<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Spy Games are All About Paranoia</title>
	<atom:link href="http://www.treasuretables.org/2006/09/spy-games-are-all-about-paranoia/feed" rel="self" type="application/rss+xml" />
	<link>http://www.treasuretables.org/2006/09/spy-games-are-all-about-paranoia</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
	<lastBuildDate>Thu, 10 Nov 2011 17:04:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Chris</title>
		<link>http://www.treasuretables.org/2006/09/spy-games-are-all-about-paranoia/comment-page-1#comment-4127</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Sat, 23 Sep 2006 06:42:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=474#comment-4127</guid>
		<description>Surprised I don&#039;t see it on their storefront, maybe he&#039;s considering a different format?  (It has a funky mirrored cover, which might be expensive for a larger print run).  Try contacting him and see if they can get you a PDF.</description>
		<content:encoded><![CDATA[<p>Surprised I don&#8217;t see it on their storefront, maybe he&#8217;s considering a different format?  (It has a funky mirrored cover, which might be expensive for a larger print run).  Try contacting him and see if they can get you a PDF.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2006/09/spy-games-are-all-about-paranoia/comment-page-1#comment-4109</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Wed, 20 Sep 2006 17:49:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=474#comment-4109</guid>
		<description>&lt;i&gt;Wilderness of Mirrors&lt;/i&gt; sounds awesome, Chris, but I don&#039;t see it on &lt;a href=&quot;http://www.wicked-dead.com/games.html&quot; rel=&quot;nofollow&quot;&gt;Wicked Dead&#039;s games page&lt;/a&gt;. Do you have a link?</description>
		<content:encoded><![CDATA[<p><i>Wilderness of Mirrors</i> sounds awesome, Chris, but I don&#8217;t see it on <a href="http://www.wicked-dead.com/games.html" rel="nofollow">Wicked Dead&#8217;s games page</a>. Do you have a link?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris</title>
		<link>http://www.treasuretables.org/2006/09/spy-games-are-all-about-paranoia/comment-page-1#comment-4079</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Tue, 19 Sep 2006 01:08:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=474#comment-4079</guid>
		<description>Hi Martin,

You should really check out John Wick&#039;s Wilderness of Mirrors, it is the final word on doing espionage games, period.  It rewards players for increasing paranoia amongst the group, and also makes the whole &quot;planning the operation&quot; aspect fun, and not tedious.</description>
		<content:encoded><![CDATA[<p>Hi Martin,</p>
<p>You should really check out John Wick&#8217;s Wilderness of Mirrors, it is the final word on doing espionage games, period.  It rewards players for increasing paranoia amongst the group, and also makes the whole &#8220;planning the operation&#8221; aspect fun, and not tedious.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: VV_GM</title>
		<link>http://www.treasuretables.org/2006/09/spy-games-are-all-about-paranoia/comment-page-1#comment-4078</link>
		<dc:creator>VV_GM</dc:creator>
		<pubDate>Mon, 18 Sep 2006 22:42:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=474#comment-4078</guid>
		<description>Thanks TAGP, John and Ian for the kind words. I&#039;m glad I could give something back to the TT community because for the short time that I have been a member I&#039;ve discovered a lot of great info here at this site. I hope in the future that I can contribute more!</description>
		<content:encoded><![CDATA[<p>Thanks TAGP, John and Ian for the kind words. I&#8217;m glad I could give something back to the TT community because for the short time that I have been a member I&#8217;ve discovered a lot of great info here at this site. I hope in the future that I can contribute more!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ian</title>
		<link>http://www.treasuretables.org/2006/09/spy-games-are-all-about-paranoia/comment-page-1#comment-4077</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Mon, 18 Sep 2006 21:27:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=474#comment-4077</guid>
		<description>I&#039;d just like to thank Patrick for this post, paranoia is probably my favorite emotion and one can never have too many tips for inspiring it!</description>
		<content:encoded><![CDATA[<p>I&#8217;d just like to thank Patrick for this post, paranoia is probably my favorite emotion and one can never have too many tips for inspiring it!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John Arcadian</title>
		<link>http://www.treasuretables.org/2006/09/spy-games-are-all-about-paranoia/comment-page-1#comment-4076</link>
		<dc:creator>John Arcadian</dc:creator>
		<pubDate>Mon, 18 Sep 2006 19:07:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=474#comment-4076</guid>
		<description>The last game I ran that was an espionage, making heavy use of intrigue and plotting was a Vampire game set in the late 1930&#039;s in Akron, Ohio.  The PC&#039;s were set on opposite sides of the field, and I actually had to run multiple mini one shots with each of them, and then intertwine the stories together when multiple peoples stories where coming together. It worked beautifully, but was incredibly stressful.  They had great fun plotting against each other though. 

The post has a lot of good ideas which I could have used more back then.  When I run another intrigue based adventure within my latest campaign, I&#039;ll be sure to use these ideas.</description>
		<content:encoded><![CDATA[<p>The last game I ran that was an espionage, making heavy use of intrigue and plotting was a Vampire game set in the late 1930&#8242;s in Akron, Ohio.  The PC&#8217;s were set on opposite sides of the field, and I actually had to run multiple mini one shots with each of them, and then intertwine the stories together when multiple peoples stories where coming together. It worked beautifully, but was incredibly stressful.  They had great fun plotting against each other though. </p>
<p>The post has a lot of good ideas which I could have used more back then.  When I run another intrigue based adventure within my latest campaign, I&#8217;ll be sure to use these ideas.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Thats a great post.</title>
		<link>http://www.treasuretables.org/2006/09/spy-games-are-all-about-paranoia/comment-page-1#comment-4075</link>
		<dc:creator>Thats a great post.</dc:creator>
		<pubDate>Mon, 18 Sep 2006 16:56:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=474#comment-4075</guid>
		<description>so I havent run a traditional espionage campaign but i recently ran for a whiel a kind of paranoid espionage inspired near future  D20 modern campaign.  some of these ideas occured to me holding information back but If that campsign were to pick up youve given me some great ideas.  
one thing I did that also added to that level of paranoia was to give different information to the players.  Even as far as seperate stories of who they worked for, they took ages to even discuss it, and when they did it took them a long time and some great roleplaying to even agree amongst themselves what was going on around them.</description>
		<content:encoded><![CDATA[<p>so I havent run a traditional espionage campaign but i recently ran for a whiel a kind of paranoid espionage inspired near future  D20 modern campaign.  some of these ideas occured to me holding information back but If that campsign were to pick up youve given me some great ideas.<br />
one thing I did that also added to that level of paranoia was to give different information to the players.  Even as far as seperate stories of who they worked for, they took ages to even discuss it, and when they did it took them a long time and some great roleplaying to even agree amongst themselves what was going on around them.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

