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	<title>Comments on: Every GM Should&#8230;</title>
	<atom:link href="http://www.treasuretables.org/2006/09/every-gm-should/feed" rel="self" type="application/rss+xml" />
	<link>http://www.treasuretables.org/2006/09/every-gm-should</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2006/09/every-gm-should/comment-page-1#comment-4653</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Tue, 17 Oct 2006 21:17:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=486#comment-4653</guid>
		<description>Telas: Yep, that&#039;d make the hypothetical checklist for me -- following your players is always fun.</description>
		<content:encoded><![CDATA[<p>Telas: Yep, that&#8217;d make the hypothetical checklist for me &#8212; following your players is always fun.</p>
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		<title>By: GMing Is Like a Sausage - Treasure Tables</title>
		<link>http://www.treasuretables.org/2006/09/every-gm-should/comment-page-1#comment-4636</link>
		<dc:creator>GMing Is Like a Sausage - Treasure Tables</dc:creator>
		<pubDate>Mon, 16 Oct 2006 20:01:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=486#comment-4636</guid>
		<description>[...] GMing: Lots of fun, although too much of it (especially without also playing) can lead to burnout. Involves a variety of activities, both before and during games, that aren&#8217;t always fun on their own (for me, that&#8217;d be prep) &#8212; but when blended together, they add up to awesome. Adventures and sourcebooks can do some of the heavy lifting for you, but you can also do everything on your own. Never varying your style gets old before too long. [...]</description>
		<content:encoded><![CDATA[<p>[...] GMing: Lots of fun, although too much of it (especially without also playing) can lead to burnout. Involves a variety of activities, both before and during games, that aren&#8217;t always fun on their own (for me, that&#8217;d be prep) &#8212; but when blended together, they add up to awesome. Adventures and sourcebooks can do some of the heavy lifting for you, but you can also do everything on your own. Never varying your style gets old before too long. [...]</p>
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		<title>By: Telas</title>
		<link>http://www.treasuretables.org/2006/09/every-gm-should/comment-page-1#comment-4509</link>
		<dc:creator>Telas</dc:creator>
		<pubDate>Wed, 11 Oct 2006 21:57:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=486#comment-4509</guid>
		<description>...follow the players...

I&#039;ve gotten some amazing ideas from listening to the players shoot the bull over what&#039;s coming up next.  A few times, I&#039;ve completely changed the adventure because their ideas were cooler than mine.</description>
		<content:encoded><![CDATA[<p>&#8230;follow the players&#8230;</p>
<p>I&#8217;ve gotten some amazing ideas from listening to the players shoot the bull over what&#8217;s coming up next.  A few times, I&#8217;ve completely changed the adventure because their ideas were cooler than mine.</p>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2006/09/every-gm-should/comment-page-1#comment-4389</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Fri, 06 Oct 2006 01:13:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=486#comment-4389</guid>
		<description>Checking off everything on the list would be weird -- I agree. But checking off the ones that jibe with your own style and experiences? That sounds pretty good to me. :)</description>
		<content:encoded><![CDATA[<p>Checking off everything on the list would be weird &#8212; I agree. But checking off the ones that jibe with your own style and experiences? That sounds pretty good to me. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: The Player Character Death Survey - Treasure Tables</title>
		<link>http://www.treasuretables.org/2006/09/every-gm-should/comment-page-1#comment-4378</link>
		<dc:creator>The Player Character Death Survey - Treasure Tables</dc:creator>
		<pubDate>Thu, 05 Oct 2006 15:38:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=486#comment-4378</guid>
		<description>[...] At some point in your GMing career, a PC is going to die during one of your games. It&#8217;s inevitable (some might even say it&#8217;s recommended). [...]</description>
		<content:encoded><![CDATA[<p>[...] At some point in your GMing career, a PC is going to die during one of your games. It&#8217;s inevitable (some might even say it&#8217;s recommended). [...]</p>
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		<title>By: Frank Filz</title>
		<link>http://www.treasuretables.org/2006/09/every-gm-should/comment-page-1#comment-4358</link>
		<dc:creator>Frank Filz</dc:creator>
		<pubDate>Wed, 04 Oct 2006 16:48:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=486#comment-4358</guid>
		<description>While many of the suggestions above provide good learning opportunities, I don&#039;t think it&#039;s a good idea to set out to check off each item on this list...

