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	<title>Comments on: Being a Player is Like Using a Flashlight</title>
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	<link>http://www.treasuretables.org/2006/08/being-a-player-is-like-using-a-flashlight</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>By: Stealing the Flashlight - Treasure Tables</title>
		<link>http://www.treasuretables.org/2006/08/being-a-player-is-like-using-a-flashlight/comment-page-1#comment-3436</link>
		<dc:creator>Stealing the Flashlight - Treasure Tables</dc:creator>
		<pubDate>Tue, 15 Aug 2006 14:10:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=436#comment-3436</guid>
		<description>[...] This is a guest post by TT reader Nick Bell (who goes by lebkin in the comments). It&#8217;s brilliantly simple, and it speaks for itself. - - - - - Because being a GM is like using a 150 watt bulb, it is easy to get lost in your self-created sea of knowledge where everything seems perfectly clear. To counter this, one needs to build up a set of tools in order to understand the players’ views on what is going on in-game. The best tool is actually the players themselves. Simply put, you can find out what the players remember by stealing their flashlight. [...]</description>
		<content:encoded><![CDATA[<p>[...] This is a guest post by TT reader Nick Bell (who goes by lebkin in the comments). It&#8217;s brilliantly simple, and it speaks for itself. &#8211; - &#8211; - &#8211; Because being a GM is like using a 150 watt bulb, it is easy to get lost in your self-created sea of knowledge where everything seems perfectly clear. To counter this, one needs to build up a set of tools in order to understand the players’ views on what is going on in-game. The best tool is actually the players themselves. Simply put, you can find out what the players remember by stealing their flashlight. [...]</p>
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		<title>By: Being a GM is Like Using a 150 Watt Bulb - Treasure Tables</title>
		<link>http://www.treasuretables.org/2006/08/being-a-player-is-like-using-a-flashlight/comment-page-1#comment-3381</link>
		<dc:creator>Being a GM is Like Using a 150 Watt Bulb - Treasure Tables</dc:creator>
		<pubDate>Tue, 08 Aug 2006 13:55:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=436#comment-3381</guid>
		<description>[...] If being a player is like using a flashlight, being the GM is like sitting under a 150 watt lamp. Everything is fully illuminated (sometimes too fully), and nothing is hidden from view. [...]</description>
		<content:encoded><![CDATA[<p>[...] If being a player is like using a flashlight, being the GM is like sitting under a 150 watt lamp. Everything is fully illuminated (sometimes too fully), and nothing is hidden from view. [...]</p>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2006/08/being-a-player-is-like-using-a-flashlight/comment-page-1#comment-3360</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Mon, 07 Aug 2006 14:50:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=436#comment-3360</guid>
		<description>maikeru: That was pretty much my experience with it -- &quot;Hey, this sounds about right!&quot;

Spleen23: If you&#039;ve got a group that can maintain that level of organization through an entire campaign, this problem can fade into the background almost entirely. That rocks. :)

Scott: Those discussions can also be a great source of ideas for future sessions, too.</description>
		<content:encoded><![CDATA[<p>maikeru: That was pretty much my experience with it &#8212; &#8220;Hey, this sounds about right!&#8221;</p>
<p>Spleen23: If you&#8217;ve got a group that can maintain that level of organization through an entire campaign, this problem can fade into the background almost entirely. That rocks. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Scott: Those discussions can also be a great source of ideas for future sessions, too.</p>
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		<title>By: ScottM</title>
		<link>http://www.treasuretables.org/2006/08/being-a-player-is-like-using-a-flashlight/comment-page-1#comment-3354</link>
		<dc:creator>ScottM</dc:creator>
		<pubDate>Mon, 07 Aug 2006 03:58:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=436#comment-3354</guid>
		<description>Good point-- it&#039;s often hard to tell what you&#039;ve successfully transmitted.  If your players talk around you between sessions, sometimes you&#039;ll figure out what clues they&#039;ve decoded.</description>
		<content:encoded><![CDATA[<p>Good point&#8211; it&#8217;s often hard to tell what you&#8217;ve successfully transmitted.  If your players talk around you between sessions, sometimes you&#8217;ll figure out what clues they&#8217;ve decoded.</p>
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		<title>By: Spleen23</title>
		<link>http://www.treasuretables.org/2006/08/being-a-player-is-like-using-a-flashlight/comment-page-1#comment-3345</link>
		<dc:creator>Spleen23</dc:creator>
		<pubDate>Sun, 06 Aug 2006 01:44:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=436#comment-3345</guid>
		<description>My group does write ups covering the game for posting on the web page, games are sometimes weeks apart, so a review is handy.
Lately we have been including a &quot;Things to remember&quot; section covering new information learned and lingering plot lines, this might be usefull for clueing in a GM what clues the players din&#039;t catch pick up.</description>
		<content:encoded><![CDATA[<p>My group does write ups covering the game for posting on the web page, games are sometimes weeks apart, so a review is handy.<br />
Lately we have been including a &#8220;Things to remember&#8221; section covering new information learned and lingering plot lines, this might be usefull for clueing in a GM what clues the players din&#8217;t catch pick up.</p>
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		<title>By: maikeru</title>
		<link>http://www.treasuretables.org/2006/08/being-a-player-is-like-using-a-flashlight/comment-page-1#comment-3342</link>
		<dc:creator>maikeru</dc:creator>
		<pubDate>Sat, 05 Aug 2006 23:25:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=436#comment-3342</guid>
		<description>That is actually a pretty good analogy.  Never really saw it like that, but never-the-less true.  Will keep it in mind, thanks.</description>
		<content:encoded><![CDATA[<p>That is actually a pretty good analogy.  Never really saw it like that, but never-the-less true.  Will keep it in mind, thanks.</p>
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