#8217;s mentioned by a GM often takes on more meaning.</p>
<p>It&#8217;d be a little strange, playing the Battlestar Galactica RPG, to have the GM remind us that the corners are all missing.  Yeah, we know&#8211; why does he keep mentioning it?  I mean, his description of the cell door is less detailed than the paper description&#8211; it must be a clue!  (Long chase of the red herring follows&#8230;)</p>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2006/10/corners-in-battlestar-galactica-a-lesson-in-details/comment-page-1#comment-4698</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Sat, 21 Oct 2006 00:51:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=505#comment-4698</guid>
		<description>Post it when you get back -- no spoilers, though. I&#039;ll be watching tonight&#039;s episode tomorrow. ;)</description>
		<content:encoded><![CDATA[<p>Post it when you get back &#8212; no spoilers, though. I&#8217;ll be watching tonight&#8217;s episode tomorrow. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: robustyoungsoul</title>
		<link>http://www.treasuretables.org/2006/10/corners-in-battlestar-galactica-a-lesson-in-details/comment-page-1#comment-4697</link>
		<dc:creator>robustyoungsoul</dc:creator>
		<pubDate>Sat, 21 Oct 2006 00:02:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=505#comment-4697</guid>
		<description>I&#039;d post a reply highlighting everything I like about BSG, particularly the last 5 episodes, but the show is on in an hour and I wouldn&#039;t have the time. ;)</description>
		<content:encoded><![CDATA[<p>I&#8217;d post a reply highlighting everything I like about BSG, particularly the last 5 episodes, but the show is on in an hour and I wouldn&#8217;t have the time. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2006/10/corners-in-battlestar-galactica-a-lesson-in-details/comment-page-1#comment-4694</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Fri, 20 Oct 2006 23:21:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=505#comment-4694</guid>
		<description>What niggles at me is that New Caprica, at the most macro level, is very logical. Faced with a habitable world after months on cramped ships fleeing from Cylons, 90% of humanity &lt;i&gt;would&lt;/i&gt; jump at that chance.

How they&#039;re handling it (we call it &quot;New Capricastan&quot; -- how many similarities to the war on terror can they throw in?), and how they led up to it, though -- those really rankle.

I welcome different perspectives, and no worries on the tangent. I like chatting about sci-fi. ;)</description>
		<content:encoded><![CDATA[<p>What niggles at me is that New Caprica, at the most macro level, is very logical. Faced with a habitable world after months on cramped ships fleeing from Cylons, 90% of humanity <i>would</i> jump at that chance.</p>
<p>How they&#8217;re handling it (we call it &#8220;New Capricastan&#8221; &#8212; how many similarities to the war on terror can they throw in?), and how they led up to it, though &#8212; those really rankle.</p>
<p>I welcome different perspectives, and no worries on the tangent. I like chatting about sci-fi. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Buzz</title>
		<link>http://www.treasuretables.org/2006/10/corners-in-battlestar-galactica-a-lesson-in-details/comment-page-1#comment-4690</link>
		<dc:creator>Buzz</dc:creator>
		<pubDate>Fri, 20 Oct 2006 18:50:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=505#comment-4690</guid>
		<description>Dude.

Totally. On. Drugs.

The fact that they were willing to do the New Caprica thing is one of the reasons I am BSG&#039;s bitch.

Anyway... sorry for the tangent.</description>
		<content:encoded><![CDATA[<p>Dude.</p>
<p>Totally. On. Drugs.</p>
<p>The fact that they were willing to do the New Caprica thing is one of the reasons I am BSG&#8217;s bitch.</p>
<p>Anyway&#8230; sorry for the tangent.</p>
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		<title>By: robustyoungsoul</title>
		<link>http://www.treasuretables.org/2006/10/corners-in-battlestar-galactica-a-lesson-in-details/comment-page-1#comment-4687</link>
		<dc:creator>robustyoungsoul</dc:creator>
		<pubDate>Fri, 20 Oct 2006 14:54:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=505#comment-4687</guid>
		<description>Interesting perspective on BSG. Definitely don&#039;t agree, but interesting.

I actually really appreciated the fact that they weren&#039;t afraid to take the show in a different direction. You can&#039;t expect the entire surviving human race to put up with staying on a ship forever. It made pretty good sense to me.</description>
		<content:encoded><![CDATA[<p>Interesting perspective on BSG. Definitely don&#8217;t agree, but interesting.</p>
<p>I actually really appreciated the fact that they weren&#8217;t afraid to take the show in a different direction. You can&#8217;t expect the entire surviving human race to put up with staying on a ship forever. It made pretty good sense to me.</p>
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