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	<title>Comments on: Props for Everyone!</title>
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	<link>http://www.treasuretables.org/2006/09/props-for-everyone</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2006/09/props-for-everyone/comment-page-1#comment-4054</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Sat, 16 Sep 2006 06:26:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=464#comment-4054</guid>
		<description>I like the sound of that, Impulse. I hadn&#039;t thought of player-provided props as a way to encourage staying in character, but that makes sense.</description>
		<content:encoded><![CDATA[<p>I like the sound of that, Impulse. I hadn&#8217;t thought of player-provided props as a way to encourage staying in character, but that makes sense.</p>
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		<title>By: Impulse</title>
		<link>http://www.treasuretables.org/2006/09/props-for-everyone/comment-page-1#comment-4051</link>
		<dc:creator>Impulse</dc:creator>
		<pubDate>Sat, 16 Sep 2006 04:16:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=464#comment-4051</guid>
		<description>A player in my group who was playing an escaped convict wore an eyepatch and a hook hand to each session, as his character lacked both a hand and an eye. Worked really well to keep him in character, although he did tend to brandish the hook around a bit much. ;)</description>
		<content:encoded><![CDATA[<p>A player in my group who was playing an escaped convict wore an eyepatch and a hook hand to each session, as his character lacked both a hand and an eye. Worked really well to keep him in character, although he did tend to brandish the hook around a bit much. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2006/09/props-for-everyone/comment-page-1#comment-3976</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Tue, 12 Sep 2006 01:03:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=464#comment-3976</guid>
		<description>At worst, it sounds like you&#039;d get no props from the players. ;)</description>
		<content:encoded><![CDATA[<p>At worst, it sounds like you&#8217;d get no props from the players. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: ScottM</title>
		<link>http://www.treasuretables.org/2006/09/props-for-everyone/comment-page-1#comment-3970</link>
		<dc:creator>ScottM</dc:creator>
		<pubDate>Mon, 11 Sep 2006 15:17:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=464#comment-3970</guid>
		<description>Hmm, while I&#039;m not sold on the value of most props, this does relieve the GM of the obligation to provide all the props, which is a huge relief. Especially if you&#039;re thinking of playing with lots of props.  It might be worth a shot...</description>
		<content:encoded><![CDATA[<p>Hmm, while I&#8217;m not sold on the value of most props, this does relieve the GM of the obligation to provide all the props, which is a huge relief. Especially if you&#8217;re thinking of playing with lots of props.  It might be worth a shot&#8230;</p>
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