Some comments on individual suggestions:

Killing off a well-loved PC: a good learning experience, but man, if I new my PC died because my GM saw this list of suggestions and decided he needed to gain that learning experience right now...

Raise from the dead a well loved player: Gee, I wish I could do this... I guess I&#039;d be torn between one of my high school gaming buddies who died of cancer within a year or two of our graduating, or Glen Blacow who was such a mentor to me... Oh, you meant raise a well loved PC... Sure, as long as it fits the game and is not a deus ex machina (though using a dem would be a good learning experience).

GM lying: I assume you mean a lie at the player level, not a lie at the game level (NPCs should lie all the time). I&#039;m not sure this is a necessary learning experience...

Improvising a session: as long as this suggestion allows for &quot;run a game that allows for improvisation if you are running a high prep game.&quot; Improvising, say Champions, to the extent that you don&#039;t even have villains prepared, could be pretty painful for the players (please wait an hour while I stat up these villains to some minimal level...).

Killing off favored NPCs: sure, as long as it fits logically. See killing off a favored PC above...

Houserules: sure, though better would be to suggest every GM make an effort to find a game that really fits his players at least once.

Finish a campaign at least once: what do you mean by this? Depending on the game system, that may be hard to define. D&amp;D really doesn&#039;t have a defined end.

Collaboration: I&#039;ve considered trying this several times. It might be a good thing to be open to, but finding someone who it would actually work with is a pretty hit or miss proposition. And you need a game that&#039;s appropriate for this.

Frank</description>
		<content:encoded><![CDATA[<p>While many of the suggestions above provide good learning opportunities, I don&#8217;t think it&#8217;s a good idea to set out to check off each item on this list&#8230;</p>
<p>Some comments on individual suggestions:</p>
<p>Killing off a well-loved PC: a good learning experience, but man, if I new my PC died because my GM saw this list of suggestions and decided he needed to gain that learning experience right now&#8230;</p>
<p>Raise from the dead a well loved player: Gee, I wish I could do this&#8230; I guess I&#8217;d be torn between one of my high school gaming buddies who died of cancer within a year or two of our graduating, or Glen Blacow who was such a mentor to me&#8230; Oh, you meant raise a well loved PC&#8230; Sure, as long as it fits the game and is not a deus ex machina (though using a dem would be a good learning experience).</p>
<p>GM lying: I assume you mean a lie at the player level, not a lie at the game level (NPCs should lie all the time). I&#8217;m not sure this is a necessary learning experience&#8230;</p>
<p>Improvising a session: as long as this suggestion allows for &#8220;run a game that allows for improvisation if you are running a high prep game.&#8221; Improvising, say Champions, to the extent that you don&#8217;t even have villains prepared, could be pretty painful for the players (please wait an hour while I stat up these villains to some minimal level&#8230;).</p>
<p>Killing off favored NPCs: sure, as long as it fits logically. See killing off a favored PC above&#8230;</p>
<p>Houserules: sure, though better would be to suggest every GM make an effort to find a game that really fits his players at least once.</p>
<p>Finish a campaign at least once: what do you mean by this? Depending on the game system, that may be hard to define. D&amp;D really doesn&#8217;t have a defined end.</p>
<p>Collaboration: I&#8217;ve considered trying this several times. It might be a good thing to be open to, but finding someone who it would actually work with is a pretty hit or miss proposition. And you need a game that&#8217;s appropriate for this.</p>
<p>Frank</p>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2006/09/every-gm-should/comment-page-1#comment-4340</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Wed, 04 Oct 2006 14:31:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=486#comment-4340</guid>
		<description>Wow -- these are great answers! :D

I&#039;ve written about &lt;a href=&quot;http://www.treasuretables.org/2006/01/wing-it-at-least-once&quot; rel=&quot;nofollow&quot;&gt;winging it at least once&lt;/a&gt;, &lt;a href=&quot;http://www.treasuretables.org/2006/04/get-out-of-your-gming-comfort-zone&quot; rel=&quot;nofollow&quot;&gt;getting out of your comfort zone&lt;/a&gt; and &lt;a href=&quot;http://www.treasuretables.org/2005/11/martins-maxims-for-gms&quot; rel=&quot;nofollow&quot;&gt;playing to become a better GM&lt;/a&gt; here on TT, and I couldn&#039;t agree more.

