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	<title>Comments on: Using the Stuff in Boardgames</title>
	<atom:link href="http://www.treasuretables.org/2006/08/using-the-stuff-in-boardgames/feed" rel="self" type="application/rss+xml" />
	<link>http://www.treasuretables.org/2006/08/using-the-stuff-in-boardgames</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>By: Frank</title>
		<link>http://www.treasuretables.org/2006/08/using-the-stuff-in-boardgames/comment-page-1#comment-3681</link>
		<dc:creator>Frank</dc:creator>
		<pubDate>Wed, 30 Aug 2006 23:07:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=453#comment-3681</guid>
		<description>Dominoes - long before any other dungeon tile/scenery products were available, gamers were using dominoes to lay out dungeons for their players.

Avalon Hill&#039;s Wilderness Survival boardgame - called out by the original D&amp;D books as a source of a world map.

Chess/Checkers - map board with squares for running combats with miniatures. I might have even used the chess pieces for monsters.

Avalon Hill&#039;s Midway game - used the game board as a backing for my hand created DM&#039;s screen.

Cry Havoc and other games from Standard Games - they have awesome 1&quot; hex maps that cry out for use in gaming.

Not that I ever used it (but I did eventually purchase): Azanti High Lightning, a board game based off Traveler that provided deck plans for a huge ship in 15mm scale.

I used to have a small container of pieces stolen from various games, pawns, counters, and other tokens.

Cards and poker chips used as components in Deadlands.

Frank</description>
		<content:encoded><![CDATA[<p>Dominoes &#8211; long before any other dungeon tile/scenery products were available, gamers were using dominoes to lay out dungeons for their players.</p>
<p>Avalon Hill&#8217;s Wilderness Survival boardgame &#8211; called out by the original D&amp;D books as a source of a world map.</p>
<p>Chess/Checkers &#8211; map board with squares for running combats with miniatures. I might have even used the chess pieces for monsters.</p>
<p>Avalon Hill&#8217;s Midway game &#8211; used the game board as a backing for my hand created DM&#8217;s screen.</p>
<p>Cry Havoc and other games from Standard Games &#8211; they have awesome 1&#8243; hex maps that cry out for use in gaming.</p>
<p>Not that I ever used it (but I did eventually purchase): Azanti High Lightning, a board game based off Traveler that provided deck plans for a huge ship in 15mm scale.</p>
<p>I used to have a small container of pieces stolen from various games, pawns, counters, and other tokens.</p>
<p>Cards and poker chips used as components in Deadlands.</p>
<p>Frank</p>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2006/08/using-the-stuff-in-boardgames/comment-page-1#comment-3680</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Wed, 30 Aug 2006 21:51:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=453#comment-3680</guid>
		<description>Great stuff so far! This is exactly what I had in mind when I was thinking about my game collection, only much more creative.</description>
		<content:encoded><![CDATA[<p>Great stuff so far! This is exactly what I had in mind when I was thinking about my game collection, only much more creative.</p>
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		<title>By: Johnn</title>
		<link>http://www.treasuretables.org/2006/08/using-the-stuff-in-boardgames/comment-page-1#comment-3675</link>
		<dc:creator>Johnn</dc:creator>
		<pubDate>Wed, 30 Aug 2006 20:47:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=453#comment-3675</guid>
		<description>I&#039;ve pillaged (or tried to pillage):

Boggle - sand timer.

Scrabble tiles - puzzles.

Bloodbowl - the whole game.

Dominoes - random dungeon generator for two-player, no GM AD&amp;D. We moved our PC group half a domino at a time, and if we rolled the same number that was on the domino half, we had an encounter. We built the dungeon one tile at a time, taking turns. 

Monopoly - the money tray for in-game money we made and printed at one time.

Operation - the whole game.

Trouble - d6 roller and initiative tracker.

Snake &#039;n Ladders - a lame plot-building experiment where I dealt Torg cards onto the game board squares.

Talisman - more failed experiments with using the cards in-game as random generators.

Trivial Pursuit - a never-finished experiment where the game board represented an Empire&#039;s government. Each colored space on the board represented authority, level, prestige, honor, charisma, or influence. PCs tried to follow a path of their choosing to the middle (emporer). My players were in were in kingdom builder mode back then.

