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	<title>Comments on: Writing Adventures the Wolfgang Baur Way</title>
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	<link>http://www.treasuretables.org/2006/08/writing-adventures-the-wolfgang-baur-way</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>By: tsuyoshikentsu</title>
		<link>http://www.treasuretables.org/2006/08/writing-adventures-the-wolfgang-baur-way/comment-page-1#comment-3351</link>
		<dc:creator>tsuyoshikentsu</dc:creator>
		<pubDate>Sun, 06 Aug 2006 17:22:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=427#comment-3351</guid>
		<description>Aw, thanks, guys. Glad I could help :-)

T</description>
		<content:encoded><![CDATA[<p>Aw, thanks, guys. Glad I could help <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>T</p>
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	<item>
		<title>By: andred75</title>
		<link>http://www.treasuretables.org/2006/08/writing-adventures-the-wolfgang-baur-way/comment-page-1#comment-3327</link>
		<dc:creator>andred75</dc:creator>
		<pubDate>Fri, 04 Aug 2006 19:11:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=427#comment-3327</guid>
		<description>Its a good article, not only for newbies, also for veterans, I´m the kind of DM that sits at the table and throws the adventure all out of the blue, only some anotations and thats all, of the four common mistakes that Mr Baur mentions I fall in all soo many times, its good to remember how to do things correctly (ok, maybe the Baur way its not the &quot;correct&quot; but its a very inclusive and planed one)</description>
		<content:encoded><![CDATA[<p>Its a good article, not only for newbies, also for veterans, I´m the kind of DM that sits at the table and throws the adventure all out of the blue, only some anotations and thats all, of the four common mistakes that Mr Baur mentions I fall in all soo many times, its good to remember how to do things correctly (ok, maybe the Baur way its not the &#8220;correct&#8221; but its a very inclusive and planed one)</p>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2006/08/writing-adventures-the-wolfgang-baur-way/comment-page-1#comment-3309</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Fri, 04 Aug 2006 14:27:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=427#comment-3309</guid>
		<description>You&#039;re welcome, Scott -- but thank Tsuyo! ;)

Bento: I&#039;ve been on both sides of too much backstory, and I know what you mean. I&#039;ve got a post cued up for next week with some organizational tips for backstory-heavy games -- a little bit of sorting goes a long way!</description>
		<content:encoded><![CDATA[<p>You&#8217;re welcome, Scott &#8212; but thank Tsuyo! <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Bento: I&#8217;ve been on both sides of too much backstory, and I know what you mean. I&#8217;ve got a post cued up for next week with some organizational tips for backstory-heavy games &#8212; a little bit of sorting goes a long way!</p>
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	<item>
		<title>By: Bento</title>
		<link>http://www.treasuretables.org/2006/08/writing-adventures-the-wolfgang-baur-way/comment-page-1#comment-3290</link>
		<dc:creator>Bento</dc:creator>
		<pubDate>Thu, 03 Aug 2006 17:01:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=427#comment-3290</guid>
		<description>I also read the article a few days ago and think its great that an &quot;unwritten&quot; guideline for game professionals gets written down for the rest of us.  

As you say, giving a chance for everyone to shine is important, and often hard to do when you are only thinking of the next cool monster to throw at your party.  

I also like Wolfgang&#039;s list of common design mistakes:
1. too much useless backstory
2. slow starts
3. random encounters
4. too many encounters

I think in the past year I&#039;ve been guilty of two out of four - spending too much time on backstory that will never get revealed and using too many encouters.</description>
		<content:encoded><![CDATA[<p>I also read the article a few days ago and think its great that an &#8220;unwritten&#8221; guideline for game professionals gets written down for the rest of us.  </p>
<p>As you say, giving a chance for everyone to shine is important, and often hard to do when you are only thinking of the next cool monster to throw at your party.  </p>
<p>I also like Wolfgang&#8217;s list of common design mistakes:<br />
1. too much useless backstory<br />
2. slow starts<br />
3. random encounters<br />
4. too many encounters</p>
<p>I think in the past year I&#8217;ve been guilty of two out of four &#8211; spending too much time on backstory that will never get revealed and using too many encouters.</p>
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		<title>By: ScottM</title>
		<link>http://www.treasuretables.org/2006/08/writing-adventures-the-wolfgang-baur-way/comment-page-1#comment-3287</link>
		<dc:creator>ScottM</dc:creator>
		<pubDate>Thu, 03 Aug 2006 15:51:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=427#comment-3287</guid>
		<description>The detail is very handy.  I&#039;ll point new GMs to it-- the step by step is very useful-- and since it explains why you set it up that way, you can even &quot;rebel against the system&quot; and know what differences you can expect.

Thanks for the pointer.</description>
		<content:encoded><![CDATA[<p>The detail is very handy.  I&#8217;ll point new GMs to it&#8211; the step by step is very useful&#8211; and since it explains why you set it up that way, you can even &#8220;rebel against the system&#8221; and know what differences you can expect.</p>
<p>Thanks for the pointer.</p>
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