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	<title>Comments on: Being a GM is Like Using a 150 Watt Bulb</title>
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	<link>http://www.treasuretables.org/2006/08/being-a-gm-is-like-using-a-150-watt-bulb</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>By: Stealing the Flashlight - Treasure Tables</title>
		<link>http://www.treasuretables.org/2006/08/being-a-gm-is-like-using-a-150-watt-bulb/comment-page-1#comment-3435</link>
		<dc:creator>Stealing the Flashlight - Treasure Tables</dc:creator>
		<pubDate>Tue, 15 Aug 2006 13:12:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=437#comment-3435</guid>
		<description>[...] This is a guest post by TT reader Nick Bell (who goes by lebkin in the comments). It&#8217;s brilliantly simple, and it speaks for itself. - - - - - Because being a GM is like using a 150 watt bulb, it is easy to get lost in your self-created sea of knowledge where everything seems perfectly clear. To counter this, one needs to build up a set of tools in order to understand the players’ views on what is going on in-game. The best tool is actually the players themselves. Simply put, you can find out what the players remember by stealing their flashlight. [...]</description>
		<content:encoded><![CDATA[<p>[...] This is a guest post by TT reader Nick Bell (who goes by lebkin in the comments). It&#8217;s brilliantly simple, and it speaks for itself. &#8211; - &#8211; - &#8211; Because being a GM is like using a 150 watt bulb, it is easy to get lost in your self-created sea of knowledge where everything seems perfectly clear. To counter this, one needs to build up a set of tools in order to understand the players’ views on what is going on in-game. The best tool is actually the players themselves. Simply put, you can find out what the players remember by stealing their flashlight. [...]</p>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2006/08/being-a-gm-is-like-using-a-150-watt-bulb/comment-page-1#comment-3421</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Mon, 14 Aug 2006 21:20:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=437#comment-3421</guid>
		<description>lebkin: Thanks! I&#039;ve emailed you back about your guest post. :)</description>
		<content:encoded><![CDATA[<p>lebkin: Thanks! I&#8217;ve emailed you back about your guest post. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: lebkin</title>
		<link>http://www.treasuretables.org/2006/08/being-a-gm-is-like-using-a-150-watt-bulb/comment-page-1#comment-3386</link>
		<dc:creator>lebkin</dc:creator>
		<pubDate>Wed, 09 Aug 2006 17:21:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=437#comment-3386</guid>
		<description>Martin: I would love to write up a guest post.  I know you are at Gen Con the rest of this week.  So I will send you an email, and you can get me the details of what you would like from me.</description>
		<content:encoded><![CDATA[<p>Martin: I would love to write up a guest post.  I know you are at Gen Con the rest of this week.  So I will send you an email, and you can get me the details of what you would like from me.</p>
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		<title>By: tmcdon</title>
		<link>http://www.treasuretables.org/2006/08/being-a-gm-is-like-using-a-150-watt-bulb/comment-page-1#comment-3373</link>
		<dc:creator>tmcdon</dc:creator>
		<pubDate>Mon, 07 Aug 2006 22:03:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=437#comment-3373</guid>
		<description>Nice analogies</description>
		<content:encoded><![CDATA[<p>Nice analogies</p>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2006/08/being-a-gm-is-like-using-a-150-watt-bulb/comment-page-1#comment-3370</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Mon, 07 Aug 2006 20:38:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=437#comment-3370</guid>
		<description>lebkin: That&#039;s an awesome tip. Would you be interested in expanding it slightly as a guest post? Drop me a line if you are. :) (I&#039;ll be at GenCon Wed-Sun.)