Catan - tiles; failed expriement to generate random maps.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve pillaged (or tried to pillage):</p>
<p>Boggle &#8211; sand timer.</p>
<p>Scrabble tiles &#8211; puzzles.</p>
<p>Bloodbowl &#8211; the whole game.</p>
<p>Dominoes &#8211; random dungeon generator for two-player, no GM AD&amp;D. We moved our PC group half a domino at a time, and if we rolled the same number that was on the domino half, we had an encounter. We built the dungeon one tile at a time, taking turns. </p>
<p>Monopoly &#8211; the money tray for in-game money we made and printed at one time.</p>
<p>Operation &#8211; the whole game.</p>
<p>Trouble &#8211; d6 roller and initiative tracker.</p>
<p>Snake &#8216;n Ladders &#8211; a lame plot-building experiment where I dealt Torg cards onto the game board squares.</p>
<p>Talisman &#8211; more failed experiments with using the cards in-game as random generators.</p>
<p>Trivial Pursuit &#8211; a never-finished experiment where the game board represented an Empire&#8217;s government. Each colored space on the board represented authority, level, prestige, honor, charisma, or influence. PCs tried to follow a path of their choosing to the middle (emporer). My players were in were in kingdom builder mode back then.</p>
<p>Catan &#8211; tiles; failed expriement to generate random maps.</p>
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		<title>By: Avlor</title>
		<link>http://www.treasuretables.org/2006/08/using-the-stuff-in-boardgames/comment-page-1#comment-3664</link>
		<dc:creator>Avlor</dc:creator>
		<pubDate>Wed, 30 Aug 2006 01:52:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=453#comment-3664</guid>
		<description>-Racko: the stands hold init cards nicely
-Once Upon a Time: the cards work nicely for plot ideas.

non games:
-Lego: (Hubby did a sacrilege - put together lego guy with scorpion for head to make a makeshift mindflayer.  It was beyond wrong...I couldn&#039;t keep from giggling.)</description>
		<content:encoded><![CDATA[<p>-Racko: the stands hold init cards nicely<br />
-Once Upon a Time: the cards work nicely for plot ideas.</p>
<p>non games:<br />
-Lego: (Hubby did a sacrilege &#8211; put together lego guy with scorpion for head to make a makeshift mindflayer.  It was beyond wrong&#8230;I couldn&#8217;t keep from giggling.)</p>
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		<title>By: Ilwan</title>
		<link>http://www.treasuretables.org/2006/08/using-the-stuff-in-boardgames/comment-page-1#comment-3657</link>
		<dc:creator>Ilwan</dc:creator>
		<pubDate>Tue, 29 Aug 2006 08:41:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=453#comment-3657</guid>
		<description>Here a list of games I have ripped and their purpose:

- Heroquest: doors and tiles for miniatures battles
- Claymore Saga: Plastic Miniatures for villains
- Risk (LOTR): Crappy game, but the small miniatures are great for large battles.
- Varoius games: ripped for tokens representing valuable objects, coins and treasures.</description>
		<content:encoded><![CDATA[<p>Here a list of games I have ripped and their purpose:</p>
<p>- Heroquest: doors and tiles for miniatures battles<br />
- Claymore Saga: Plastic Miniatures for villains<br />
- Risk (LOTR): Crappy game, but the small miniatures are great for large battles.<br />
- Varoius games: ripped for tokens representing valuable objects, coins and treasures.</p>
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		<title>By: Frank Filz</title>
		<link>http://www.treasuretables.org/2006/08/using-the-stuff-in-boardgames/comment-page-1#comment-3655</link>
		<dc:creator>Frank Filz</dc:creator>
		<pubDate>Tue, 29 Aug 2006 04:43:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=453#comment-3655</guid>
		<description>I&#039;ve talked about the pieces I took from the Titan board game when our college gaming club was cleaning up the closet (we merged two incomplete Titan games into a complete one, plus some spares, and I think I paid a few bucks for the rest of the extra counters). I&#039;ve got a few other pieces stolen from board games.

Frank</description>
		<content:encoded><![CDATA[<p>I&#8217;ve talked about the pieces I took from the Titan board game when our college gaming club was cleaning up the closet (we merged two incomplete Titan games into a complete one, plus some spares, and I think I paid a few bucks for the rest of the extra counters). I&#8217;ve got a few other pieces stolen from board games.</p>
<p>Frank</p>
]]></content:encoded>
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		<title>By: Walt C</title>
		<link>http://www.treasuretables.org/2006/08/using-the-stuff-in-boardgames/comment-page-1#comment-3652</link>
		<dc:creator>Walt C</dc:creator>
		<pubDate>Mon, 28 Aug 2006 16:07:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=453#comment-3652</guid>
		<description>This isn&#039;t relevant, but some of the responses sparked this thought, so I decided to share.

I was co-running a LARP and one of the PCs was an archaeologist presenting an ancient artifact recently uncovered in an underwater dig.  One of my co-GMs suggested that we get a prop.  Unfortunately, we were already at the session, so I grabbed something from the rear floor of my car.

The object was covered by a towel through most of the presentation.  The PC spent 15 minutes talking about this mysterious artifact that defied classification.  And then, during applause, she unveiled the artifact.

It was a small, furry-haired troll doll dressed in a Redskins uniform.

