<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Why You Should Use Props in Horror Games</title>
	<atom:link href="http://www.treasuretables.org/2006/07/why-you-should-use-props-in-horror-games/feed" rel="self" type="application/rss+xml" />
	<link>http://www.treasuretables.org/2006/07/why-you-should-use-props-in-horror-games</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
	<lastBuildDate>Thu, 10 Nov 2011 17:04:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2006/07/why-you-should-use-props-in-horror-games/comment-page-1#comment-3005</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Mon, 24 Jul 2006 22:56:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=413#comment-3005</guid>
		<description>greywulf: Oooh, good point on junk shops. There&#039;s a store in NYC (where I grew up) that only sells fossils and skeletons -- what a cool place that would be to snag an intriguing horror prop!

MountZionRyan: I&#039;ve seen the head in a jar prop before, and that thing is downright creepy.

Tom: That&#039;s excellent! It sounds like the kind of thing you could never plan, but when that flash of inspiration strikes...</description>
		<content:encoded><![CDATA[<p>greywulf: Oooh, good point on junk shops. There&#8217;s a store in NYC (where I grew up) that only sells fossils and skeletons &#8212; what a cool place that would be to snag an intriguing horror prop!</p>
<p>MountZionRyan: I&#8217;ve seen the head in a jar prop before, and that thing is downright creepy.</p>
<p>Tom: That&#8217;s excellent! It sounds like the kind of thing you could never plan, but when that flash of inspiration strikes&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom West</title>
		<link>http://www.treasuretables.org/2006/07/why-you-should-use-props-in-horror-games/comment-page-1#comment-3003</link>
		<dc:creator>Tom West</dc:creator>
		<pubDate>Mon, 24 Jul 2006 22:34:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=413#comment-3003</guid>
		<description>Ah. I remember GMing a Call of Cthulu session with everyone using miniatures.  During a lull I walked over to the table and palmed one of the miniatures.  10 minutes later I&#039;m sitting at my chair and order everyone to place their characters after there&#039;s been some minor exploring.

Of course someone eventually claims he can&#039;t find himself...  Moments later there&#039;s dawning recognition that one of their party has simply *disappeared* and nobody noticed.

Even better, no-one even noticed I&#039;d been by the table.  Several swore I&#039;d never left the chair.  That certainly set the atmosphere :-).</description>
		<content:encoded><![CDATA[<p>Ah. I remember GMing a Call of Cthulu session with everyone using miniatures.  During a lull I walked over to the table and palmed one of the miniatures.  10 minutes later I&#8217;m sitting at my chair and order everyone to place their characters after there&#8217;s been some minor exploring.</p>
<p>Of course someone eventually claims he can&#8217;t find himself&#8230;  Moments later there&#8217;s dawning recognition that one of their party has simply *disappeared* and nobody noticed.</p>
<p>Even better, no-one even noticed I&#8217;d been by the table.  Several swore I&#8217;d never left the chair.  That certainly set the atmosphere <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> .</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MountZionRyan</title>
		<link>http://www.treasuretables.org/2006/07/why-you-should-use-props-in-horror-games/comment-page-1#comment-2993</link>
		<dc:creator>MountZionRyan</dc:creator>
		<pubDate>Mon, 24 Jul 2006 13:38:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=413#comment-2993</guid>
		<description>Be sure to check out http://www.miskatonic.net/pickman/mythos/ for some great prop ideas and instructions. 
Also, here&#039;s a really cool prop http://www.madhauscreative.com/head%20in%20a%20jar.html</description>
		<content:encoded><![CDATA[<p>Be sure to check out <a href="http://www.miskatonic.net/pickman/mythos/" rel="nofollow">http://www.miskatonic.net/pickman/mythos/</a> for some great prop ideas and instructions.<br />
Also, here&#8217;s a really cool prop <a href="http://www.madhauscreative.com/head%20in%20a%20jar.html" rel="nofollow">http://www.madhauscreative.com/head%20in%20a%20jar.html</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: greywulf</title>
		<link>http://www.treasuretables.org/2006/07/why-you-should-use-props-in-horror-games/comment-page-1#comment-2989</link>
		<dc:creator>greywulf</dc:creator>
		<pubDate>Sun, 23 Jul 2006 09:33:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=413#comment-2989</guid>
		<description>Far and away the best prop for horror gaming is music and low lights. Sets the atmosphere perfectly.

That aside, junk shops make great places to go scenario hunting. Nothing like a carved fingerbone or old book to set the creative juices flowing :)</description>
		<content:encoded><![CDATA[<p>Far and away the best prop for horror gaming is music and low lights. Sets the atmosphere perfectly.</p>
<p>That aside, junk shops make great places to go scenario hunting. Nothing like a carved fingerbone or old book to set the creative juices flowing <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
</channel>
</rss>

