Treasure Tables is on hiatus as of December 13th, 2007 -- after two years of daily posts, I needed a break. If you're looking for GMing material, I have two recommendations: the hundreds of posts in TT's archives, and my new project, the multi-author GMing blog Gnome Stew. Happy GMing! -- Martin

Using the Stuff in Boardgames

Mon. August 28, 2006 

Alysia and I have a huge shelf full of boardgames, and many of them are full of stuff. Miniatures, map tiles, funky dice, chips and countless other little widgets — many of which seem like they could be pretty useful at the gaming table. And yet, for some reason I’ve never thought to give this a try!

Have you cannibalized boardgames for RPG goodies before? If so, which ones? What are the most creative uses you’ve found for boardgame bits?

More posts about: Approaches and Techniques

Comments

12 Responses to “Using the Stuff in Boardgames”

  1. John Arcadian on August 28th, 2006 5:49 am

    I’ve got a set of old DND character creation dice stolen from a yahtzee set, they are guarded (in the same holder) by a goblin stolen from heroquest. I tend to use ambigouous game pieces, like pawns from yahtzee, or pieces from a plastic chess set painted in different colors. My players then go “I attack the red pawn goblin.”

    If I’m feeling mean, I threaten to base their next session off of the old canydland board game that sits in my closet . . .

  2. Martin on August 28th, 2006 7:17 am

    You know, your Canydland idea might be a lot of fun for a brief, dream-based side trek. It wouldn’t work in every game, but man would that be freaky. :)

  3. Carolina aka Troy Taylor on August 28th, 2006 8:13 am

    Watch out for Lord Lichoriche!

  4. Charlie on August 28th, 2006 8:52 am

    My players encounter thimble-monsters and oversized Scotties frequently, making my Monopoly board a valuable investment.[/scarcasm]

    Actually, and I know this isn’t unique–I use Lego guys a lot to represent NPCs. They don’t work so well as monsters–I’d rather have a token than something that gets laughed at–but they’re great for Barmaid #3.

  5. ScottM on August 28th, 2006 9:04 am

    Other than stealing dice, I haven’t really stolen much from my board game collection. Which is too bad– there are a ton of pieces. Given how many of the games are train centered, we might have to work in a train mechanic. “Seven freight cars and an engine? The kobold hurls through the air and smashes flat into the tree…”

    Needs a little work. ;)

  6. Walt C on August 28th, 2006 9:07 am

    This isn’t relevant, but some of the responses sparked this thought, so I decided to share.

    I was co-running a LARP and one of the PCs was an archaeologist presenting an ancient artifact recently uncovered in an underwater dig. One of my co-GMs suggested that we get a prop. Unfortunately, we were already at the session, so I grabbed something from the rear floor of my car.

    The object was covered by a towel through most of the presentation. The PC spent 15 minutes talking about this mysterious artifact that defied classification. And then, during applause, she unveiled the artifact.

    It was a small, furry-haired troll doll dressed in a Redskins uniform.

    Needless to say, the LARP was put on hold for several minutes while everybody was busting their guts.

  7. Frank Filz on August 28th, 2006 9:43 pm

    I’ve talked about the pieces I took from the Titan board game when our college gaming club was cleaning up the closet (we merged two incomplete Titan games into a complete one, plus some spares, and I think I paid a few bucks for the rest of the extra counters). I’ve got a few other pieces stolen from board games.

    Frank

  8. Ilwan on August 29th, 2006 1:41 am

    Here a list of games I have ripped and their purpose:

    - Heroquest: doors and tiles for miniatures battles
    - Claymore Saga: Plastic Miniatures for villains
    - Risk (LOTR): Crappy game, but the small miniatures are great for large battles.
    - Varoius games: ripped for tokens representing valuable objects, coins and treasures.

  9. Avlor on August 29th, 2006 6:52 pm

    -Racko: the stands hold init cards nicely
    -Once Upon a Time: the cards work nicely for plot ideas.

    non games:
    -Lego: (Hubby did a sacrilege - put together lego guy with scorpion for head to make a makeshift mindflayer. It was beyond wrong…I couldn’t keep from giggling.)

  10. Johnn on August 30th, 2006 1:47 pm

    I’ve pillaged (or tried to pillage):

    Boggle - sand timer.

    Scrabble tiles - puzzles.

    Bloodbowl - the whole game.

    Dominoes - random dungeon generator for two-player, no GM AD&D. We moved our PC group half a domino at a time, and if we rolled the same number that was on the domino half, we had an encounter. We built the dungeon one tile at a time, taking turns.

    Monopoly - the money tray for in-game money we made and printed at one time.

    Operation - the whole game.

    Trouble - d6 roller and initiative tracker.

    Snake ‘n Ladders - a lame plot-building experiment where I dealt Torg cards onto the game board squares.

    Talisman - more failed experiments with using the cards in-game as random generators.

    Trivial Pursuit - a never-finished experiment where the game board represented an Empire’s government. Each colored space on the board represented authority, level, prestige, honor, charisma, or influence. PCs tried to follow a path of their choosing to the middle (emporer). My players were in were in kingdom builder mode back then.

    Catan - tiles; failed expriement to generate random maps.

  11. Martin on August 30th, 2006 2:51 pm

    Great stuff so far! This is exactly what I had in mind when I was thinking about my game collection, only much more creative.

  12. Frank on August 30th, 2006 4:07 pm

    Dominoes - long before any other dungeon tile/scenery products were available, gamers were using dominoes to lay out dungeons for their players.

    Avalon Hill’s Wilderness Survival boardgame - called out by the original D&D books as a source of a world map.

    Chess/Checkers - map board with squares for running combats with miniatures. I might have even used the chess pieces for monsters.

    Avalon Hill’s Midway game - used the game board as a backing for my hand created DM’s screen.

    Cry Havoc and other games from Standard Games - they have awesome 1″ hex maps that cry out for use in gaming.

    Not that I ever used it (but I did eventually purchase): Azanti High Lightning, a board game based off Traveler that provided deck plans for a huge ship in 15mm scale.

    I used to have a small container of pieces stolen from various games, pawns, counters, and other tokens.

    Cards and poker chips used as components in Deadlands.

    Frank