Karnov: I doubt that. ;) But if you do find yourself needing help with anything GMing-related, I recommend checking out our friendly forums. :)</description>
		<content:encoded><![CDATA[<p>lebkin: That&#8217;s an awesome tip. Would you be interested in expanding it slightly as a guest post? Drop me a line if you are. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  (I&#8217;ll be at GenCon Wed-Sun.)</p>
<p>Karnov: I doubt that. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  But if you do find yourself needing help with anything GMing-related, I recommend checking out our friendly forums. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Karnov</title>
		<link>http://www.treasuretables.org/2006/08/being-a-gm-is-like-using-a-150-watt-bulb/comment-page-1#comment-3363</link>
		<dc:creator>Karnov</dc:creator>
		<pubDate>Mon, 07 Aug 2006 16:54:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=437#comment-3363</guid>
		<description>I think my problem i have to work on is I am a 40 watt light bulb.</description>
		<content:encoded><![CDATA[<p>I think my problem i have to work on is I am a 40 watt light bulb.</p>
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		<title>By: lebkin</title>
		<link>http://www.treasuretables.org/2006/08/being-a-gm-is-like-using-a-150-watt-bulb/comment-page-1#comment-3362</link>
		<dc:creator>lebkin</dc:creator>
		<pubDate>Mon, 07 Aug 2006 16:51:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=437#comment-3362</guid>
		<description>I have found it is good to wait a few days after a gaming session, then ask your players what they remember from the prior session. This will tell you where their flashlight is pointed. They will remember the elements that are important to them, and forget the boring ones.  Take the things they remember and focus on them in the next session.</description>
		<content:encoded><![CDATA[<p>I have found it is good to wait a few days after a gaming session, then ask your players what they remember from the prior session. This will tell you where their flashlight is pointed. They will remember the elements that are important to them, and forget the boring ones.  Take the things they remember and focus on them in the next session.</p>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2006/08/being-a-gm-is-like-using-a-150-watt-bulb/comment-page-1#comment-3359</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Mon, 07 Aug 2006 14:48:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=437#comment-3359</guid>
		<description>Both very good points. :)</description>
		<content:encoded><![CDATA[<p>Both very good points. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: ScottM</title>
		<link>http://www.treasuretables.org/2006/08/being-a-gm-is-like-using-a-150-watt-bulb/comment-page-1#comment-3355</link>
		<dc:creator>ScottM</dc:creator>
		<pubDate>Mon, 07 Aug 2006 04:00:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=437#comment-3355</guid>
		<description>Of course, sometimes your also stumbling around, figuring things out.  Many systems (like Burning Wheel) help highlight what the players are interested in before you begin-- but you have to remain alert and attentive to make sure their current interests are getting hit.</description>
		<content:encoded><![CDATA[<p>Of course, sometimes your also stumbling around, figuring things out.  Many systems (like Burning Wheel) help highlight what the players are interested in before you begin&#8211; but you have to remain alert and attentive to make sure their current interests are getting hit.</p>
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		<title>By: Al</title>
		<link>http://www.treasuretables.org/2006/08/being-a-gm-is-like-using-a-150-watt-bulb/comment-page-1#comment-3352</link>
		<dc:creator>Al</dc:creator>
		<pubDate>Sun, 06 Aug 2006 20:54:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=437#comment-3352</guid>
		<description>I think there&#039;s a couple of exceptions in some of the games that focus on &#039;role&#039; far more than &#039;roll&#039;. Amber in particular. Everyone is scheming, and &#039;the adventure&#039; may be a distant third in importance to the internecine politics. Many player-player interactions really don&#039;t require the GM, so they occur without the GM&#039;s knowledge.

And can lead to complete bafflement on the GM&#039;s face.
GM: &#039;Joe trips and falls almost completely off the cliff path.&#039;
Player: &#039;No one can see me, I give him a push. With a big grin.&#039;
GM: &#039;... um...&#039;</description>
		<content:encoded><![CDATA[<p>I think there&#8217;s a couple of exceptions in some of the games that focus on &#8216;role&#8217; far more than &#8216;roll&#8217;. Amber in particular. Everyone is scheming, and &#8216;the adventure&#8217; may be a distant third in importance to the internecine politics. Many player-player interactions really don&#8217;t require the GM, so they occur without the GM&#8217;s knowledge.</p>
<p>And can lead to complete bafflement on the GM&#8217;s face.<br />
GM: &#8216;Joe trips and falls almost completely off the cliff path.&#8217;<br />
Player: &#8216;No one can see me, I give him a push. With a big grin.&#8217;<br />
GM: &#8216;&#8230; um&#8230;&#8217;</p>
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