&quot;Every GM should try using another GM’s style at least once&quot; and &quot;Every GM should collaborate with one or more other GM’s on a campaign at least once&quot; both caught me by surprise (in a very good way).

I like to experiment as a GM, but I&#039;ve never taken someone else&#039;s style whole cloth and tried to emulate it. That sounds like a great learning experience.

Ditto with collaborating -- I&#039;ve considered it, but never tried it, and man, would that be fun!</description>
		<content:encoded><![CDATA[<p>Wow &#8212; these are great answers! <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>I&#8217;ve written about <a href="http://www.treasuretables.org/2006/01/wing-it-at-least-once" rel="nofollow">winging it at least once</a>, <a href="http://www.treasuretables.org/2006/04/get-out-of-your-gming-comfort-zone" rel="nofollow">getting out of your comfort zone</a> and <a href="http://www.treasuretables.org/2005/11/martins-maxims-for-gms" rel="nofollow">playing to become a better GM</a> here on TT, and I couldn&#8217;t agree more.</p>
<p>&#8220;Every GM should try using another GM’s style at least once&#8221; and &#8220;Every GM should collaborate with one or more other GM’s on a campaign at least once&#8221; both caught me by surprise (in a very good way).</p>
<p>I like to experiment as a GM, but I&#8217;ve never taken someone else&#8217;s style whole cloth and tried to emulate it. That sounds like a great learning experience.</p>
<p>Ditto with collaborating &#8212; I&#8217;ve considered it, but never tried it, and man, would that be fun!</p>
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		<title>By: wyerdo</title>
		<link>http://www.treasuretables.org/2006/09/every-gm-should/comment-page-1#comment-4329</link>
		<dc:creator>wyerdo</dc:creator>
		<pubDate>Tue, 03 Oct 2006 13:29:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=486#comment-4329</guid>
		<description>Every GM should collaborate with one or more other GM&#039;s on a campaign at least once.</description>
		<content:encoded><![CDATA[<p>Every GM should collaborate with one or more other GM&#8217;s on a campaign at least once.</p>
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		<title>By: ScottM</title>
		<link>http://www.treasuretables.org/2006/09/every-gm-should/comment-page-1#comment-4324</link>
		<dc:creator>ScottM</dc:creator>
		<pubDate>Mon, 02 Oct 2006 23:33:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=486#comment-4324</guid>
		<description>I nodded along with almost everyone&#039;s answers. I particularly like the &quot;improvise a session at least once&quot; recommendation.</description>
		<content:encoded><![CDATA[<p>I nodded along with almost everyone&#8217;s answers. I particularly like the &#8220;improvise a session at least once&#8221; recommendation.</p>
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		<title>By: longcoat000</title>
		<link>http://www.treasuretables.org/2006/09/every-gm-should/comment-page-1#comment-4321</link>
		<dc:creator>longcoat000</dc:creator>
		<pubDate>Mon, 02 Oct 2006 17:57:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=486#comment-4321</guid>
		<description>Every GM should finish a campaign at least once.</description>
		<content:encoded><![CDATA[<p>Every GM should finish a campaign at least once.</p>
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		<title>By: tsuyoshikentsu</title>
		<link>http://www.treasuretables.org/2006/09/every-gm-should/comment-page-1#comment-4299</link>
		<dc:creator>tsuyoshikentsu</dc:creator>
		<pubDate>Sun, 01 Oct 2006 23:22:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=486#comment-4299</guid>
		<description>I second Ramza.  I played in a real game (I don&#039;t really count PbPs or this one crazy one I&#039;m in) for the first time in years yesterday.  And oh, how it rocked.</description>
		<content:encoded><![CDATA[<p>I second Ramza.  I played in a real game (I don&#8217;t really count PbPs or this one crazy one I&#8217;m in) for the first time in years yesterday.  And oh, how it rocked.</p>
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		<title>By: Sarlax</title>
		<link>http://www.treasuretables.org/2006/09/every-gm-should/comment-page-1#comment-4297</link>
		<dc:creator>Sarlax</dc:creator>
		<pubDate>Sun, 01 Oct 2006 18:04:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=486#comment-4297</guid>
		<description>Every GM should try using another GM&#039;s style at least once.</description>
		<content:encoded><![CDATA[<p>Every GM should try using another GM&#8217;s style at least once.</p>
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