Needless to say, the LARP was put on hold for several minutes while everybody was busting their guts.</description>
		<content:encoded><![CDATA[<p>This isn&#8217;t relevant, but some of the responses sparked this thought, so I decided to share.</p>
<p>I was co-running a LARP and one of the PCs was an archaeologist presenting an ancient artifact recently uncovered in an underwater dig.  One of my co-GMs suggested that we get a prop.  Unfortunately, we were already at the session, so I grabbed something from the rear floor of my car.</p>
<p>The object was covered by a towel through most of the presentation.  The PC spent 15 minutes talking about this mysterious artifact that defied classification.  And then, during applause, she unveiled the artifact.</p>
<p>It was a small, furry-haired troll doll dressed in a Redskins uniform.</p>
<p>Needless to say, the LARP was put on hold for several minutes while everybody was busting their guts.</p>
]]></content:encoded>
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		<title>By: ScottM</title>
		<link>http://www.treasuretables.org/2006/08/using-the-stuff-in-boardgames/comment-page-1#comment-3651</link>
		<dc:creator>ScottM</dc:creator>
		<pubDate>Mon, 28 Aug 2006 16:04:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=453#comment-3651</guid>
		<description>Other than stealing dice, I haven&#039;t really stolen much from my board game collection.  Which is too bad-- there are a ton of pieces.  Given how many of the games are train centered, we might have to work in a train mechanic. &quot;Seven freight cars and an engine? The kobold hurls through the air and smashes flat into the tree...&quot;

Needs a little work. ;)</description>
		<content:encoded><![CDATA[<p>Other than stealing dice, I haven&#8217;t really stolen much from my board game collection.  Which is too bad&#8211; there are a ton of pieces.  Given how many of the games are train centered, we might have to work in a train mechanic. &#8220;Seven freight cars and an engine? The kobold hurls through the air and smashes flat into the tree&#8230;&#8221;</p>
<p>Needs a little work. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Charlie</title>
		<link>http://www.treasuretables.org/2006/08/using-the-stuff-in-boardgames/comment-page-1#comment-3649</link>
		<dc:creator>Charlie</dc:creator>
		<pubDate>Mon, 28 Aug 2006 15:52:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=453#comment-3649</guid>
		<description>My players encounter thimble-monsters and oversized Scotties frequently, making my Monopoly board a valuable investment.[/scarcasm]

Actually, and I know this isn&#039;t unique--I use Lego guys a lot to represent NPCs. They don&#039;t work so well as monsters--I&#039;d rather have a token than something that gets laughed at--but they&#039;re great for Barmaid #3.</description>
		<content:encoded><![CDATA[<p>My players encounter thimble-monsters and oversized Scotties frequently, making my Monopoly board a valuable investment.[/scarcasm]</p>
<p>Actually, and I know this isn&#8217;t unique&#8211;I use Lego guys a lot to represent NPCs. They don&#8217;t work so well as monsters&#8211;I&#8217;d rather have a token than something that gets laughed at&#8211;but they&#8217;re great for Barmaid #3.</p>
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		<title>By: Carolina aka Troy Taylor</title>
		<link>http://www.treasuretables.org/2006/08/using-the-stuff-in-boardgames/comment-page-1#comment-3647</link>
		<dc:creator>Carolina aka Troy Taylor</dc:creator>
		<pubDate>Mon, 28 Aug 2006 15:13:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=453#comment-3647</guid>
		<description>Watch out for Lord Lichoriche!</description>
		<content:encoded><![CDATA[<p>Watch out for Lord Lichoriche!</p>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2006/08/using-the-stuff-in-boardgames/comment-page-1#comment-3640</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Mon, 28 Aug 2006 14:17:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=453#comment-3640</guid>
		<description>You know, your Canydland idea might be a lot of fun for a brief, dream-based side trek. It wouldn&#039;t work in every game, but man would that be freaky. :)</description>
		<content:encoded><![CDATA[<p>You know, your Canydland idea might be a lot of fun for a brief, dream-based side trek. It wouldn&#8217;t work in every game, but man would that be freaky. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: John Arcadian</title>
		<link>http://www.treasuretables.org/2006/08/using-the-stuff-in-boardgames/comment-page-1#comment-3638</link>
		<dc:creator>John Arcadian</dc:creator>
		<pubDate>Mon, 28 Aug 2006 12:49:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=453#comment-3638</guid>
		<description>I&#039;ve got a set of old DND character creation dice stolen from a yahtzee set, they are guarded (in the same holder) by a goblin stolen from heroquest.  I tend to use ambigouous game pieces, like pawns from yahtzee, or pieces from a plastic chess set painted in different colors. My players then go &quot;I attack the red pawn goblin.&quot; 

If I&#039;m feeling mean, I threaten to base their next session off of the old canydland board game that sits in my closet . . .</description>
		<content:encoded><![CDATA[<p>I&#8217;ve got a set of old DND character creation dice stolen from a yahtzee set, they are guarded (in the same holder) by a goblin stolen from heroquest.  I tend to use ambigouous game pieces, like pawns from yahtzee, or pieces from a plastic chess set painted in different colors. My players then go &#8220;I attack the red pawn goblin.&#8221; </p>
<p>If I&#8217;m feeling mean, I threaten to base their next session off of the old canydland board game that sits in my closet . . .</p>
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